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Hello everyone This has come up before a few times, and reading through those threads, noone could seem to agree what the ruling was here. Instead of dealing cold damage, a very young or older void dragon can breathe a cone-shaped suffocation effect. An air-dependent creature that fails its Fortitude save suffocates for a number of rounds equal to the dragon’s age category. The save DC is Constitution-based Now, suffocation is what happens when you can't hold your breath, according to the rules. Until then, you're holding your breath, not suffocating. So if I am reading this right, it means you fail your save, on your round you go to 0 HP and unconscious. The next round you go to -1 and dying and on your third round after the breath weapon, you just die. RAW, that is how I read it. Do we have any sort of clarification on wether or not this is the case? How have other GM's handled this ability? As others have said in threads a few years old, this seems... excessively deadly.
Hey forums I was looking a the empiricist archetype for the Investigator, and it struck me that the lvl 20 ability Master Intellect is purely a worse version of True Inspiration ability. Master Intellect (Ex): At 20th level, an empiricist’s powers
True Inspiration (Ex): At 20th level, an investigator can
By this wording, Master intellect is purely a worse version of the core ability... Does anyone know of this is intentional, or if a paragraph is missing?
Hey forum I'm asking for a bit of clarification here, just be sure. If you imbibe a feral mutagen, you gain two claws and a bite attack as primary attacks. So far so simple. Now, if you take the tentacle discovery, you gain a tentacle. It states that the tentacle does not grant extra attacks or actions, but can be used to make a tentacle attack with the Grab ability. So my question is, how do these two interact? Can you full attack with the claw, claw, bite + tentacle routine, or is the tentacle a standard action to attack with... I'm slightly confused on the subject.
Hey boards! I have a question about the Elementalist school of air for the wizard, as presented in the APG. The Cyclone ability aquired at lvl 8 states that "any ranged attack passing through this automatically misses " Now, that seems pretty obvious. But I'd like to ask, if this applies to spells with ranged attack rolls as well, such as Rays like scorching ray. As well as siege engine attacks. I assume this is so, but I'd like to have the Board's opinions |