| Full Name |
Raijyu |
| Race |
Awakened Animal (Ganzi) |
| Classes/Levels |
Sorceror 4 (HP 38/38) (Fort +8) (Ref +6) (Will +11) (AC 16) (Perception Init +9) |
| Gender |
Male |
| Size |
Tiny |
| Languages |
Common |
| Strength |
10 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
18 |
About Raijyu
Ancestry: Awakened Weasel (Ganzi)
Background: Crystal Healer
Speed: 20', Swim 10' (can breathe underwater for 5 minutes)
Perception: +9
Languages: Common
Class DC: 20
AC: 16
Hp: 38/38
Fort: +8, Ref: +6, Will: +11
+1 circumstance Vs. Controlled condition
Resist Cold 1, Resist Electricity 1
Each day, roll randomly to gain one of the following: 1/2xCL Resist Acid, Electricity, or Sonic
Acrobatics: +0
Arcana: +0
Athletics: +0
Crafting: +0
Deception (T): +10
Diplomacy (E): +13
Intimidate (T): +10
Plane of Earth Lore (T): +6
Medicine: +3
Nature (T): +9
Occultism: +0
Performance: +4
Religion: +3
Society: +0
Stealth: +0
Survival (T): +9
Thievery: +0
Feats & Abilities:
ANCESTRY ABILITIES Awakened Form, Awakened Mind, Natural Senses
CLASS FEATS Beastmaster Dedication, Mature Beastmaster Companion
GENERAL FEATS Ancestral Paragon(Sea Legs)
SKILL FEATS Natural Medicine, Intimidating Glare, Kreighton's Cognitive Crossover
CLASS ABILITIES Blood Magic - Elemental Fury; Sorcerous Potency; Signature Spells
Spells:
Cantrips:
Electric Arc (30', 1 or 2 creatures, 3d4 Electricity, Reflex), Deep Breath, Guidance, Live Wire (30', 1 creature, 1d4 Electricity + 1d4 Slashing; AC (electricity only on a miss), Eat Fire
1st (0/4 used):
Thunderstrike*, 500 Toads, Heal(SS), Grease
2nd (0/4 used):
Resist Energy*, Blazing Bolt, Restoration(SS), Humanoid Form
* Bloodline spell
(SS) Signature Spell
Equipment:
Bort's Blessing (I)
BULK Current: 0; Encumbered: 5; Maximum: 10 Bulk
Creature Companion - Fiery Leopard:
Perception(E): +11
Immune: Fire
Weakness: Cold 5
Size: Medium
Melee:
Jaws(T) +10 2d6+3 Piercing +1 Fire
Claw(T, Agile) +10 2d4+3 Slashing +1 Fire
AC: 20
Fort(E): +10; Ref(E): +12; Will(E): +11
Str +3, Dex +4, Con +2, Int -4, Wis +3, Cha +0
Hp: 36
Skills: Acrobatics (T) +9, Athletics (T) +8, Intimidate(T) +6, Stealth (E) +11, Survival(T) +9
Senses: Low Light Vision, Scent (Imprecise 30’)
Speed: 35’
Special:
+1d4 precision damage Vs. off-guard targets
Grapplers take 1d4 Fire
Shed Dim Light in a 10’ radius