Neolandis Kalepopolis

Rai Chhetri's page

44 posts. Alias of stormraven.


About Rai Chhetri

Rai Chhetri
Male human slayer (grave warden) 5 (FCB: HP & SP)
LE Medium humanoid (human)

Init +2 (+2 in Urban terrain); Senses low-light vision; Perception +9 (+2 in Urban terrain, +2 Studied Target)

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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)

HP 44 (5d10+10)

Fort +6, Ref +7, Will +5

+2 trait bonus vs. undead's spells or spell-like abilities
Resist negative energy 10, positive energy 10

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Offense
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Speed 30 ft.
Melee
+1 gandasa +10 (2d4+5/×3) or
cestus +9 (1d4+4/19-20) or
mwk keen nodachi +10 (1d10+6/15-20)

Ranged
composite longbow +7 (1d8+4/×3)

Special Attacks
sneak attack +1d6
studied target +2/+2 (2 targets max as MOVE action)

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Statistics
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Str 18, Dex 14, Con 12, Int 13, Wis 13, Cha 10
Base Atk +5; CMB +9; CMD 23

Feats Combat Expertise, Deadly Aim, Dodge, Fast Learner, Furious Focus, Iron Will, Power Attack

Traits blood of dragons, criminal, enemy of the undead (Ulfkarn)

Skills
Acrobatics +10
Bluff +8 (+2 Studied Target)
Climb +8
Disable Device +9
Disguise +4
Intimidate +5
Knowledge (geography) +7 (+2 in Urban terrain)
Knowledge (history) +6
Knowledge (local) +8 (+2 Studied Target)
Knowledge (religion) +8 (+2 Studied Target)
Perception +9 (+2 in Urban terrain, +2 Studied Target)
Profession (Fixer) +7
Sense Motive +7 (+2 Studied Target)
Sleight of Hand +5
Stealth +10 (+2 in Urban terrain)
Survival +9 (+2 in Urban terrain, +2 Studied Target)
Survival (Track) +11 (+2 in Urban terrain, +2 Studied Target)

Racial Modifiers +1 Knowledge (geography), +1 Knowledge (local)

Languages Common, Necril

SQ comprehensive education (ART), favored terrain (urban +2), finesse weapon attack attribute, holy water sprinkler, paranoid, slayer talent (terrain mastery), track +2

Gear
Clothing
deathless darkleaf cloth lamellar (leather) armor

MW keen Nodachi
MW Gandasa
Cestus
composite longbow (+4 Str)
Quiver
> (20) arrows
Quiver
> (20) blunt arrows

MW backpack
> battle mask
> burglar's outfit
> silk rope (50 ft.)
> grappling hook

Bandolier
> (2) holy water
> glass cutter
> (5) glue paper
> MW thieves' tools
> mirror

Belt pouch
> flint & steel
> CASH: 24GP ; 5SP

Encumbrance: LIGHT (59.5 lbs)

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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Comprehensive Education All knowledge skills are class skills, +1 racial bonus for K skills from classes.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Holy Water Sprinkler (Ex) Draw holy water as weapon. SWIFT to open & pour on weapon to affect next undead hit for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a MOVE, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to Survival checks made to track.