Shae

Rahnbooo's page

13 posts. Alias of Lysle.


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Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Society: 1d20 + 4 ⇒ (17) + 4 = 21

"It seems that this pair of fletchlings were likely in the service of the Onyx Alliance," says Rahnboo. "Guess we better head to the museum"

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo resorts to what he has seen work.

Cast daze; DC 17 Will save red

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo rushes into the room. He again casts daze.

DC 17 Will save blue

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

"Does anyone know what these things are? I have a cool spell I can use on them, but it heals undead," Rahnboo says.

"I'll try this again," he says, casting daze.

DC 17 Will save blue

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo tries to figure out what these creatures are.
one action to identify blue

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

"True, true." Rahnboo agrees still as his awesome giant spatula glistens in the sun's rays.

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Given his prior success, Rahnboo casts daze once again, targeting the remaining bloodsucker.

He then produces his large spatula for swatting.

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo rushes around the stall to catch sight of another bloodsucking creature.
Stride

"If you thought that last spell was good, this one is a-dazing!" he shouts as he casts a spell on red (or black, if red is destroyed by chilling spray).

2 action: Daze; DC 17 basis Will

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo approaches the nearest bloodsucking creature.
Stride

"Get off her! Or you're asking for trouble for days!" he shouts as he casts a spelt on it.

2 action: Daze; DC 17 basis Will

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo swims to a distance where he can see the remaining fire creature.
Athletics to Swim: 1d20 ⇒ 18

He then casts phantom pain on the creature.
Mental damage and 1d4 persistent, Will save DC 17: 2d4 ⇒ (2, 1) = 3

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

Rahnboo tries to dodge the fiery breath!
Reflex save: 1d20 + 5 ⇒ (1) + 5 = 6
Hero Point, Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5
Corkin Cranberry wrote:
Along the way he can’t help but ask their overlooked companion, ”Are you a chef of some sort?”

“It’s a family heirloom.” Rahnboo replies. “My grandfather knew a storm giant that liked to cook.”

Corkin Cranberry wrote:
Welcome aboard Rahnboo

Thanks.

Reflex save: 1d20 + 5 ⇒ (6) + 5 = 11

At the docks, Rahnboo wants to tell what the flaming creature is.
+4 Arcana(?)

"Does anyone know what this thing is?" Rahnboo calls out, still smoldering from the fiery breath. He concentrates and casts daze at his attacker (red).

Envoy's Alliance

Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5

An elf wearing a finely-tailored suit and wielding a giant spatula steps out of the shadows and addresses his fellow Pathfinders. "Hi guys! I seem to have been forgotten in all the ruckus—that tends to happen sometimes--but that's ok because I'm here now."

Then, turning to the acting curator, he says, "Greetings, Madame Curator. A pleasure to make your acquaintance. My friends and I will be happy to help." He sets his spatula aside and offers a hand as introduction.

Diplomacy to Make an Impression: 1d20 + 4 ⇒ (12) + 4 = 16