Undine

Raheli - Akaitora's page

253 posts. Alias of Akaitora.


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The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Scenario 3-P Rewards:
Keeping hero point. 2 remaining.

Deck Upgrades:
Ally 5: 1d1000 ⇒ 26

Thank you all for the games. It was great! See you in the next one!

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Before the end of Feiya's turn, Raheli recharges her Ring of Energy Resistance to move to the Canny Jackal

Starting Raheli's turn. Instead of discarding the hour, Raheli will Bury Giant Form in her hand and Create Mindscape in her discard pile.

At the start of her turn, Raheli will reveal her Staff of Greater Healing to remove Athnul's Curse of the Ravenous (or of Blindness, if they prefer). Then, she encounter Conflagration. For her check to defeat, Raheli will recharge her Staff of Grater Healing to add 1d4+6.

CtD Disable 9: 1d10 + 5 + 1d4 + 6 ⇒ (4) + 5 + (4) + 6 = 19

Defeated!

Raheli ends her exploration phase. There are no cards at the Canny Jackal so Raheli closes Canny Jackal. On closing, Raheli summons and encounters an ally.

Sedja:

Sedja
MM
Ally 3
Traits:
Animal
To Acquire:
Charisma
Diplomacy 11
If you fail the check to acquire, you are dealt 1 Combat damage.
Recharge this card to add 1d8 to your Knowledge or Survival check.
Bury this card to move any number of characters at your location to another location. You may then explore your location. This power cannot be used during an encounter.

Raheli can't really make this check without a lot of help, and it isn't worth it. She banishes it and then takes 1 Combat Damage. She discards Cleric of Nethys as damage.

Raheli will end her turn. At the end of her turn, Raheli needs to examine a random open location.

Random Open Location: 1d2 ⇒ 2
How Many Cards?: 1d4 + 1 ⇒ (4) + 1 = 5

Festering Unalat Cards 1 and 3 are banished. Cards 2, 4 and 5 are examined.

Raheli then ends her turn and resets her hand. After the start of Drelm's turn, Raheli will recharge her Mask of the Forgotten Pharaoh to mark her Flying Squirrel and move to Festering Unalat

Raheli wrote:

Hand: Evocation Staff, Blessing of the All-Seeing Eye, Lyre of Storms, Whisper of the First Lie, Blessing of the Lady of Graves, Stone Skin,

Displayed: Flying Squirrel,
Deck: 9 Discard: 1 Buried: 6
Current Location: Festering Unalat
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Feiya's turn, Raheli will mark Flying Squirrel and recharge Eagle Aerie to move to Surgery.

Starting Raheli's turn. Raheli will bury Lady of Valor and Vampire Bat from her discard pile to avoid advancing the hourglass, mostly because #$%#% sandstorms.

At the start of her turn, Raheli encounters Conflagration. For her check to defeat, Raheli will also display Enhance, using Dexterity, to add 7 to her check.

CtD Disable 15: 1d10 + 6 + 7 ⇒ (3) + 6 + 7 = 16

Defeated!

Raheli would also heal 1, but has no cards in her discards at the moment.

Raheli explores and encounter Surgeon Card 1: Aghash. For her check to defeat, Raheli will recharge Khai-Utef to use her Dexterity + 2d8. She will also recharge her Samisen of Oracular Vision to add 1d4+5 to her check to defeat. Enhance is still in effect.

CtD Combat, Dexterity 23: 1d10 + 4 + 2d8 + 5 + 1d4 + 5 ⇒ (6) + 4 + (3, 6) + 5 + (2) + 5 = 31

Success! Raheli draws a card: Staff of Greater Healing. Aghash is defeated.

Raheli will attempt to close Surgery. She will display Create Mindscape to add 1d4 to her Intelligence check. She will also ask Erasmus to discard his Sign of the Bridge to bless Raheli's check.

Closing Surgery, Intelligence 12: 2d8 + 3 + 1d4 ⇒ (7, 8) + 3 + (3) = 21

Surgery is closed! Create Mindscape is banished to recovery.

Raheli will end her turn. When she does, her Flying Squirrel becomes unmarked and Enhanced is banished to recovery. Raheli attempts to recharge her cards.

Recharge Create Mindscape, Arcane 11: 1d8 + 5 ⇒ (4) + 5 = 9
Recharge Enhance, Arcane 7: 1d8 + 5 ⇒ (3) + 5 = 8

Raheli resets her hand.

Raheli wrote:

Hand: Cleric of Nethys, Blessing of the All-Seeing Eye, Staff of Greater Healing, Ring of Energy Resistance, Blessing of the Lady of Graves, Giant Form, Stone Skin,

Displayed: Flying Squirrel,
Deck: 10 Discard: 1 Buried: 4
Current Location: Surgery
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Horus.

At the start of Raheli's turn, she will attempt to defeat Conflagration. For her check to defeat, she will recharge Whisper of the First Lie to add 1d4+5.

CtD Acrobatics 15: 1d10 + 6 + 1d4 + 5 ⇒ (1) + 6 + (1) + 5 = 13

Wow! Would not have thought that would happen. Well, let's use a hero point to re-roll.

CtD Acrobatics 15: 1d10 + 6 + 1d4 + 5 ⇒ (3) + 6 + (4) + 5 = 18

Raheli will explore Golden Lake to encounter Card 1: Channel the Gift. Raheli will try to acquire it revealing her Mask of the Forgotten Pharaoh to add 2 to her Arcane check.

CtA Arcane 12: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

I see today is one of those days, huh. Oh well. Raheli will now discard her Blessing of Nethys to examine Golden Lake Card 2: Falto, and Card 3: Aghash, which TRIGGERS. A blessing would be discarded, but I will choose to bury Blessing of Nethys from discards and Mist Horn to not do so, then a Sandstorm is shuffled into the hourglass.

Raheli will then finish resolving BoNethys. She will reverse the order of the cards so that Aghash is on top, then explore.

For her check to defeat the Aghash, Raheli will recharge her Mask of the Forgotten Pharaoh to use her Dexterity+2d8. She will also recharge her Carpet of Flying to add 1d4+6 to her check to defeat.

CtD Combat, Dexterity 23: 1d10 + 4 + 2d8 + 1d4 + 6 ⇒ (6) + 4 + (1, 6) + (1) + 6 = 24

Phew! Success! Raheli may draw a card: Enhance. Raheli will now attempt to close her location by summoning the Graven Guardian of Nethys.

Graven Guardian of Nethys:

Henchman
Type: Monster
Traits: Construct Nethys Inquisitor Veteran
To Defeat: ArcaneDivine 9 OR Combat 12
The Graven Guardian of Nethys is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number. You may discard a card that has the Nethys trait to automatically defeat the Graven Guardian of Nethys. If defeated, you may immediately attempt to close the location this henchman came from.

For her combat check, Raheli will recharge her Djinn to use her Dexterity +2d8. She will also discard Lady of Valor to add 2d8 to her check.

CtD Combat, Dexterity 18: 1d10 + 4 + 2d8 + 2d8 ⇒ (3) + 4 + (4, 1) + (8, 8) = 28

Defeated! Golden Lake is closed! When banishing cards from the location, Raheli will discard the top card of her deck: Vampire Bat, to move Falto to Smoking Den

Raheli will end her turn. When she does, the scenario effect triggers. Raheli will examine a random location.

Random Open Location: 1d7 ⇒ 5 Dye Market
Cards to examine: 1d4 + 1 ⇒ (2) + 1 = 3

Raheli examines Dye Market Card 1: Bone Lamellar, Card 2: Amnut, and Card 3: Ubashki. Card 1 and 3 are banished.

Raheli resets her hand.

Raheli wrote:

Hand: Eagle Aerie, Samisen of Oracular Vision, Khai-Utef, Create Mindscape, Enhance, Giant Form, Stone Skin,

Displayed: Flying Squirrel,
Deck: 11 Discard: 2 Buried: 2
Current Location: Golden Lake
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli gladly trades one of her scrolls for the Ring of Energy Resistance, then sets off to the Golden Lake.

Having tired of the feud with Feiya about who has the best Fox familiar, Raheli asks Emily to instead turn to ther Flying Squirrel form for this mission, as she anticipates there will be need for swiftness during this crisis.

Raheli wrote:

Hand: Lady of Valor, Mask of the Forgotten Pharaoh, Whisper of the First Lie, Blessing of Nethys, Carpet of Flying, Djinn, Mist Horn,

Displayed: Flying Squirrel,
Deck: 15 Discard: 0 Buried: 0
Current Location: Golden Lake
Hero Points: 2
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Given people's choices for deck upgrades, I believe Raheli got the Item 6. If that is the case, she will replace Persona Mask in her deck with Carpet of Flying.

Traders-wise, she will go visit her friend Falsin Deek.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Hero Point: Raheli will keep it. Her total is now 2. I am not sure if I used any Hero Points in this scenario, but I don't think so.
XP and Tier: Raheli is at 6.5 XP.
BotSages: I'll wait to assign it

Deck Upgrades
Item 6: 1d1000 ⇒ 557
Spell 6: 1d1000 ⇒ 825
Blessing 5: 1d1000 ⇒ 637

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Curse of Vulnerability, which Raheli contracts.

At the start of her turn, Raheli reveals her Staff of Greater Healing to remove the Curse of Vulnerability.

Raheli will explore and encounter Card 1: Blessing of Pharasma. Raheli attempts to acquire it.

CtA Arcane 5: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (3) = 12

Acquired! Raheli discards it to explore again and encounter Card 2: Mummify Self. Wow. I'll try to acquire it though I'll probably fail, but that's ok.

CtA Wisdom 10: 1d6 + 1d4 ⇒ (2) + (1) = 3

Nope. Raheli will then discard her Cleric of Nethys to examine Card 3: Rhino Hide Armor, and Card 4: Ushering of Oblivion. Raheli leaves them as they are and then explores to encounter Card 3. For her check she will display Giant Form on herself to change her Constitution skill to 1d12+4.

CtA Constitution 12: 1d12 + 4 ⇒ (9) + 4 = 13

Acquired! Nice.

At the end of Raheli's turn, she has to summon and encounter a random barrier. She summons Random Barrier 1: Shocking Chest! YES!!

Shocking Chest:

Shocking Chest
MM
Barrier 4
Traits:
Cache
Lock
Trap
To Defeat:
DexterityDisable 12
OR Strength 15
After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage.
If undefeated, you may banish this barrier.
If defeated, draw a weapon, a spell, and an item from the box.

For her check to defeat, Raheli will recharge her Samisen of Oracular Vision and Whisper of the First Lie to add 2d4+6

CtD Disable 12: 1d10 + 6 + 2d4 + 6 ⇒ (10) + 6 + (4, 3) + 6 = 29

Raheli draws Random Weapon 1: Returning Throwing Axe +1, Random Spell 1: Acid Splash, and Random Item 1: Helpful Haversack. That could have been much better. Oh well.

Also at the end of her turn, Giant Form is banished to recovery.

Raheli auto-fails check to recover Giant Form. Then she resets her hand.

Raheli wrote:

Hand: Staff of Greater Healing, Helpful Haversack, Blessing of the Lady of Graves, Evocation Staff, Mythopoeic Sphinx, Rhino Hide Armor, Remove Curse,

Displayed: Daji (Witch Class Deck), Create Mindscape,
Deck: 10 Discard: 10 Buried: 0
Current Location: Oblivion's Bridge
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Daji is giving Raheli Craft: Intelligence + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Drelm's turn, Raheli had displayed Create Mindscape at the Bridge, per Drelm's request.

Raheli first needs to take some Acid Damage, reduced by 2 by Mist Horn (thank Nethys for this item).

Acid Damage: 1d4 - 2 ⇒ (4) - 2 = 2

Raheli discards Fire Barrage and Blessing of the All-seeing Eye. Damage was reduced by 2, so no scourge.

Then, During Feiya's turn, Raheli needs to take more damage.

Electricity Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Poison Damage: 1d4 - 2 ⇒ (2) - 2 = 0

Could have been much worse. Raheli discards Enhance as Electricity damage, which was reduced by 2 so no curse.

Starting Raheli's turn. The hour is Curse of Fevered Dreams. Not great.

At the start of her turn, Mist Horn is moved to recovery.

After the start of her turn, Raheli will recharge Remove Curse to remove Curse of Fevered Dreams.

I have only 2 cards left in hand, so I have my reservations about exploring. I think I will conserve energy and only deal with the end of turn barrier, which is...

Void Glyph:

Void Glyph
MM
Barrier 1
Traits:
Trigger
Trap
Cold
Arcane
Veteran
To Defeat:
Intelligence
Arcane
Knowledge 6
OR Wisdom 8
When you examine this card, succeed at a Wisdom check of 8 plus the scenario's adventure deck number; otherwise, you are dealt 1d4 Mental damage that may not be reduced.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Cold damage and is moved to a random other location.

Ah yes, this is going to be appropriately challenging. For her check to defeat, Raheli will recharge her Lyre of the Storms to add 1d4+6. She will also be adding 1d4 to her Knowledge check per Create Mindscape.

CtD Knowledge 18: 1d8 + 4 + 1d4 + 6 + 1d4 ⇒ (7) + 4 + (4) + 6 + (2) = 23

Snapping turtle is now unmarked. Raheli attempts to recover her Misthorn.

Recharge Misthorn, Arcane 10: 1d8 + 4 + 1d4 ⇒ (4) + 4 + (3) = 11

Recharged! Raheli then resets her hand. After the start of her turn, Raheli will recharge her Djinn to draw a card: Vampire Bat and then shuffle her deck. She will then recharge Vampire bat to examine Oblivion Bridge Card 2: Blessing of the Ancients. This is already factored in to her hand below.

Raheli wrote:

Hand: Staff of Greater Healing, Giant Form, Blessing of the Lady of Graves, Whisper of the First Lie, Samisen of Oracular Vision, Cleric of Nethys,

Displayed: Daji (Witch Class Deck), Create Mindscape,
Deck: 10 Discard: 5 Buried: 0
Current Location: Oblivion's Bridge
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Daji is giving Raheli Craft: Intelligence + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Feiya's turn, Raheli receives Silver Balladeer from Feiya.

Starting Raheli's turn. She gets affected by Curse of the Mummy.

Between phases, Raheli recharges her Mask of the Forgotten Pharaoh to remove Curse of the Mummy.

Raheli gives Drelm the Silver Balladeer

Raheli will now explore to encounter Oblivion's Bridge Card 5: Will of Ahriman. For her check to defeat, Raheli will ask Feiya to recharge Scrying to reduce the DC of her check by 6. She will also recharge her own Staff of Evocation to add 1d4+5 to her check to defeat.

CtD Knowledge 18-6 = 12: 1d8 + 4 + 1d4 + 5 ⇒ (8) + 4 + (4) + 5 = 21

Raheli will now discard Blessing of Nethys to examine Oblivion's Bridge Card 6: Rolling Sphere, and Card 7: Dancing Scimitar +2. Raheli will leave the cards as they are and then explore to encounter Card 6.

Rolling Sphere:

Rolling Sphere
MM
Barrier 3
Traits:
Trap
Obstacle
To Defeat:
Dexterity
Acrobatics 12
OR Disable 9
Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.

If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location.

After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated.

Everyone except Raheli has to make a Dexterity or Acrobatics 12, or Disable 9 check or bury their hand.

CtD Disable 9: 1d10 + 6 ⇒ (8) + 6 = 14

Success! Raheli may explore again so she encounters Card 7: Dancing Scimitar +2. Raheli banishes it since she can't easily acquire it.

At the end of her turn, Raheli will summon a random barrier instead of banishing a card. She summons Random Barrier 2: Killing Box.

Killing Box:

Killing Box
MM
Barrier 5
Traits:
Obstacle
Trap
Magic
Arcane
Acid
To Defeat:
Intelligence
Knowledge
Perception 13
OR Disable 15
If undefeated, each character at your location is dealt 1d6 Acid damage, then 1d6 Acid damage.

For her check to defeat, Raheli will discard her Lady of Valor blessing to add 2d8 to her check to defeat.

CtD Disable 15: 1d10 + 6 + 2d8 ⇒ (9) + 6 + (5, 6) = 26

Defeated! Raheli ends her turn and resets her hand.

Raheli wrote:

Hand: Create Mindscape, Lyre of Storms, Mist Horn, Remove Curse, Enhance, Blessing of the All-Seeing Eye, Fire Barrage,

Displayed: Daji (Witch Class Deck),
Deck: 13 Discard: 2 Buried: 0
Current Location: Oblivion's Bridge
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli visits Sunburst Market. She will trade Eagle Aerie for Remove Curse.

Her cohort for this scenario will be Daji as well! (who will earn Daji's favor at the end? Find out in the next episode of Plundered Tombs!)

Raheli wrote:

Hand: Evocation Staff, Blessing of Nethys, Lady of Valor, Remove Curse, Mask of the Forgotten Pharaoh, Blessing of the All-Seeing Eye, Fire Barrage,

Displayed: Daji (Witch Class Deck),
Deck: 15 Discard: 0 Buried: 0
Current Location: Oblivion's Bridge
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
Movement:
Other: Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Hero Point Banked. Total is now 2.

Tier 6.4

Raheli will keep using the same loot she has been (Mask of the Forgotten Pharaoh, Mythopoeic Sphinx and Khai-Utef).

Raheli would like to add another Item to the upgrade pool.

Deck Upgrade Preference
Item 6: 1d1000 ⇒ 520
Item 5: 1d1000 ⇒ 883
Blessing 6: 1d1000 ⇒ 944
Blessing 5: 1d1000 ⇒ 262

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Before the end of Feiya's turn, Raheli displays Eagle Aerie.

At the end of Feiya's turn, Raheli recharges her Vampire Bat to move to Eternal Arena.

Starting Raheli's turn, the hour is Sun Falcon! It gets banished and I draw a random Blessing:

Blessing of the Lady of Graves:

Blessing of the Lady of Graves
MM
Blessing 5
Traits:
Divine
Undead
Pharasma
To Acquire:
Divine 10
Discard this card to add 2 dice to any check that invokes the Undead trait.
On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.

Excellent! Raheli will now explore to encounter Eternal Arena Card 1: Mummy. For her check to defeat, Raheli will banish Fire Barrage to roll 3d6+12. Her check has the Fire trait, so she also adds 1d8.

CtD Combat 21: 3d6 + 12 + 1d8 ⇒ (3, 4, 6) + 12 + (7) = 32

Defeated! Raheli ends her exploration phase. The location is empty at the end of exploration, so she gets to attempt to close. Raheli summons a random monster: Mummy Lord, ouch!

Mummy Lord:

Mummy Lord
MM
Monster 6
Traits:
Undead
Mummy
To Defeat:
Combat 23
The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, summon and encounter a random monster that has the Undead trait from the box.
If undefeated, after you act, bury your discard pile, then shuffle this card into a random open location.

Before acting, Raheli summons a random monster with the undead trait.

Random Monster 3: Coffer Corpse:

Coffer Corpse
MM
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.

For her check to defeat the Coffer Corpse, Raheli will recharge her Mythopoeic Sphinx to use her Dexterity + 2d8.

CtD Combat, Dexterity 8: 1d10 + 4 + 2d8 ⇒ (9) + 4 + (5, 7) = 25

Success! I may draw a card: Blessing of Bastet. For the second check to defeat the Coffer Corpse, Raheli recharges her Blessing of Bastet to again use her Dexterity + 2d8.

CtD Combat, Dexterity 10: 1d10 + 4 + 2d8 ⇒ (1) + 4 + (4, 5) = 14

Success! I may draw a card: Binder's Tome. Defeated!

Now, for the real fight, Raheli will recharge Binder's Tome to use her Dexterity + 2d8. She will also recharge her Lyre of Storms to add 1d4+6 to her check to defeat.

CtD Combat, Dexterity 23: 1d10 + 4 + 2d8 + 1d4 + 6 ⇒ (7) + 4 + (7, 2) + (4) + 6 = 30

Success! Raheli draws a card: Staff of Greater Healing. Eternal Arena is closed. On closing, Raheli recharges some cards from her discard pile.

WPC, Recharging cards: 1d4 - 1 ⇒ (4) - 1 = 3 --Djinn, Blessing of the All-Seeing Eye and Khai-Utef.

At the end of her turn, Raheli will use Eagle Aerie to recharge the Staff of Greater Healing and move to Chisisiek's Tomb to bail Feiya and Erasmus out of there. Then I will end my turn. Then, scenario effect resolves.

Scenario effect, damage type: 1d6 ⇒ 3
Scenario effect, damage: 1d4 ⇒ 3

Raheli recharges Blessing of Lady of the Graves to mark her Snapping Turtle and reduce the damage to 0. Then she unmarks her Snapping Turtle (still at the end of the turn.)

[ooc]During Recovery, Raheli fails to recharge her spell so she discards it. Then she resets her hand.

Raheli wrote:

Hand: Key of the Second Vault, Evocation Staff, Lady of Valor, Stone Skin, Enhance, Create Mindscape, Mist Horn,

Displayed: SNAPPING TURTLE, Eagle Aerie,
Deck: 17 Discard: 3 Buried: 0
Current Location: Chisisiek's Tomb
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
Movement:
Other: Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

When Yoon closed the Sky Pharaoh's Throne, Raheli attemps to recharge Create Mindscape.

Recharge Create Mindscape, Arcane 11: 1d8 + 5 ⇒ (6) + 5 = 11

Starting Raheli's turn. The hour is Blessing of the Ancients.

Raheli will move to the Hall of Crocodile Kings

Raheli explores to encounter Hall of Crocodile Kings Card 1: Insanity Mist. Ugh. Insanity Mist is displayed next to Hall of Crocodile Kings

Raheli will recharge her Samisen of Oracular Vision to examine Hall of Crocodile Kings Card 2: Earth Ossumental, which triggers!

Acid Damage: 1d4 ⇒ 3

Raheli recharges her Aegis of Recovery to reduce the Acid Damage to 0.

Shuffled into a random open location: 1d6 ⇒ 1 Hall of Winged Chaos

Earth Ossumental is shuffled into Hall of Winged Chaos.

Samisen of Oracular vision continues resolving, Raheli examines Hall of Crocodile Kings Card 3: Blessing of Maat, and Card 4: Usij Ghul.

Raheli will now discard her Djinn to examine the Blessing of Maat. Since it's a boon, she gets to encounter it. For her check to acquire, she will recharge her Blessing of the Ancients, which recharges since the hour is Basic.

CtA Fortitude 10: 2d6 + 2 ⇒ (6, 4) + 2 = 12

Acquired! Then, Djinn allows Raheli to explore, so she encounters Card 4: Usij Ghul.

Damage Type: 1d6 ⇒ 3--Acid
BYA Damage: 1d4 ⇒ 4

Raheli will recharge Zon Kuthon's Pain to mark Snapping Turtle and reduce the damage to 0.

For her check to defeat, Raheli will recharge Blessing of Nethys to use her Dexterity + 2d8 and add the Bludgeoning trait. She will also ask Drelm to discard his Blessing of Abadar or of the Vaultmaster (Drelm's choice) to bless her check twice.

CtD Combat, Dexterity 25: 3d10 + 5 + 2d8 ⇒ (9, 10, 5) + 5 + (4, 5) = 38

Success! Raheli may draw a card, but chooses not to.

AYA Damage: 1d4 ⇒ 2

Raheli recharges Blessing of Maat to reduce damage dealt to her by 2, to 0.

At the end of the turn, Raheli takes some Acid Damage (can't be anything else due to location).

Acid Damage: 1d6 ⇒ 1

Raheli would take 1 Acid damage but has no cards in hand. Raheli suffers the scourge Curse of the Mummy.

Raheli resets her hand.

Raheli wrote:

Hand: Mythopoeic Sphinx, Eagle Aerie, Vampire Bat, Lyre of Storms, Mask of the Forgotten Pharaoh, Fire Barrage, Mist Horn,

Displayed: SNAPPING TURTLE,
Deck: 15 Discard: 5 Buried: 0
Current Location: Hall of Crocodile Kings
Hero Points: 1 // Raheli has the following scourges marked:
Curse-of-the-Mummy:
While Marked:
When you are dealt damage and would discard cards, bury 1 of those cards instead of discarding it.

NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
Movement:
Other: Stone Skin not currently available for others. Sorry. Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge her Mask of the Forgotten Pharaoh to remove Curse of the Mummy.

Raheli wrote:

Hand: Mythopoeic Sphinx, Eagle Aerie, Vampire Bat, Lyre of Storms, Fire Barrage, Mist Horn,

Displayed: SNAPPING TURTLE,
Deck: 16 Discard: 5 Buried: 0
Current Location: Hall of Crocodile Kings
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
Movement:
Other: Stone Skin not currently available for others. Sorry. Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Horus.

At the start of her turn, Raheli will reveal her Staff of Greater Healing to heal 1: Blessing of Bastet. Her deck is shuffled.

Raheli will explore to encounter Sky Pharaoh's Throne Card 1: Ghoul. For her check to defeat, Raheli will recharge her Binder's Tome to use her Dexterity + 2d8 and add the slashing trait.

CtD Combat, Dexterity 11: 1d10 + 4 + 2d8 ⇒ (5) + 4 + (3, 3) = 15

Success! I draw a card: Lady of Valor. Defeated and banished.

Raheli will now discard her Cleric of Nethys to examine Sky Pharaoh Throne Card 2: Aegis of Recovery, and Card 3: Polymorph Gas. No triggers. Raheli will re-arrange so that Card 3 is on top and then encounter it.

For her check to defeat, Raheli will recharge her Staff of Greater Healing to add 1d4+6.

CtD Intelligence 14: 1d8 + 3 + 1d4 + 6 ⇒ (4) + 3 + (2) + 6 = 15

Phew! Defeated! Raheli will then discard her Lady of Valor to explore and encounter Sky Pharaoh Throne Card 2: Aegis of Recovery. Raheli will display Giant Form for her check to acquire. Her Constitution is now 1d12+4.

CtA Constitution 12: 1d12 + 4 ⇒ (11) + 4 = 15

Acquired! Nice.

Raheli will then display Khai-Utef to reset her hand. She draws: Blessing of the Ancients, Evocation Staff, Key of the Second Vault and Djinn. Then, Raheli examines Forgery of Ra Card 1: Commander Abdallah, then Raheli explores to encounter Sky Pharaoh Throne Card 4: Usij-Ghul.

Usij-Ghul:

Usij Ghul
None
Henchman 6
Type: Monster
Traits:
Cultist
Outsider
Undead
To Defeat:
Combat 25
The Usij Ghul is immune to the Mental and Poison traits.
Roll 1d6. All damage dealt by the Usij Ghul is the following type:
1–2. Acid 3–4. Electricity 5–6. Fire
Before you act, if you are the only character at your location, you are dealt 1d4 damage.
After you act, each character at your location is dealt 1d4 damage.
If undefeated, discard a card from the blessings deck.

Damage type: 1d6 ⇒ 4 --Acid damage
BYA Damage: 1d4 ⇒ 4

Raheli displays Stone Skin on herself. Until the end of her turn, damage dealt to her is reduced by 4.

For her check to defeat, Raheli will recharge the Key of the Second Vault to use her Dexterity +2d8 and the Piercing trait. She also recharges her Evocation Staff to add +1d4+5. Finally, she will enhance her Dexterity checks to add 7 until the end of her turn.

CtD Combat, Dexterity 25: 1d10 + 4 + 2d8 + 1d4 + 5 + 7 ⇒ (8) + 4 + (8, 5) + (1) + 5 + 7 = 38

Bit overkill. Woops! Success! Raheli draws a card: Blessing of the All-Seeing Eye. AYA, Raheli takes some damage that is reduced to 0 by Stone Skin.

Raheli will end her turn. At the end of the turn, the scenario effect triggers, Raheli takes some damage that also gets reduced to 0 by Stone Skin. Then, Giant Form, Stone Skin and Enhance are banished to recovery. Khai-Utef is discard. Raheli's removes the marker from her Snapping Turtle. Finally, Raheli reveals her Aegis of Recovery to recharge a random card from her discards: Lady of Valor.

During Recovery, Raheli will attempt to recharge her cards.

Recover Enhance, Arcane 7: 1d8 + 5 ⇒ (3) + 5 = 8
Recovery Stone Skin, Arcane 9: 1d8 + 5 ⇒ (5) + 5 = 10
Giant Form is discarded since Raheli cannot recharge it.

Then, she resets her hand.

Raheli wrote:

Hand: Blessing of the Ancients, Djinn, Blessing of the All-Seeing Eye, Aegis of Recovery, Samisen of Oracular Vision, Zon-Kuthon's Pain, Blessing of Nethys,

Displayed: SNAPPING TURTLE,
Deck: 15 Discard: 3 Buried: 0
Current Location: Sky Pharaoh's Throne
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
Movement:
Other: Stone Skin not currently available for others. Sorry. Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Ptah.

Between phases, Raheli will recharge her Samisen of Oracular Vision to examine Sky Pharaoh's Throne Card 1: Spellsword +2, Sculptor's Lair Card 1: Canopic Wrap, and Chisisek's Tomb Card 1: Guardian Thunderbirds.

Raheli will explore to encounter Pharaoh's Throne Card 1: Spellsword +2. For her check to acquire, she will display Create Mindscape at the Pharaoh's Throne. We can add 1d4 to local INT, WIS and CHA checks.[/b]

CtA Arcane 11: 1d8 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9

Raheli will then discard Lady of Valor to explore again and encounter Pharaoh's Tomb Card 2: Tabe's Last Jest. For her check to defeat, Raheli will recharge her Staff of Greater Healing to add 1d4+6.

Tabe's Last Jest:

Tabe's Last Jest
MM
Barrier 6
Traits:
Curse
Lock
Acid
To Defeat:
Intelligence
Perception
Dexterity
Disable 15
If defeated, you may draw 1 random spell, 1 random item and 1 random blessing from the box; if you do, each character at your location is dealt 1d6 Acid damage.

CtD Disable 15: 1d10 + 6 + 1d4 + 6 ⇒ (4) + 6 + (1) + 6 = 17

That was surprisingly close. Defeated! Raheli will draw a new spell, item and Blessing.

Commune:

Commune
MM
Spell 1
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 12
Bury this card to draw a random non-Basic blessing from the box and add it to your hand.
After playing this card, if you do not have the Divine skill, banish this card instead of burying it.

Key of the Second Vault:

Key of the Second Vault
MM
Item C
Traits:
Object
Magic
Abadar
To Acquire:
Disable
Perception
Arcane
Divine 10
Bury this card to banish a non-villain barrier that has the Lock, Obstacle or Trap trait that you encounter or is displayed next to your location.
After playing this card, you may discard a card that has the Abadar trait or succeed at an Arcane, Disable, or Divine 12 check to recharge this card instead of burying it.

Blessing of the Ancients:

Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Feh! Tabe's Last Jest was that the reward wasn't that good. Since I drew the cards, I take some Acid damage.

Acid Damage: 1d6 ⇒ 4

Raheli will recharge the Key of the Second Vault to mark her Snapping Turtle and reduce the damage to 0.

Raheli will banish Commune to draw a new Blessing: Blessing of Bastet. The random cards are cursed today.

Blessing of Bastet:

Blessing of Bastet
MM
Blessing B
Traits:
Divine
Bastet
Gambling
To Acquire:
Divine 6
OR Stealth
Disable
Craft 8
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it.

Raheli will now discard Blessing of Bastet to Pharaoh's Throne Card 3: Eruption. Not a bane, so I may encounter it. I will. Create Mindscape is in effect and is adding 1d4 to my Intelligence check.

CtA Arcane 11: 1d8 + 4 + 1d4 ⇒ (2) + 4 + (1) = 7

Banished.

Raheli will end her turn. When she does, she first removes the marker from her Snapping Turtle, then resolves the scenario effect.

Damage Type: 1d6 ⇒ 3 (Electricity)
Damage: 1d4 ⇒ 3

Raheli recharges her Evocation Staff to mark her Snapping Turtle again and reduce the damage to 0.

Also at the end of her turn, Raheli will recharge Mythopoeic Sphinx and Blessing of the Ancients.

Raheli resets her hand. Mythopoeic Sphinx's delayed effect resolves after, allowing Raheli to search her deck for and draw Stone Skin. Raheli's deck is shuffled.

Raheli wrote:

Hand: Cleric of Nethys, Lyre of Storms, Enhance, Binder's Tome, Vampire Bat, Eagle Aerie, Khai-Utef, Stone Skin,

Displayed: SNAPPING TURTLE,
Deck: 14 Discard: 2 Buried: 0
Current Location: Sky Pharaoh's Tomb
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
- Samisen of Oracular vision: Recharge to examine the top 3 cards of a location or the top card of 3 locations.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
- Lady of Valor: Add 2d8 to a check to defeat a monster. Check counts as blessed.
Movement:
Other: Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge Vampire Bat to examine Sky Pharaoh's Throne Card 4: Ubashki Swarm, which TRIGGERS

Raheli can't make a Stealth 6 check, so she encounters an Ubashki Swarm.

Ubashki Swarm:

Ubashki Swarm
MM
Monster 1
Traits:
Trigger
Undead
Mummy
Swarm
To Defeat:
Combat 8
THEN Combat 8
When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters an Ubashki Swarm.
The Ubashki Swarm is immune to the Mental and Poison traits.
If the Ubashki Swarm is not defeated by at least 2 on both checks, succeed at a Constitution or Fortitude 7 check or bury 1 card.

First check: Recharge Lyre of Storms to use Dexterity + 2d8. Also reveal Binder's Tome to add 1d4 to Combat check and the Mental trait.

CtD Combat, Dexterity 10: 1d10 + 4 + 2d8 + 1d4 ⇒ (1) + 4 + (7, 7) + (1) = 20

Success! Raheli draws a card: Giant Form. For the second check, Raheli will recharge Eagle Aerie to use Dexterity + 2d8 and reveal Binder's Tome again.

CtD Combat, Dexterity 10: 1d10 + 4 + 2d8 + 1d4 ⇒ (2) + 4 + (4, 8) + (1) = 19

Success! Raheli draws a card: Staff of Greater Healing.

Since Vampire Bat examined a monster, Raheli heals 1: Lady of Valor. Raheli's deck is shuffled.

Raheli wrote:

Hand: Cleric of Nethys, Giant Form, Enhance, Binder's Tome, Staff of Greater Healing, Khai-Utef, Stone Skin,

Displayed: SNAPPING TURTLE,
Deck: 16 Discard: 1 Buried: 0
Current Location: Sky Pharaoh's Throne
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
Movement:
Other: Stone Skin not currently available for others. Sorry. Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

Raheli watched, a mix of curiosity and fear, as the unknown, white-haired human just waltzed in into the Sky-Pharaoh's tomb and then shapeshifted into what could only be described as a monstrosity.

Yet, her companions seemed none the wiser.

"Is...is anyone going to acknowledge the elephant in the room? No? Ok, cool, I guess"

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli will start at the Sky Pharaoh's Throne.

Her familiar will be Snapping Turtle.

Raheli wrote:

Hand: Samisen of Oracular Vision, Lady of Valor, Mythopoeic Sphinx, Binder's Tome, Evocation Staff, Staff of Greater Healing, Create Mindscape,

Displayed: SNAPPING TURTLE,
Deck: 15 Discard: 0 Buried: 0
Current Location: Sky Pharaoh's Tomb
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
- Samisen of Oracular vision: Recharge to examine the top 3 cards of a location or the top card of 3 locations.
- Binder's Tome: Reveal to add 1d4 and the Mental trait to local Charisma or Combat check.
- Lady of Valor: Add 2d8 to a check to defeat a monster. Check counts as blessed.
Movement:
Other: Snapping Turtlel is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

No trades for Raheli.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli heads over to visit her friend, Falsin Deek.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Scenario 3-6C Rewards:
Spend Hero Pont on Skill Feat: Intelligence +3

No deck upgrades for Raheli.

She will continue using Mythopoeic Sphinx, Mask of the Forgotten Pharaoh and Khai-Utef.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Ra.

At the start of her turn, Raheli reveals her Staff of Greater Healing to heal Athnul 1

Raheli will explore to encounter Garden of Symmetry Card 1: Sigil Combination. Raheli will recharge her Lyre of Storms to add 1d4+5 to her check to defeat.

CtD Knowledge 7: 1d8 + 4 + 1d4 + 5 ⇒ (4) + 4 + (2) + 5 = 15

Defeated! And no odd results rolled, so no need to recharge cards. Sigil Combination is displayed.

Raheli will end her turn. When she does, there's 7 sigils displayed and only 4 cards in her location. Raheli closes Garden of Symmetry by recharging Fire Barrage and Giant Form. Then, she summons Sepid per the scenario rules.

Sepid:

Villain
Type: Monster
Traits: Outsider
To Defeat: Combat 25 OR Divine 18
The Sepid is immune to the Fire and Poison traits. Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage. If the check to defeat has the Acid, Attack, Electricity, or Ranged trait, subtract 1 from each die.

For the BYA check, Raheli will display Enhance, choosing Dexterity as her skill, to add 7 to all checks with it for the rest of the turn.

BYA Acrobatics 12: 1d10 + 6 + 7 ⇒ (7) + 6 + 7 = 20

Success! However, an odd result was rolled. Raheli recharges her Stone Skin as a result. Then, for the check to defeat, Raheli will recharge Elemental Skin to use her Dexterity + 2d8 and add the piercing trait. She will also recharge her Staff of Greater Healing to add 1d4+6. Enhance is still in effect.

CtD Combat 25: 1d10 + 4 + 2d8 + 1d4 + 6 + 7 ⇒ (4) + 4 + (5, 8) + (3) + 6 + 7 = 37

Success! WE WIN!

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

I'm going to say Raheli recharged Mask of the Forgotten Pharaoh for her Recovery check at the Garden of Symmetry since I'm sure that card was on her hand at the time. She would have drawn a different card instead.

Raheli wrote:

Hand: Fire Barrage, Stone Skin, Enhance, Elemental Skin, Giant Form, Staff of Greater Healing, Lyre of Storms,

Displayed: Flying Squirrel, Eagle Aerie,
Deck: 12 Discard: 5 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Giant Form: Display if local to Raheli to use 1d12+4 as your STR and CON, add 1d4 to STR checks for a turn.
- Lyre of the Storms: Recharge to add 1d8 to a check to defeat a monster or a Weather or Obstacle barrier OR discard at the end of any turn to let any number of characters move
- Eagle Aerie (CONSTANT): While local to Raheli, recharge a card to move at the end of a turn.
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

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Starting Raheli's turn. The hour is Blessing of Wadjet.

Raheli is going to try to move. Scenario effect triggers.

Scenario Effect, Acrobatics 7: 1d10 + 6 ⇒ (1) + 6 = 7

Raheli will move to Garden of Symmetry.

Raheli will explore to encounter Garden of Symmetry Card 1: Word of Ra. For her check to defeat, Raheli will her Mist Horn to add 1d4+1 to her check to defeat. She will also display Enhance to add +7 to her Dexterity checks for the turn.

CtD Disable 17: 1d10 + 6 + 1d4 + 1 + 7 ⇒ (8) + 6 + (4) + 1 + 7 = 26

No odd dice rolled. Location power doesn't trigger. Success!

Raheli will discard Zon-Kuthon's Pain to explore again and encounter Garden of Symmetry Card 2: Elemental Skin. Raheli will try to acquire it. She will reveal her Mask of the Forgotten Pharaoh to add 2 to her Intelligence check.

CtA Arcane 12: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Acquired!

Raheli will now display Eagle Aerie. She will also recharge her Samisen of Oracular Vision to examine Elemental Trenches Card 2: Kalnaka, Stonework Passages Card 4: Killing Box, and Garden of Symmetry Card 3: Sigil Combination, which triggers! Raheli reloads it.

Raheli will end her turn. There are 5 sigils displayed by my count, and 5 cards in my location, so the scenario effect doesn't trigger. Enhance is banished to recovery. During Recovery, Raheli will try to recharge her spells, revealing her Mask of the Forgotten Pharaoh to add 2 to her Intelligence check.

Arcane 7: 1d8 + 6 ⇒ (7) + 6 = 13

Recharged!

Raheli resets her hand.

Raheli wrote:

Hand: Djinn, Stone Skin, Mask of the Forgotten Pharaoh, Elemental Skin, Giant Form, Staff of Greater Healing, Lyre of Storms,

Displayed: Flying Squirrel, Eagle Aerie,
Deck: 12 Discard: 5 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Giant Form: Display if local to Raheli to use 1d12+4 as your STR and CON, add 1d4 to STR checks for a turn.
- Lyre of the Storms: Recharge to add 1d8 to a check to defeat a monster or a Weather or Obstacle barrier OR discard at the end of any turn to let any number of characters move
- Eagle Aerie (CONSTANT): While local to Raheli, recharge a card to move at the end of a turn.
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

Raheli will recharge her Djinn to draw a card: Fire Barrage, then shuffle her deck.

Raheli wrote:

Hand: Fire Barrage, Stone Skin, Mask of the Forgotten Pharaoh, Elemental Skin, Giant Form, Staff of Greater Healing, Lyre of Storms,

Displayed: Flying Squirrel, Eagle Aerie,
Deck: 12 Discard: 5 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Giant Form: Display if local to Raheli to use 1d12+4 as your STR and CON, add 1d4 to STR checks for a turn.
- Lyre of the Storms: Recharge to add 1d8 to a check to defeat a monster or a Weather or Obstacle barrier OR discard at the end of any turn to let any number of characters move
- Eagle Aerie (CONSTANT): While local to Raheli, recharge a card to move at the end of a turn.
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Khepri.

At the start of her turn, Raheli reveals her Staff of Greater Healing to Heal a card: Zon Kuthon's Pain. Raheli's deck is shuffed.

Raheli is then going to explore to encounter Eternal Arena Card 1: Vision, and try to acquire it. Create Mindscape adds 1d4 to her check.

CtA Arcane 12: 1d8 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9

Banished, unfortunately.

Raheli will discard her Blessing of the All-Seeing Eye to examine Eternal Arena Card 2: Sigil Combination, which triggers and is put on top of the location again, and Card 3: Canopic Wraps. I'll leave the cards as they are and then explore to encounter Sigil Combination.

For her check to defeat, Raheli will recharge her Samisen of Oracular Vision to add 1d4 + 5. Create Mindscape adds 1d4 to her Intelligence checks.

CtD Knowledge 7: 1d8 + 4 + 1d4 + 5 + 1d4 ⇒ (2) + 4 + (1) + 5 + (4) = 16

Defeated!

At the end of her turn, Raheli's location has 1 card, which is less than the 4 Sigil Combinations displayed, so Raheli can attempt to close her location. To do so, she summons a random monster.

Guardian Thunderbirds:

Guardian Thunderbirds
MM
Monster 6
Traits:
Animal
Electricity
To Defeat:
Combat 22
The Guardian Thunderbirds are immune to the Electricity traits. All damage dealt by the Guardian Thunderbirds is Electricity damage. If your check to defeat has the Ranged trait, the difficulty is increased by 3.
Before you act, a random character at your location is dealt 1d4 Electricity damage.

Before she acts, Raheli is dealt 1d4 Electricity Damage. She will display Stone Skin on herself to reduce the damage by 4 to 0.

For her check to defeat, Raheli will recharge her Iceblade Spelldagger to use her Dexterity + 2d8 and add the Slashing trait. She will also display Enhance on herself to add 7 to her Dexterity checks until the end of the turn.

CtD Combat, Dexterity 22: 1d10 + 5 + 2d8 + 7 ⇒ (4) + 5 + (5, 8) + 7 = 29

Success! Raheli draws a card: Mythopoeic Sphinx. Raheli succeeded at her check to close a location, so she must summon Sepid.

Sepid:

Villain
Type: Monster
Traits: Outsider
To Defeat: Combat 25 OR Divine 18
The Sepid is immune to the Fire and Poison traits. Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage. If the check to defeat has the Acid, Attack, Electricity, or Ranged trait, subtract 1 from each die.

Before she acts, Raheli attempts an Acrobatics 12 check. Since she is still enhanced, she auto-passes with her 1d10+6+7 Acrobatics.

For her check to defeat, Raheli will recharge her Fire Barrage to use her Dexterity +2d8 and add the Piercing trait. She will also recharge her Staff of Greater Healing to add 1d4+6 to her check to defeat.

CtD Combat, Dexterity 25: 1d10 + 5 + 2d8 + 1d4 + 6 + 7 ⇒ (9) + 5 + (1, 4) + (4) + 6 + 7 = 36

Success! Raheli draws a card: Binder's Tome. Eternal Arena is closed! On closing, Raheli recharges some cards from her discard pile.

Eternal Arena WPC, cards recharged from discards: 1d4 - 1 ⇒ (4) - 1 = 3

Raheli recharges Apprentice, Priest of Nethys and Vampire Bat from her discard pile.

Since the location closed, Create Mindscape is banished to recovery. Also at the end of her turn, Enhance and Stone Skin are banished to recovery. Raheli recharges Mythopoeic Sphinx and Binder's Tome to later search for a spell in her deck.

During Recovery, Raheli will attempt to recharge her spells.

Recharge Create mindscape, Arcane 9: 1d8 + 4 ⇒ (5) + 4 = 9
Recharge Enhance, Arcane 7: 1d8 + 4 ⇒ (6) + 4 = 10
Recharge Stone Skin, Arcane 8: 1d8 + 4 ⇒ (4) + 4 = 8

Nice! All recharged. Raheli resets her hand. After doing so, she will search her deck for and draw Enhance, shuffling her deck afterwards.

Raheli wrote:

Hand: Djinn, Zon-Kuthon's Pain, Mask of the Forgotten Pharaoh, Mist Horn, Giant Form, Eagle Aerie, Lyre of Storms, Enhance,

Displayed: Flying Squirrel,
Deck: 12 Discard: 4 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Giant Form: Display if local to Raheli to use 1d12+4 as your STR and CON, add 1d4 to STR checks for a turn.
- Lyre of the Storms: Recharge to add 1d8 to a check to defeat a monster or a Weather or Obstacle barrier OR discard at the end of any turn to let any number of characters move
- Eagle Aerie (CONSTANT): While local to Raheli, recharge a card to move at the end of a turn.
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will displaly Eagle Aerie. She will also recharge Djinn to draw a card: Samisen of Oracular Vision, then shuffle her deck.

Raheli wrote:

Hand: Samisen of Oracular Vision, Zon-Kuthon's Pain, Mask of the Forgotten Pharaoh, Mist Horn, Giant Form, Eagle Aerie, Lyre of Storms, Enhance,

Displayed: Flying Squirrel,
Deck: 12 Discard: 4 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.
- Giant Form: Display if local to Raheli to use 1d12+4 as your STR and CON, add 1d4 to STR checks for a turn.
- Lyre of the Storms: Recharge to add 1d8 to a check to defeat a monster or a Weather or Obstacle barrier OR discard at the end of any turn to let any number of characters move
- Eagle Aerie (CONSTANT): While local to Raheli, recharge a card to move at the end of a turn.
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Ptah.

After the start of her turn, Raheli displays Create Mindscape at the Eternal Arena. INT, WIS and CHA checks here have 1d4 added to them.

Raheli will then recharge her Djinn to draw a card: Samisen of Oracular vision, then shuffle her deck.

Then, she will recharge the Samisen of Oracular Vision to examine Elemental Trenches Card 1: Crook and Flail of Kings (WEAPON 6!), Eternal Arena Card 1: Iceblade Spelldagger, and Sculptor's Lair Card 1: Sistrum of Bastet.

Raheli will then explore to encounter Eternal Arena Card 1: Iceblade Spelldagger. She will try to acquire it. Create Mindscape is adding 1d4 to her Arcane check.

CtA Arcane 10: 1d8 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11

Acquired!

Raheli will now discard her Vampire Bat to explore and encounter Eternal Arena Card 2: Apprentice. She will try to acquire. Create Mindscape adds 1d4 to her Arcane check.

CtA Arcane 8: 1d8 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11

Acquired! Raheli will now discard Apprentice to explore again and encounter Eternal Arena Card 3: Sightless Starvation.

Sightless Starvation:

Sightless Starvation
MM
Barrier 5
Traits:
Trigger
Curse
Undead
Poison
To Defeat:
SEE BELOW
When you examine this card, encounter it.
Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.

For the first check, Raheli will ask Athnul to discard her Blessing of Gorum to bless her Intelligence check. Create Mindscape addds 1d4.

Anti-Ravenous check, Intelligence 12: 2d8 + 2 + 1d4 ⇒ (6, 5) + 2 + (4) = 17

Then, Raheli will ask Yoon to discard her Blessing of Sivanah to bless Raheli's charisma check twice. Create Mindscape adds 1d4.

Anti-Blindness check, Charisma 12: 3d6 + 1d4 ⇒ (2, 3, 1) + (4) = 10

Oh well. I tried! Raheli has the Curse of Blindness

Raheli will discard Lady of Valor to explore again and encounter Eternal Arena Card 4: Scarab Swarm. Raheli will recharge her Spellblade Dagger to use her Dexterity + 2d8 and add the Bludgeoning trait. She will also recharge her Evocation Staff and Mist Horn to add +2d4+5.

CtD Combat, Dexterity 18 (22): 1d10 + 4 + 2d8 + 2d4 + 5 ⇒ (8) + 4 + (3, 4) + (4, 2) + 5 = 30

Success! Raheli draws a card: Staff of Greater Healing. Defeated by more than 4, so Scarab Swarm is banished.

Raheli will now display Khai-Utef to reset her hand and draw: Lyre of the Storms, Cleric of Nethys, Enhance, Mythopoeic Sphinx, Blessing of the All-Seeing Eye and Zon-Kuthon's Pain.

Raheli will discard Zon-Kuthon's Pain to explore and encounter Eternal Arena Card 5: Desert Trapper.

For her check to defeat, Raheli will recharge her Blessing of the All-Seeing Eye to use her Dexterity + 2d8 for her check.

CtD Combat, Dexterity 13: 1d10 + 4 + 2d8 ⇒ (6) + 4 + (2, 4) = 16

Success! Raheli draws a card: Djinn. Defeated!

Raheli will recharge her Djinn to draw a card: Binder's Tome, then shuffle her deck.

Raheli will now discard her Cleric of Nethys to examine Eternal Arena Card 6; Vision, and Eternal Arena Card 7: Living Sandstorm, which triggers!. Raheli will display Enhance to add 7 to her Dexterity checks for the turn.

Dexterity 13: 1d10 + 4 + 7 ⇒ (8) + 4 + 7 = 19

Cleric of Nethys continues to resolve. Raheli will move Card 7 to the top, then explore to encounter the Living Sandstorms.

Before she acts, Raheli discards the top card from the hourglass: Blessing of Ra, and shuffles in a Sandstorm villain. Then, for her check to defeat, Raheli will recharge her Binder's Tome to use her Dexterity +2d8.

CtD Combat, Dexterity 18: 1d10 + 4 + 2d8 + 7 ⇒ (2) + 4 + (4, 3) + 7 = 20

Success! Raheli draws a card: Blessing of Nethys. Defeated and banished.

Raheli will discard Blessing of Nethys to examine Eternal Arena Card 6: Vision, and Card 8: Royal Naga. Raheli will once again re-arrange the cards so that Royal Naga in on top, then explore to encounter it.

Raheli has no weapons or cards with the attack trait in hand. For her first combat check, Raheli will recharge her Lyre of the Storms to use her Dexterity +2d8.

CtD Combat, Dexterity 16: 1d10 + 4 + 2d8 + 7 ⇒ (3) + 4 + (8, 6) + 7 = 28

Success! Raheli draws a card: Evocation Staff. For the second check to defeat, Raheli will recharge her Evocation Staff to use her Dexterity +2d8.

CtD Combat, Dexterity 16: 1d10 + 4 + 2d8 + 7 ⇒ (3) + 4 + (8, 3) + 7 = 25

Success! Raheli draws a card: Giant Form. Defeated and banished!

Now Raheli is finally out of explores, so she will end her turn.

When she does end her turn, Khai-Utef is discarded, then she recharges Mythopoeic Sphinx and Giant Form. The delayed effect of Mythopoeic Sphinx will happen after Hand Reset. Also, Enhance is moved to recovery.

During Recovery, Raheli will attempt to recharge her spells. Create Mindscape adds 1d4.

Recover Enhance, Arcane 7: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (2) = 11

Then, she will reset her hand. After that, Raheli searches her deck for Enhance and draws it.

Raheli wrote:

Hand: Stone Skin, Staff of Greater Healing, Iceblade Spelldagger, Samisen of Oracular Vision, Blessing of the All-Seeing Eye, Mask of the Forgotten Pharaoh, Fire Barrage, Enhance,

Displayed: Flying Squirrel, Create Mindscape, Curse of Blindness,
Deck: 8 Discard: 7 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
- Lady of Valor: Add 2d8 to a check to defeat a monster. Check counts as blessed.
- Mist Horn: Display at a location to reduce damage to characters there by 3 until start of Raheli's next turn.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli recharges her Mask of the Forgotten Pharaoh to remove the Curse of Blindness.

Raheli wrote:

Hand: Stone Skin, Staff of Greater Healing, Iceblade Spelldagger, Samisen of Oracular Vision, Blessing of the All-Seeing Eye, Fire Barrage, Enhance,

Displayed: Flying Squirrel, Create Mindscape,
Deck: 10 Discard: 7 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Stone Skin: Display it next to your deck to reduce damage by 4 for a turn.
- Enhance: Add 7 to all checks with your choice of a skill for a turn.

Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

SUMMARY
-Used Yoon's Blessing of Sivanah
-Used Athnul's Blessing of Gorum
-Discarded the top card of the hourglass and shuffled in a Sandstorm Villain
-Examined Eternal Arena Card 6, Elemental Trenches Card 1 and Sculptor's Lair Card 1
-Banished or acquired Eternal Arena Cards 1-5 and 7-8.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli replaced her Horn of Blasting with the Lyre of Storms (Item 6) and her Byzantine Lexicon with Evocation Staff (Item 5) for her deck upgrades. She also filled the empty Blessing slot in her deck with Lady Valor.

Traders: Raheli will pass on the items being offered.

Loot: Raheli will grab Mythopoeic Sphinx instead of Persona Mask and Mask of the Forgotten Pharaoh instead of her Wand of Flying.

Raheli will be bringing Flying Squirrel form for Emily this mission.

Location: Raheli will start at the Eternal Arena.

Flying Squirrel is displayed right after the end of the start of the first turn.

Raheli wrote:

Hand: Create Mindscape, Vampire Bat, Khai-Utef, Evocation Staff, Lady of Valor, Mist Horn, Djinn,

Displayed: Flying Squirrel,
Deck: 15 Discard: 0 Buried: 0
Current Location: Eternal Arena
Hero Points: 1
NOTES:
Local Support: SUPPORT AVAILABLE Cards listed here can be used whenever, for any reason, as long as they are currently in Raheli's hand.
- Create Mindscape: Display at a location to add 1d4 to Int, Wis, Cha checks until location closed
- Evocation Staff: Reveal and discard a spell to evade a monster and reload it
- Lady of Valor: Add 2d8 to a check to defeat a monster. Check counts as blessed.
- Mist Horn: Display at a location to reduce damage to characters there by 3 until start of Raheli's next turn.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Scenario 6-B Rewards:
*Chose Ally to add to acquired cards (had already been taken into account above)
*Bonus deck upgrade
*Hero Point: Spent on Blessing Card Feat

Deck Upgrades:
Item 6: 1d1000 ⇒ 7 --Flying Carpet
Ally 5: 1d1000 ⇒ 530 --Sand Elemental

Misc.
Raheli will fill the empty slot from adding a Blessing Card Feat with Lady Valor (Blessing 3)

Trader for next scenario
Falsin Deek!

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of the Lady of the Graves.

Raheli is going to explore to encounter the dread Nailah.

Before she acts, Raheli will attempt a Fortitude 8 check against her.

BYA Fortitude 8: 1d6 + 2 ⇒ (5) + 2 = 7

Will recharge Cleric of Nethys to add 2 after the roll and succeed!

For her check to defeat, Raheli will reveal Evocation Staff and discard Fire Barrage to use her Arcane + 1d10. Additionally, she will discard the Evocation Staff to add another 2d10 and the Electricity Trait. Create Mindscape adds +1d4 to her Intelligence check. Raheli will recharge Mythopoeic Sphinx and Binder's Tome to add +2d4+4 to her check to defeat for good measure.

CtD Combat, Arcane 22: 1d8 + 4 + 3d10 + 1d4 + 2d4 + 4 ⇒ (1) + 4 + (7, 1, 9) + (1) + (4, 3) + 4 = 34

Not nearly as high as I thought it would be, but it will do! I defeat Naliah by 4 or more, so I take some Electricity Damage.

Electricity Damage: 1d4 ⇒ 3

I display Stone Skin to negate it. Then, to close my location, I take 1 Electricity Damage which is also negated.

WE WIN!

After carefully preparing her ambush for several hours, Raheli jumps down from her magical eagle, re-shaping her hair into a make-shift parachute, using magically animated rubble to distract the banshee as she aims the perfect shot from her Evocation Staff.

A powerful bolt of lightning hits Nailah straight in the chest right as Raheli lands gracefully into the Obelisk. The Obelisk's lightning roars in response to Raheli's intrusion, but the energy is channeled harmlessly into Emily, who was summoned in the aspect of the Turtle today.

Unphased, Raheli dusts herself off as she whistles a call to a nearby eagle, joining the rest of the party at the top of the tower.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Resuming Raheli's turn. Raheli is now at the Hall of the Crocodile Kings.

Raheli will end her turn. At the end of her turn, she will recharge Khai-Utef to move to Scorched Obelisk using Eagle Aerie. Then she resets her hand.

Raheli wrote:

Hand: Fire Barrage, Djinn, Cleric of Nethys, Binder's Tome, Stone Skin, Staff of Evocation, Mythopoeic Sphinx,

Displayed: Snapping Turtle, Create Mindscape, Eagle Aerie, Mist Horn,
Deck: 9 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. EAGLE AERIE can be used by any local character at the end of any turn, recharging a card to move. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge her Djinn to draw a card: Zon-Kuthon's Pain, then shuffle her deck.

Raheli wrote:

Hand: Fire Barrage, Zon-Kuthon's Pain, Cleric of Nethys, Binder's Tome, Stone Skin, Staff of Evocation, Mythopoeic Sphinx,

Displayed: Snapping Turtle, Create Mindscape, Eagle Aerie, Mist Horn,
Deck: 9 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. EAGLE AERIE can be used by any local character at the end of any turn, recharging a card to move. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Pharasma.

At the start of her turn, Raheli reveals her Staff of Greater Healing to heal herself 1: Binder's Tome.

I am just now realizing that I don't have a spell in hand and thus cannot use the Evocation Staff just yet :(. Instead, I'll move up to the Hall of Winged Chaos.

Scenario Effect, Strength 6: 1d6 ⇒ 6

Heh. Nice! Raheli will then explore to encounter a random Hall of Winged Chaos card.

Random card to explore, re-rolling if 7 or 8: 1d12 ⇒ 1

Raheli encounters the Brass Golem! Before she acts, a random character must take 1d4 Fire Damage

BYA Fire Damage to random character, R-Y-A: 1d3 ⇒ 2
Fire Damage on Yoon: 1d4 ⇒ 1

Raheli displays her Misthorn at the Hall of Winged Chaos, reducing all damage at the location by 3 until the start of her turn. Yoon's fire damage is reduced to 0.

For her check to defeat, Raheli will recharge her Mask of the Forgotten Pharaoh to use her Dexterity + 2d8 and add the Bludgeoning trait. She will also recharge her Staff of Greater Healing to add 1d4+6 to her check to defeat. Finally, she will discard her Blessing of Nethys to bless her check.

CtD Combat, Dexterity 24: 2d10 + 4 + 2d8 + 1d4 + 6 ⇒ (10, 7) + 4 + (2, 7) + (1) + 6 = 37

Success! Raheli draws a card: Byzantine Lexicon. Defeated! Brass Golem deals 1d4 Fire Damage to Raheli, Athnul and Yoon.

Fire Damage for Raheli: 1d4 ⇒ 4
Fire Damage for Yoon: 1d4 ⇒ 4
Fire Damage for Athnul: 1d4 ⇒ 4

Wow. Raheli, Athnul and Yoon all take 1 Fire Damage after Mist horn reductions. Raheli will recharge her Byzantine Lexicon to prevent it. However, damage was reduced by at least 2 so no one suffers a scourge.

Hall of Winged Chaos is closed! Raheli draws and examines a Sandstorm villain:

Sandstorm:

MM Villain B
Type: Barrier
Traits: Trigger Obstacle Weather
To Defeat: None
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.
"A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx

I am not sure how this interacts with the scenario rules, so I'll pause here for clarification.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Maat.

During her movement phase, Raheli will move down to the Scorched Obelisk.

Raheli will explore to encounter Scorched Obelisk Card 1: Dance of the Dead.

CtD Dexterity 10: 1d10 + 4 ⇒ (7) + 4 = 11

Success! Dance of the Dead will be banished (two of them would actually hinder us in the long run.

Raheli will then recharge her Sun Falcon Pectoral to explore again and encounter Scorched Obelisk Card 2: Caravan Raider. For her check to defeat, Raheli will recharge Fire Barrage to use her Dexterity +2d8 and add the Bludgeoning trait.

CtD Combat, Dexterity 15: 1d10 + 4 + 2d8 ⇒ (3) + 4 + (6, 7) = 20

Raheli will recharge her Blessing of the All-Seeing Eye to reduce the result by 2. With a result of 17, Scorched Obelisk is not triggered. Success! Raheli draws a card: Eagle Aerie. Excellent!

Raheli will display Eagle Aerie. Any local character can now move at the end of a turn by recharging a card.

Raheli ends her turn and resets her hand.

Raheli wrote:

Hand: Mythopoeic Sphinx, Khai-Utef, Mist Horn, Staff of Greater Healing, Mask of the Forgotten Pharaoh, Staff of Evocation, Djinn,

Displayed: Snapping Turtle, Create Mindscape, Eagle Aerie,
Deck: 10 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. EAGLE AERIE can be used by any local character at the end of any turn, recharging a card to move. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge her Djinn to draw a card: Blessing of Nethys. Then shuffle her deck.

Raheli wrote:

Hand: Mythopoeic Sphinx, Khai-Utef, Mist Horn, Staff of Greater Healing, Mask of the Forgotten Pharaoh, Staff of Evocation, Blessing of Nethys,

Displayed: Snapping Turtle, Create Mindscape, Eagle Aerie,
Deck: 10 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. EAGLE AERIE can be used by any local character at the end of any turn, recharging a card to move. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Drelm's turn, Raheli displays Stone Skin on Drelm. Then she needs to take 1d4 Fire Damage.

Fire Damage for Raheli: 1d4 ⇒ 3

Raheli will recharge Zon-Kuthon's Pain to mark her Snapping Turtle and reduce the damage to 0.

At the end of Drelm's turn, Raheli will attempt to recharge Stone Skin.

Recharge Stone Skin, Arcane 9: 1d8 + 3 ⇒ (5) + 3 = 8

Will recharge my Cleric of Nethys to add 2 to the result after the roll and succeed.

Raheli wrote:

Hand: Sun Falcon Pectoral, Fire Barrage, Blessing of the All-Seeing Eye, Staff of Evocation, Byzantine Lexicon,

Displayed: Snapping Turtle, Create Mindscape,
Deck: 13 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of the Elements.

At the start of her turn, Raheli attempts to recharge her Misthorn, revealing her Mask of the Forgotten Pharaoh for +2 and using Create Mindscape for +1d4.

Recharge Mist Horn, Arcane 10: 1d8 + 3 + 2 + 1d4 ⇒ (3) + 3 + 2 + (2) = 10

Recharged!

Raheli moves to Forgery of Ra. She attempts a Strength 6 check due to scenario effect.

Strength 6: 1d6 ⇒ 1

Raheli discards her Binder's Tome. Then she explores to encounter Forgery of Ra Card 1: Void Glyph. For her check to defeat, she will display Enhance to add 6 to her Intelligence checks for the round. She will also reveal her Mask of the Forgotten Pharaoh to add 2, and then recharge it to add 1d4+2 to her check to defeat.

Knowledge 18: 1d8 + 3 + 2 + 6 + 2 + 1d4 + 2 ⇒ (2) + 3 + 2 + 6 + 2 + (1) + 2 = 18

Phew!

Not wanting to mess with triggers, Raheli will end her turn there. At the end of her turn, Enhance is banished to recovery. Raheli will recharge her Mythopoeic Sphinx to recharge her Blessing of Nethys. After resetting her hand, she will be searching for Stone Skin and adding it to her hand. But first, she will attempt to recovery Enhance.

Recharge Enhance, Arcane 7: 1d8 + 3 ⇒ (2) + 3 = 5

Raheli wrote:

Hand: Zon-Kuthon's Pain, Sun Falcon Pectoral, Fire Barrage, Cleric of Nethys, Blessing of the All-Seeing Eye, Staff of Evocation, Byzantine Lexicon, Stone Skin,

Displayed: Snapping Turtle, Create Mindscape,
Deck: 10 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

At the end of Erasmus' turn, Raheli attempts to recharge Stone Skin. Raheli reveals her Mask of the Forgotten Pharaoh to add 2 and Create Mindscape adds 1d4.

Recharge Stone Skin, Arcane 8: 1d8 + 3 + 2 + 1d4 ⇒ (5) + 3 + 2 + (3) = 13

Athnul overkilled the ghoul, so she should have taken some Electricity Damage.

Scorched Obelisk location power, Electricity Damage for Athnul: 1d4 ⇒ 4

Unfortunately, Raheli's Mist Horn is insufficient to prevent all of that damage and Athnul has to take 1 Electricity Damage. Pausing here to see how Athnul wants to handle it since it affects her second exploration.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Isis.

During her move phase, Raheli will move up to the Scorched Obelisk. Scenario effect triggers.

Scenario effect, Strength 6: 1d6 ⇒ 6

Ha ha! Raheli manages to pull herself up.

She will explore and encounter Scorched Obelisk Card 1: Nailah.

Nailah:

MM
Henchman 6
Type: Monster
Traits:
Undead
Banshee
Incorporeal
Acid
To Defeat:
Combat 22
Nailah is immune to the Mental and Poison traits. All damage dealt by Nailah is Acid damage.
Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or that character is dealt 1d6 damage.
If your check to defeat did not have the Acid or Electricity trait, Nailah is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Before she acts, Raheli must succeed at a Fortitude 8 check.

Fortitude 8: 1d6 + 2 ⇒ (1) + 2 = 3

Raheli takes some Fire Damage.

Fire Damage: 1d6 ⇒ 4

She will recharge Zon Kuthon's Pain to mark her Snapping Turtle and reduce the damage to 0.

For her check to defeat, Raheli will recharge her Vampire Bat to use her Dexterity + 2d8 and add the Bludgeoning trait. She will also recharge her Staff of Greater Healing to add another 1d4+6 to her check to defeat.

Ctd Combat, Dexterity 22: 1d10 + 4 + 2d8 + 1d4 + 6 ⇒ (4) + 4 + (3, 6) + (2) + 6 = 25

Raheli's check did not have the Electricity or Acid trait,so Nailah is undefeated. Scorched Obelisk is shuffled.

Raheli will then recharge her Samisen of Oracular Vision to examine the top 3 cards of her location...

Random card to examine: 1d10 ⇒ 10 --Falcon Crown
Random card to examine: 1d10 ⇒ 6 --Dance of the Dead. TRIGGER

A random undead monster is shuffled into each open location.

Random card to examine (11 is new undead monster): 1d11 ⇒ 8 --Grave Goods.TRIGGER

Raheli would discard a Blessing, but she has none in hand.

Raheli will display Create Mindscape at the Scorched Obelisk, then end her turn and reset her hand.

Raheli wrote:

Hand: Blessing of Nethys, Djinn, Mask of the Forgotten Pharaoh, Enhance, Mist Horn, Binder's Tome, Stone Skin,

Displayed: Snapping Turtle, Create Mindscape,
Deck: 13 Discard: 0 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge Djinn to draw a card: Mythopoeic Sphinx, then shuffle her deck.

Raheli wrote:

Hand: Blessing of Nethys, Mythopoeic Sphinx, Mask of the Forgotten Pharaoh, Enhance, Mist Horn, Binder's Tome, Stone Skin,

Displayed: Snapping Turtle, Create Mindscape,
Deck: 13 Discard: 0 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 1
NOTES:
Local Support: DAMAGE REDUCTION AVAILABLE: Misthorn prevents 3 damage at any location until the start of Raheli's turn. Stone Skin prevents 4 damage for a turn on anyone. Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli will take the Evocation Staff. She will trade in her Giant Form spell for it.

Raheli wrote:

Hand: Samisen of Oracular Vision, Zon-Kuthon's Pain, Mask of the Forgotten Pharaoh, Create Mindscape, Mist Horn, Vampire Bat, Staff of Greater Healing,

Displayed: Snapping Turtle,
Deck: 14 Discard: 0 Buried: 0
Current Location: Sulfur Pit
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli would like to go to visit Falsin Deek.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli's skill feat was an Intelligence skill feat.

Raheli will assume she was able to take the Item 6 and Blessing 6.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

3-6A Wrapup

Upgrade Preferences
Item 6: 1d1000 ⇒ 314 --Staff of Greater Healing
Blessing 6: 1d1000 ⇒ 570 --Blessing of the All Seeing Eye
Blessing 5: 1d1000 ⇒ 789 --Blessing of the Lady of the Graves
Spell 6: 1d1000 ⇒ 911 --Repulsion

Hero Point: Spent on Power Feat - (☑ plus the items' highest adventure deck number)

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli would like to draw a Blessing.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

At the start of Athnul's turn, during the Sandstorm's resolution, Raheli displays her Misthorn at the Guardian Vault to reduce damage to characters there by 3 (to prevent the Poison Damage)

At the end of Athnul's turn, Raheli recharged her Mask of the Forgotten Pharaoh to move back into the Five-Pointed Star.

Starting Raheli's turn. The hour is Sandstorm. Heeere we go again.

Raheli's location: 1d8 ⇒ 4Shrine of the Infinite Void
Drelm's location: 1d8 ⇒ 2 Hall of the Crocodile Kings
Erasmus' location: 1d8 ⇒ 5 Five-Pointed Sun
Yoon's location: 1d8 ⇒ 7 Elemental Trenches
Athnul's location: 1d8 ⇒ 1 Eternal Arena

Thankfully, we already know that the card in the siege deck is safe to examine, so no need to worry about that.

At the start of Raheli's turn, she attemps to recover her Mist Horn.

Recharge Mist Horn, Arcane 10: 1d8 + 3 ⇒ (1) + 3 = 4

Raheli will stay at the Shrine of the Infinite Void.

She doesn't really have enough fuel to defeat the Villain, so she is going to forego her explore phase.

Raheli will end her turn and reset her hand.

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Zon-Kuthon's Pain, Byzantine Lexicon, Vampire Bat, Binder's Tome, Djinn,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 5 Discard: 5 Buried: 1
Current Location: Shrine of Infinite Void
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge her Vampire Bat to examine Akvan and heal a card: Blessing of Nethys. Then she will recharge her Djinn to draw a card: The Gold-Fisted, then shuffle her deck.

At the end of Drelm's turn, Raheli will recharge The Gold-Fisted to move to Five-Pointed Sun

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Zon-Kuthon's Pain, Byzantine Lexicon, Binder's Tome,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 8 Discard: 4 Buried: 1
Current Location: Shrine of Infinite Void
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Drelm's turn, Raheli displays and then banishes Enhance. At the end of Drelm's turn, she wil attempt to recovery it.

Recover Enhance, Arcane 7: 1d8 + 3 ⇒ (1) + 3 = 4

Raheli will be the brave one to examine the Siege Deck this time.

Raheli examines Siege Deck Card 1: Guardian Thunderbirds. No trigger! We all examine it.

At the end of Yoon's turn, Raheli will recharge The Gold Fisted to move back to Five-Pointed Sun.

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Mask of the Forgotten Pharaoh, Mist Horn,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 9 Discard: 4 Buried: 1
Current Location: Five-Pointed Sun
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Maat.

Raheli will recharge her Djinn to draw a card: Vampire Bat, then shuffle her deck.

Raheli will recharge The Gold Fisted to gain Mnessoset's Powers for the turn.

Raheli will recharge Vampire Bat to examine Siege Deck Card 1: Akvan. It is a monster, so I will heal a card: Zon-Kuthon's Pain.

I actually don't think Raheli can deal with this guy in her weakened state, so I think I'm going to pass.

At the end of her turn, Raheli will resolve Five-Pointed Sun's power.

Cold Damage: 1d4 ⇒ 1

Bounces harmlessly off of her Gravewatcher Chain Mail. Also at the end of her turn, Raheli will recharge her Mythopoeic Sphinx to recharge her Sun Falcon Pectoral. She will then reset her hand, then search for a spell in her deck and draw it per Mythopoeic Sphinx's delayed effect.

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Djinn, Mist Horn, Vampire Bat, The Gold-Fisted, Enhance,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 5 Discard: 4 Buried: 1
Current Location: Five-Pointed Sun
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

No spells left in my deck after resetting my hand, so that doesn't happen.

After the start of Drelm's turn, I will recharge Vampire Bat again to examine Akvan again and heal 1 more card: Giant Form. Raheli's deck is shuffled.

I will also Recharge Djinn to draw a card: Mask of the Forgotten Pharaoh, then shuffle her deck again.

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Mask of the Forgotten Pharaoh, Mist Horn, The Gold-Fisted, Enhance,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 7 Discard: 3 Buried: 1
Current Location: Five-Pointed Sun
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Raheli's turn, I made a mistake. The DC to defeat Toxic Geyser was 17, not 13.

At the time, I had Stone Skin in hand, a spell, which would have allowed me to re-roll a Dexterity check if discarded. Here's a last-ditch effort to restore the time and space continuum

CtD Dexterity 17: 1d10 + 4 + 6 ⇒ (3) + 4 + 6 = 13

Since this was my mess-up, I will commit a hero point to try and make things match up.

CtD Dexterity 17: 1d10 + 4 + 6 ⇒ (9) + 4 + 6 = 19

Oh, thank goodness. Timeline restored.

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Djinn, Mist Horn, The Gold-Fisted, Sun Falcon Pectoral, Mythopoeic Sphinx,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 4 Discard: 5 Buried: 1
Current Location: Five-Pointed Sun
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Anubis.

Raheli will recharge Djinn to draw a card: Cleric of Nethys, then shuffle her deck.

Raheli will explore to encounter Siege Deck Card 2: Fiendish Sphinx. For her check to defeat, Raheli will recharge The Gold Fisted to gain Mnessoset's Powers. Raheli's Knowledge is now Intelligence +3. She will also recharge her Binder's Tome to add +1d4 to her check to defeat. She will also ask Erasmus to discard his Blessing of Milani to bless Raheli's check.

CtD Knowledge 12: 2d8 + 5 + 1d4 ⇒ (8, 8) + 5 + (4) = 25

Oof! Way over-kill. But success!

Raheli will now recharge her Sun-Falcon Pectoral to explore again and encounter Card 3: Mummified Sphinx. Before I act, I must recharge my hand, reset and then bury a card. Raheli recharges her hand and then draws: Samisen of Oracular Vision, Mythopoeic Sphinx, Mask of the Forgotten Pharaoh, Stone Skin, Djinn, Zon-Kuthon's Pain and Khai Utef. She will bury her Samisen of Oracular Vision.

For her check to defeat, Raheli will recharge Zon-Kuthon's Pain to use her Dexterity +2d8 and add the Bludgeoning trait. She will also recharge her Mask of the Forgotten Pharaoh to add +1d4 to her check to defeat.

CtD Combat, Dexterity 17: 1d10 + 4 + 2d8 + 1d4 ⇒ (7) + 4 + (2, 7) + (4) = 24

Success! Rahely may draw a card: Blessing of Nethys. Fiendish Sphinx Defeated.

Raheli will recharge Djinn to draw a card: Enhance, then shuffle her deck.

Then, Raheli will discard Blessing of Nethys to examine Siege Deck Card 4: Ghawwa, and Card 5: Toxic Geyser. Ghawwa would trigger, but Raheli will recharge Mythopoeic Sphinx to negate the trigger. [bRaheli will re-order the cards so that Card 5: Toxic Geyser is on top, then she will explore.[/b]

For her check to defeat the Toxic Geyser, Raheli will display Enhance to add 6 to her Dexterity Check.

CtD Dexterity 13: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15

Defeated!

Amli will now display Khai-Utef to reset her hand. She draws: Binder's Tome, Mist Horn, Mask of the Forgotten Pharaoh, Vampire Bat, Zon-Kuthon's Pain and Giant Form. She must then examine the top card of the Siege deck which is the Ghawwa. She will recharge Mist Horn to negate the Trigger. Then she explores to encounter Card 5: Ghawwa.

Before she acts, a random character must encounter a Pairaka.

Pairaka:

Pairaka
None Henchman 2
Type: Monster
Traits: Curse Outsider Trigger
To Defeat: Combat 13 OR Divine 9
When you examine this card, shuffle the top card of the blessings deck into your location deck. The Pairaka is immune to the Fire and Poison traits. If the check to defeat has the Acid or Electricity trait, subtract 1 from each die. After you act, suffer a scourge. If defeated, you may immediately attempt to close the location this henchman came from.

Random character, A,R,D,E,Y: 1d5 ⇒ 1

Athnul would have to encounter the Pairaka. For her first check to defeat the Ghawwa, Raheli will recharge Vampire Bat to use her Dexterity +2d8 and add the Bludgeoning trait. Enhance is still in effect, giving her +6 to Dexterity checks. She will also reveal her Binder's Tome to add +1d4 and the Mental trait.

CtD Combat, Dexterity 18: 1d10 + 4 + 2d8 + 6 + 1d4 ⇒ (1) + 4 + (3, 1) + 6 + (3) = 18

Success! Raheli may draw a card: Gravewatcher Chain Mail. For her second check to defeat, Raheli will display Giant Form. Her Strength and Constitution skills are now 1d12+4 and Raheli can add 1d4 to her Strength checks.

CtD Strength 5: 1d12 + 4 + 1d4 ⇒ (12) + 4 + (3) = 19

Defeated!

Raheli will now discard Zon-Kuthon's Pain to explore again and encounter Siege Deck Card 6: Hungry Fog.

Raheli will attempt to defeat it. Since she still has Mnessoset's Powers, Raheli's Perception is Wisdom +3. She will reveal her Mask of the Forgotten pharaoh to add 2 to her Wisdom check, then recharge it to add +1d4 to her check to defeat.

CtD Perception 10: 1d6 + 3 + 2 + 1d4 ⇒ (1) + 3 + 2 + (1) = 7

Raheli spends a Hero Point to re-roll.

CtD Perception 10: 1d6 + 3 + 2 + 1d4 ⇒ (4) + 3 + 2 + (1) = 10

Phew! Defeated

Turn is finally over. At the end of her turn, Raheli will take 1d4 Cold Damage due to Five-Pointed Sun's Location power.

Location Power, Cold Damage: 1d4 ⇒ 3

Raheli reveals her Gravewatcher's Chain Mail to reduce the damage by 3 to 0. Then, Khai-Utef is discarded.

During Recovery, Raheli auto-fails to recharge Giant Form. She attempts to recharge Enhance.

Recharge Enhance, Arcane 7: 1d8 + 4 ⇒ (6) + 4 = 10

Recharged! Raheli then resets her hand.

Raheli wrote:

Hand: Gravewatcher Chain Mail, Cleric of Nethys, Djinn, Stone Skin, The Gold-Fisted, Sun Falcon Pectoral, Mythopoeic Sphinx,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 5 Discard: 4 Buried: 1
Current Location: Five-Pointed Sun
Hero Points: 1
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

During Erasmus' turn, Raheli examined the Baited Jewel Box and lost her Byzantine Lexicon to it.

During Athnul's turn, Raheli examined a card from her location deck and banished it.

Starting Raheli's turn. The hour is Blessing of the Ancients. Thank Ra. I could use a break from the Sandstorms.

At the start of Raheli's turn, Symbol of Fear triggers. Raheli recharges her 6-card hand and draws 5 new cards: The Gold Fisted, Stone Skin, Eagle Aerie, Create Mindscape, Vampire Bat.

Raheli will move to the Shrine of Infinite Void. Once there, she will explore to encounter Siege Deck Card 2: Quicksand Bunyip.

For her check to defeat, Raheli will recharge The Gold-Fisted to use her Dexterity + 2d8.

CtD Combat, Dexterity 12: 1d10 + 4 + 2d8 ⇒ (8) + 4 + (6, 8) = 26

Success! Raheli can draw a card: Binder's Tome. Nice.

Raheli will recharge Stone Skin to gain the powers on Mnessoset's role card. Then she will discard The Gold-Fisted to explore and encounter Siege Card 3: Blast Glyph.

For her check to defeat, Raheli will display Create Mindscape at Shrine of Infinite Void, which adds +1d4 to mental checks. She will also recharge her Binder's Tome to add 1d4 to her checks to defeat a Bane.

CtD Knowledge 10: 1d8 + 3 + 2d4 ⇒ (4) + 3 + (3, 4) = 14

Defeated!

Raheli will recharge Vampire Bat to examine Siege Card 4: Disciple of the Forgotten Pharaoh. It is a monster, so Raheli heals 1: The Gold-Fisted. Her deck is shuffled.

Raheli will display Eagle Aerie

Raheli will end her turn. When she does, she can attempt to banish Symbol of Fear. She will ask Drelm to discard his Blessing of Abadar to bless her check against a barrier twice.

Symbol of Fear, Fortitude 8: 3d6 + 2 ⇒ (2, 6, 2) + 2 = 12

Raheli wrote:

Hand: Giant Form, Djinn, Binder's Tome, Vampire Bat, Gravewatcher Chain Mail, Sun Falcon Pectoral, The Gold-Fisted,

Displayed: Snapping Turtle, Eagle Aerie,
Deck: 11 Discard: 0 Buried: 0
Current Location: Shrine of Infinite Void
Hero Points: 2
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Starting Raheli's turn. The hour is Blessing of Ptah.

After the start of her turn, Raheli will display her Snapping Turtle familiar.

Raheli will explore to encounter Siege Deck Card 1: Poison Spiked Trap. For her check to defeat, Raheli will ask Drelm to discard his Blessing of Abadar to bless her check twice.

CtD Dexterity 16: 3d10 + 4 ⇒ (5, 7, 6) + 4 = 22

Defeated! Poison Spiked Trap lets me explore again, and I do. Raheli encounters Siege Deck Card 2: Symbol of Fear, which is displayed next to Raheli's deck but is defeated.

Raheli will recharge the Gold Fisted to gain Mnessoset powers, then she will recharge her Samisen of Oracular Vision to examine the top 3 cards of the siege deck. Raheli examines Siege Card 3: Geniekin, which would trigger, but Raheli recharges Vampire Bat to prevent it, Siege Card 4: Rukh, and Siege Card 5: Sightless Starvation, which triggers making Raheli encounter it (I'll let it trigger).

For the first check, Raheli will simply choose to fail the Wisdom check.

Wisdom 12: 1d6 ⇒ 1

Raheli has the Curse of the Ravenous. For the second check, I will ask Yoon to discard Blessing of Sivanah to bless Raheli's intelligence check twice. I will also reveal Mask of the Forgotten Pharaoh to add 2 to my Intelligence check.

Intelligence 12: 3d8 + 4 ⇒ (4, 7, 5) + 4 = 20

Defeated! Raheli will now Recharge the Mask of the Forgotten Pharaoh to remove Curse of the Ravenous from next to her deck.

Raheli will now recharge her Sun Falcon Pectoral to explore and encounter Siege Deck Card 3: Geniekin.

For her check to defeat, Raheli will recharge Eagle Aerie to use her Dexterity + 2d8 and add the Bludgeoning trait.

CtD Combat, Dexterity 20: 1d10 + 4 + 2d8 ⇒ (9) + 4 + (4, 4) = 21

Defeated! Raheli may draw a card: Create Mindscape.

Raheli will end her turn. When she does, she can attempt a check against Symbol of Fear.

Fortitude 8: 1d6 + 2 ⇒ (1) + 2 = 3

Not banished. She will also suffer some cold damage, which she cancels by recharging Create Mindscape to mark Snapping Turtle and reduce it to 0. Raheli will reset her hand.

Raheli wrote:

Hand: Djinn, Cleric of Nethys, Blessing of Nethys, Enhance, Zon-Kuthon's Pain, Byzantine Lexicon, Mythopoeic Sphinx,

Displayed: Snapping Turtle, Symbol of Fear,
Deck: 13 Discard: 0 Buried: 0
Current Location: Five-Pointed Sun
Hero Points: 2
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

After the start of Drelm's turn, Raheli will recharge Djinn to draw a card: Khai-Utef, then shuffle her deck.

Raheli wrote:

Hand: Khai-Utef, Cleric of Nethys, Blessing of Nethys, Enhance, Zon-Kuthon's Pain, Byzantine Lexicon, Mythopoeic Sphinx,

Displayed: Snapping Turtle, Symbol of Fear,
Deck: 13 Discard: 0 Buried: 0
Current Location: Five-Pointed Sun
Hero Points: 2
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Snapping Turtle is giving Raheli Fortitude: Constitution + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

SUMMARY
Siege Deck Cards 1, 2 and 3 banished.
Siege Deck Card 4 examined: Rukh
siege Deck Card 5: Banished
Yoon discarded Blessing of Sivanah
Drelm discarded Blessing of Abadar

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

That Gravewatcher Chainmail is sweet! Raheli will trade in her Fire Barrage and Wand of Flying for it.

For this mission, Raheli is bringing her usual assortment of Loot: Mythopoeic Sphinx instead of Persona Mask, Sun Falcon Pectoral instead of Horn of Blasting, Mask of the Forgotten Pharaoh instead of Anathemic Volume and Khai-Utef instead of Noble.

Raheli's cohort for this mission will be Snapping Turtle.

Raheli will man the Five-Pointed Sun.

Raheli wrote:

Hand: Eagle Aerie, Cleric of Nethys, Samisen of Oracular Vision, Sun Falcon Pectoral, Vampire Bat, The Gold-Fisted, Mask of the Forgotten Pharaoh,

Displayed: Snapping Turtle,
Deck: 13 Discard: 0 Buried: 0
Current Location: Five-Pointed Sun
Hero Points: 2
NOTES:
Local Support: Feel free to use my cards if needed.Eagle Aerie at the end of a turn, if local to Raheli, to recharge a card and move to another location.
Movement:
Other: Flying Squirrel is giving Raheli Acrobatics: Dexterity + 2 and Arcane:Intelligence +2.

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)

☑ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.

☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.

☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Raheli will shake things up by going to the Ghoul Market.

The Exchange

֎ Deck Handler ֎ Looking for: Items>>Ally>Spell

Hero Point: Banked
Tier 5.5. Tiering up to 6.0
Deck Upgrades: No deck upgrade this time around
Convention boon:1d20 ⇒ 1

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