NG Human Oracle 1
Medium humanoid (human, chelaxian)
Init +2; Senses Perception +0
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DEFENSE
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AC 16, touch 12, flat-footed 14, (Stats include Ice Armor +4 armor bonus)
CMD 13, flat-footed 11
hp 9
Fort +2, Ref +2, Will +1
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OFFENSE
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Speed 20ft (Reduced by 10ft from Oracle's Curse)
Melee +1
Ranged +2
BAB +0
CMB + +1
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 12, Dex 14, Con 12, Int 12, Wis 8, Cha 18
Class is Oracle 1
Favored Class Oracle: 1st: 1 Orison*
*alternate human favored class bonus, +1 spell known up to 1 level lower than highest.
Languages Common, Cheliax, Polyglot
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GEAR
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Carry Capacity is 43 lbs. light load, 86 lbs. medium load, 130 lbs. heavy load.
Current Load is Light
Gear: Buckler, Dagger, Light Crossbow, 20 bolts, Boarding Pike, Fishing Net, Compass, Fishing Hook, 50ft twine, 49gp, 9 sp
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SKILLS
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Key: Modifier (Atribute/Ranks/Misc)
*Acrobatics +6 (+2/1/+3)
Appraise +1 (+1/0/0)
Bluff +4 (+4/0/0)
Climb -1 (-1/0/0)
*Craft(Any) +1 (+1/0/0)
*Diplomacy +8 (+4/1/+3)
Disable Device +2 (+2/0/0)
Disguise +4 (+4/0/0)
*Escape Artist +2 (+2/0/0)
Fly +2 (+2/0/0)
Handle Animal +4 (+4/0/0)
*Heal -1 (-1/0/0)
Intimidate +4 (+4/0/0)
Knowledge(arcana) +1 (+1/0/0)
Knowledge(dungeoneering) +1 (+1/0/0)
Knowledge(engineering) +1 (+1/0/0)
Knowledge(geography) +1 (+1/0/0)
*Knowledge(history) +1 (+1/0/0)
Knowledge(local) +1 (+1/0/0)
*Knowledge(nature) +5 (+1/1/+3)
Knowledge(nobility) +1 (+1/0/0)
*Knowledge(planes) +1 (+1/0/0)
*Knowledge(religion) +1 (+1/0/0)
Linguistics +1 (+1/0/0)
Perception +0 (-1/1/0)
Perform(any) +4 (+4/0/0)
*Profession(sailor) +3 (-1/1/+3)
Ride +2 (+2/0/0)
*Sense Motive -1 (-1/0/0)
Sleight of Hand +2 (+2/0/0)
*Spellcraft +1 (+1/0/0)
Stealth +2 (+2/0/0)
Survival -1 (-1/0/0)
*Swim +5 (+1/1/+3)
Use Magic Device +4 (+4/0/0)
*Class Skill
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SPECIAL ABILITIES
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Race:
Human - +2 to one atribute (cha), Skilled, Extra Feat.
Traits:
Peg Leg: Gain a peg leg, but no penalties on movement due to long familarity. +1 Trait bonus on fort saves, +1 trait bonus on damage vs sharks or any other animal with the [aquatic] subtype.
Sacred Touch: As a standard action you may automatically stabilize a dying creature merely by touching it.
Feats:
Extra Revelation, Spell Focus (Conjuration)
Mystery Skills: Due to having the Waves Mystery, Rahel adds Acrobatics, Escape Artist, Knowledge(Nature) and Swim to her list of class skills
Revelations:
Ice Armor (Su): Rahel can conjure armor of ice that grants a +4 armor bonus to AC. At 7th level, and every 4 levels past 7th this bonus increases by +2. At 13th level this armor grants her DR 5/piercing. In very cold conditions the bonus and DR granted by the armor increase by +2, and in very hot conditions the bonus and DR decrease by -2.
Fluid Travel (Su): Rahel can walk on liquid as if it were a solid surface. She takes no damage from the liquid, and so can walk on water, acid, or lava with no penalty (although she would still take fire damage from being within 5 feet of lava, just not the extra damage from touching it). She can move across the liquid at her normal land speed. At 7th level while this ability is in effect, she can instead go underwater, gaining a swim speed of 60ft and the ability to breathe water. She can use this ability for 1 hour per day per oracle level. This does not need to be consecutive, but must be spent in 1 hour increments.
Oracle's Curse (Lame): Despite her familiarity with her peg leg, the lingering mark of the god's work left Rahel with a 10 ft reduced speed, making her base speed 20. Her speed cannot be further reduced by encumberance. At 5th level she is immune to the Fatigued condition. At 10th level her speed is never reduced by armor. At 15th level she is immune to the Exhausted condition.
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SPELLS
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Orisons: Usable at will, CL 1, DC 14
Create Water: Creats 2 gallons per CL of pure water.
Purify Food and Drink: Purifies 1 cubic ft/lvl of food and water.
Light: Touched object shines like a torch for 10 min/level
Detect Magic: Detects spells and magic items within 60 ft.
Mending: Makes minor repairs on an object.
Spells: CL 1
1st: (4/day) DC 15
Cure Light Wounds: Heals 1d8+(1/lvl) on touch.
Bless: Allies in 30ft gain +1 on attack rolls and saves vs fear.
Read Weather: Precisely forecast non magical weather in your area for 48 hours.