Blue Dragon

Rahadur's page

51 posts. Alias of Almonihah.


Full Name

Rahadur, Voice of Wind

Race

HP:9/9 | AC 17 T 10 FF 17 CMD 13 | Ref +0 Fort +1 Will +2 | Percep +0 | Init 0 | Status 8

Classes/Levels

Spells:
0th level:Create Water, Detect Magic, Guidance, Light, Spark, Mage Hand, Ghost Sound | 1st level(1/4): Cure Light Wounds, Magic Weapon, Shield of Faith

Gender

Male Dragonkin Oracle 1 |

Size

Medium

Age

87

Alignment

Chaotic Good

Deity

Azuran

Strength 16
Dexterity 10
Constitution 12
Intelligence 13
Wisdom 11
Charisma 17

About Rahadur

Rahadur
Male dragonkin oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (dragonkin)
Init +0; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 natural)
hp 9 (1d8+1)
Fort +1 (+5 circumstance bonus vs. cold weather), Ref +0, Will +2
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Offense
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Speed 20 ft.
Melee heavy mace +3 (1d8+3) or
. . shortspear +3 (1d6+3)
Ranged sling +0 (1d4+3)
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, ghost sound (DC 13), guidance, light, mage hand
. . Mystery Heavens
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Statistics
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Str 16, Dex 10, Con 12, Int 13, Wis 11, Cha 17
Base Atk +0; CMB +3; CMD 13
Feats Heavy Armor Proficiency
Traits devotee of the green, talented
Skills Acrobatics -4 (-8 to jump), Diplomacy +9, Intimidate +6, Knowledge (geography) +6, Knowledge (history) +5, Knowledge (religion) +5, Perform (oratory) +8; Racial Modifiers scaly diplomacy
Languages Elemental, Mharoti (draconic), Trade Tongue
SQ oracle's curse (haunted), revelation (guiding star), slow speed, status
Other Gear scale mail, heavy mace, shortspear, sling, sling bullets (10), backpack, bedroll, belt pouch, candle (10), cold weather outfit, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 6 gp, 8 sp, 30 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Guiding Star +3 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Scaly Diplomacy (1/day) (Ex) +2 Diplomacy with scaly creatures 1/day
Slow Speed Dragonkin have a base speed of 20 feet, and their speed is never modified by encumbrance or armor.
Status: 8 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute.

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Personality
Rahadur is usually calm and level-headed, with a bit of a "seen-it-all" attitude about him. While he believes that dragons and their kin (particularly dragonkin) are superior to all other forms of life, he's been quite impressed by what the Unscaled have managed to accomplish on their own, so he rarely says anything about the superiority of the scaled. His speech has an oddly soothing, rhythmic quality to it.

On the rare occasions he is truly aroused to anger, it is as if a storm suddenly broke, Rahadur's voice cracking like thunder and his weapons striking like lightning.

Background
Once, Rahadur was one of the Edjet, the warriors of the Dragon Empire. He performed honorably in his position, a young soldier stationed at the southernmost extremity of the Empire, until one day his unit was ordered to hunt down a peculiarly successful group of bandits. They had a way of striking with no warning, and then disappearing back into the desert beyond reach of pursuit.

Rahadur's commander was no stranger to desert warfare, and made sure his soldiers were well-prepared before venturing out. But from the first the desert itself seemed to fight against them. A great sandstorm struck not long after their pursuit began, and the dunes were changed when at last it subsided. All trace of their quarry was lost, but they would not retreat. Onward they pressed, carefully rationing their supplies, planning to refresh their water at an oasis along the way, though their spellcasters were prepared to summon water if there were need.

Then the bandits struck. From nowhere they were upon them, and they attacked none but those very spellcasters. When the battle was over--all too soon--none were left in the unit to summon water. And when the oasis proved to have dried up, they had no recourse but to retreat.

Even in this the desert seemed determined to slay them, and by the time the bandits struck again, none in Rahadur's unit had the strength left to fight well. Few of his companions survived, left to die in the merciless sands. One by one they dropped, wandering in the desert, until Rahadur was alone.

His strength, too, failed, and he lay on the sand, gazing up at the sky, wondering when death would take him, his only company the winds. In his dying delirium, he thought he could almost hear words on the wind... they seemed almost to be calling his name. Then a strong wind blew from the north, bringing with it blessed rain. Water on his scales revived Rahadur enough to slurp greedily from a swiftly-filling pool by where he lay.

Still the wind seemed to whisper in his ears, telling him of half-heard secrets... then a great clap of thunder assaulted his ears. Startled, he looked heavenward, and thought he saw the clouds in the shape of a great dragon, spreading its wings, looking pointedly at Rahadur, and then flying off into the distance.

But he still knew not where to go. Soon enough, however, the wind blew again, clearing the clouds from the skies, revealing the stars, and Rahadur found he knew where he was. Somehow he managed to stumble back out of the desert to report his unit's destruction. His news was hardly met with jubilation, and it was only reluctantly that he was welcomed back.

Soon enough, it became clear that strange things happened around him. Weapons he set down never seemed to stay where they were supposed to. Strange winds blew as he switched weapons, making it difficult to do so quickly. When a spear he dropped almost impaled an officer after being caught by a sudden gust, he was thrown out of the Legions as a danger to his fellows. But he did not care, for he now felt he had a higher purpose. He saw in the signs he had witnessed a call from Azuran, telling him to go forth and travel, to wander wherever the winds blew.

And so he did. At length he reached the province of Marea, where he heard of the teachings of Yiraz Azah, preaching of peaceful expansion and the glory of Azuran. This resonated deeply with Rahadur, and so in time he turned his wandering feet beyond the Empire, to the lands of the Unscaled, to show them the greatness of Azuran and of dragonkind.

How many years he has wandered, how many paths he has taken, Rahadur can no longer say. His hands have long forgotten the feel of a good blade, having to content themselves instead with whatever crude weapons he can lay hands on, but his body still remembers the weight of Edjet armor. His scales bear the scars of rejection from the fearful among the Unscaled, but Rahadur remains. He wanders still, his words speaking of the glories of the dragons. Where he can, he lives by selling tales of distant places, told in a voice oddly captivating to the listeners. Where he cannot, he sells his spear and magic, that the Unscaled may see how the might of even a dragonkin can aid them against the darkness of the world.

Appearance
Rahadur is a blue-scaled dragonkin, about 6'5" tall, with a fairly short, thick tail. He's solidly built and fit. His equipment shows the wear of long journeys, and has clearly been repaired or partially replaced many times. He has patches of slightly lighter, smaller scales in many places, the scars of less-than-warm welcomes and of battles alike.