About Raeza Silverguard
Raeza Silverguard
Female dwarf unchained barbarian 1/fighter 1/ranger (divine tracker) 5
CG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework)
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Defense
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AC 23, touch 12, flat-footed 21 (+10 armor, +2 Dex, +1 natural)
hp 82 (7 HD; 6d10+1d12+26)
Fort +11, Ref +6, Will +3; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee +1 giants-bane dwarven longaxe +13/+8 (1d12+7/×3 plus 2d6 vs. Giants) or
dwarven boulder helmet +11/+6 (1d4+4)
Ranged mwk composite longbow +10/+5 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 giants-bane dwarven longaxe)
Special Attacks rage (7 rounds/day), combat style (Gorum), favored enemies (elves +2, giants +4)
Ranger (Divine Tracker) Spells Prepared (CL 2nd; concentration +4)
1st—lead blades, longstrider
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Statistics
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Str 18, Dex 14, Con 16, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +11 (+15 overrun); CMD 23 (27 vs. bull rush, 25 vs. overrun, 27 vs. trip)
Feats Endurance, Greater Overrun, Improved Initiative, Improved Overrun, Power Attack, Steel Soul, Weapon Focus (dwarven longaxe)
Traits friend in every town, glory of old
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +10, Diplomacy +0, Heal +6, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (local) +10, Linguistics +1, Lore (Dwarven) +10, Perception +11 (+13 to notice unusual stonework), Stealth +7, Survival +11 (+13 to track vs. humanoids of the Giant subtype); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ blessings, blessings (Destruction: Destructive Attacks, Strength: Strength Surge), fast movement, favored terrain (underground +2), giant hunter[ARG], track +2
Combat Gear potion of lesser restoration (2); Other Gear +1 mithral full plate, +1 giants-bane dwarven longaxe, dwarven boulder helmet, mwk composite longbow (+4 Str), amulet of natural armor +1, bedroll, belt pouch, block and tackle, climber's kit, crowbar, flint and steel, hemp rope (50 ft.), masterwork backpack, mess kit, pole, pot, torch (10), trail rations (5), waterskin, 85 gp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Elves +2) (Ex) +2 to rolls vs. elves foes.
Favored Enemy (Giants +4) (Ex) +4 to rolls vs. giants foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in underground terrain.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greater Overrun Foes you overrun provoke AoO if they are knocked prone.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 7 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +2 Add the listed bonus to Survival checks made to track.