Shoanti

Raeb Lerrah's page

1 post. Alias of trux.


Full Name

Raeb Lerrah

Race

Human

Classes/Levels

Cavalier(Scales) HP 13| AC 18| T:11 /FF:17 | F+5;R+1;W+2| CMD 16| Ini+1; PerC+5

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Abadar

Location

Sandpoint

Languages

Varisian, Common

Occupation

Apprentice Barrister

Strength 18
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

About Raeb Lerrah

Notes:
*I will probably change the tactician feat based on what our party composition turns out to be.
*This character will probably take Profession(Barrister) at some point in the near future. Possibly only one rank.
*Will I need to purchase a saddle for my mount using starting gold?

Character Objective:
"Apprentice Hanging Judge"
Hanging judge returns to Sandpoint for the festival. His home and family await. His father, the ex-adventurer is puzzled by his son's life.

Male Human (Varisian) Cavalier 1
LG Medium humanoid (human)
Init +1; Perception +5,
Languages Common, Varisian

DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, )
hp 13 (1d10)+3
Fort +5, Ref +1, Will +2
OFFENSE
Speed 20 ft. (30ft unarmored) BAB+1; CMB +5; CMD 16
Melee
*longsword +5 (1d8+4/19-20)
*shield, heavy steel +1 (1d4+2)
*lance +5 (1d8+4/x3)
*throwing axe +5 (1d6+4)
Ranged
*shortbow +2 (1d6/x3) (20 arrows)
*throwing axe (thrown) +2 (1d6+4)
Special Attacks Challenge

Feats:
Armor Proficiency(Heavy, Medium, Light), Lone Wolf, Lookout, Martial Weapon Proficiency, Iron Will, Shield Proficiency, Simple Weapon Proficiency

Order of the Scales (Ex):
Members of this cavalier order serve the cause of legal integrity. Many order of the scales cavaliers track down and apprehend fleeing lawbreakers so that these vagrants may answer for their crimes and make good on their debts. They often serve as judges or stakeholders, and work to ensure that wherever a bargain is made—whether it is monetary, a life debt, or an oath to be upheld—both ends make good on their promises.

Edicts: The cavalier must fulfill all binding agreements he makes with others. If a bargain becomes impossible to fulfill, he must satisfactorily compensate all aggrieved or adversely affected parties involved in the bargain. When serving as a judge or arbiter, the cavalier must make fair, impartial judgments, and if unable to do so, must recuse himself at the earliest possibility. If authorized to enforce an agreement, the cavalier must wholeheartedly strive to accomplish this, remaining unswayed by threats, bribery, and other deterrents.

Challenge: Whenever an order of the scales cavalier issues a challenge, he receives a +1 morale bonus on combat maneuvers and attacks of opportunity made against the target of his challenge. This bonus increases by 1 for every 4 levels the cavalier possesses.

Skills: An order of the scales cavalier adds Knowledge (local) (Int) and Linguistics (Int) to his list of class skills.

He gains a bonus equal to half his level (minimum +1) on Sense Motive checks to determine whether someone is bluffing and to determine whether a creature's behavior is being influenced by an enchantment.


Skills:
Acrobatics -5, Acrobatics (Jump) -9, Appraise +1, Bluff +2, Climb +2, Craft (Untrained) +1, Diplomacy +6, Disguise +2, Escape Artist -5, Fly -5, Intimidate +2, Knowledge (Local) +5, Perception +5, Perform (Untrained) +2, Ride -1, Sense Motive +2, Stealth -5, Swim +2,
Penalties: Armor -4 & Shield-2

Possessions:
longsword; outfit (traveler's); scale mail; arrows (20); bedroll; candle; holy symbol (wooden); holy text (cheap); rations (trail/per day) (x10); torch (x10); waterskin (filled) (x2); lance; throwing axe (x2); Shortbow; Shield (heavy steel)

SPECIAL ABILITIES (traits, race, class):

Suspicious You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Eyes and Ears of the City (Abadar) Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Race:Bonus Feat, Skilled

Challenge (Ex) 1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal +1 extra damage whenever the attacks are made against the target of he challenge. The cavalier can use this ability once per day at 1st level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge.
Mount (Ex) A cavalier gains the service of a loyal and trusty steed to carry him into battle.
Order, as above
Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level.

Ghorrah the Horse: Female Companion Horse:

HD (2d8)+4; hp 17; Init +1; Spd Walk 50 ft.; AC 14, touch 10, flat-footed 13, Base Atk +1; CMB +5; CMD +16;
[Melee]Atk: +3 (1d4+3/20/x2, *Bite ) or -2 (1d6+1/20/x2, *Hooves ) or ; Full Atk: +3 Melee (1d4+3/20/x2, *Bite ) or -2/-2 Melee (1d6+1/20/x2, *Hooves )
SA: Combat Training, Attack, Bonus Tricks, Come, Defend, Down, Guard, Heel, Link (Ex), Low-Light Vision (Ex), Scent (Ex), Track, ;
SQ: Low-Light Vision;
SV Fort +5, Ref +4, Will +1;
STATSSTR 16, DEX 13, CON 15, INT 2, WIS 12, CHA 6 .
From Absalom. Animal2 Large Animal

Background:
Raeb could have been a paladin one day, but he chose a different life. He's from, Sandpoint, of Varisian stock. While his father was a wild adventurer, Raeb chose to spend the last two years traveling with a Hanging Judge. Dad is still proud of him, but wonders if Raeb made the right decision.

Personality:

Motivation: