Off turn actions:
Quinn heals Radillo for 2 cards: Toff Ornelos and Create Mindscape (Thanks, Quinn!).
Start of turn: The hour of Asmodeus's Tyranny When this is the hour: When you fail a check, you may bury your hand and discards to reroll.
Remain at Blood Pool
Explore:
Hippogriff Rider:
Monster 4
Traits
Trigger
Human
Ranger
And
Animal
Check
Combat
18
THEN
Combat
17
OR
Survival
11
Powers
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.
Recharge Sand Elemental to ignore BA power.
Display Chain Lightning and draw Sand Elemental from bottom of deck. Steal Soul adds 1d4.
Combat 18:1d10 + 7 + 3d6 + 1d4 ⇒ (3) + 7 + (2, 3, 1) + (1) = 17 That's not a good start. Hero Point re-roll the mess. Combat 18:1d10 + 7 + 3d6 + 1d4 ⇒ (8) + 7 + (3, 1, 1) + (4) = 24 success
Second combat check, use Chain Lightning and examine bottom card of deck: Create Mindscape - draw to hand.
Combat 17:1d10 + 7 + 3d6 + 1d4 ⇒ (9) + 7 + (6, 4, 3) + (1) = 30 defeated & recharged into location
Both checks exceeded by 5 so no Harrow of Hammers damage.
Radillo suddenly finds herself a the Blood Pool under siege by a hippogriff rider. Her sand elemental absorbs the archer's bolt and she brings the two out of the sky with a violent crack of lightning.
Display Create Mindscape at Blood Pool
Discard Autumn Witch to explore. Recharge Acadamae Scholar.
Brain Mold:
Barrier 4
Traits
Obstacle
Plant
Check
Intelligence
Knowledge
10
OR
Wisdom
Survival
7
Powers
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
• At the start of your turn, you may encounter this barrier.
• When this location is closed, banish this barrier.
Location marked with Drained & Poisoned. Steal Soul and Spellbook add d4s.
Intelligence 10:1d10 + 4 + 2d4 ⇒ (6) + 4 + (1, 3) = 14 defeated
Barrier recharged into location and scourges removed.
Radillo recognizes a particularly aggressive type of mold on top of a pool and plugs her ears.
Discard Blessing of the All-Seeing Eye to examine top 2 cards and put them in any order on the top or bottom of the location, then explore. Top cards: Warsworn (Monster 6) & Planar Rift (Story Bane Barrier 1). Put Planar Rift on top of Warsworn on top of the location. Explore:
Planar Rift:
Story Bane Barrier 1
Traits
Obstacle
Magic
Veteran
Check
Combat
11+##
OR
Arcane
Divine
6+#
Powers
Cannot be evaded.
Before acting, a local character summons and encounters the danger.
The difficulty to defeat is increased by the number of locations.
A local character must summon and encounter the danger. Pausing to discuss on Hangouts.
Off turn actions:
Create Mindscape was out there somewhere. I should try to recharge it.
Arcane 11:1d10 + 7 + 1d4 ⇒ (1) + 7 + (1) = 9 discarded
The hour of Abadar's Law When this is the hour: On your check to close or to guard, add 1d4.
Remain at Campsite
Bound Imp to recovery to draw 2 cards: Autumn Witch & Steal Soul.
Channel the Gift to recovery to draw Embiggen. Shuffle deck.
Explore:
Friendly Game Of Sredna:
Barrier 4
Traits
Task
Respect
Check
Strength
7
OR
Constitution
Fortitude
12
Powers
If defeated, you may remove this barrier from the game and gain 1 respect point.
If defeated by more than 6, you may remove this barrier from the game and gain 2 respect points.
Display Embiggen. Examine bottom card of deck: Ring of Protection - it stays there.
Discard Pharasma's Knowing to bless.
Strength 7:2d10 ⇒ (6, 4) = 10 defeated & recharged into location
Reveal BotQi Zhong to heal a card (Chain Lightning - deck shuffled) then explore:
Troll:
Monster 2
Traits
Troll
Veteran
Check
Combat
8+##
THEN
Combat
10+##
Powers
Vulnerable to Fire.
Before acting, each local character suffers 1 Combat damage.
If neither check to defeat has either the Acid or Fire trait, this monster is undefeated; you may reload it into its location.
Rad, Flenta and Val all suffer 1 Combat damage.
Discard Toff Ornelos for Combat damage.
BOTTING Flenta's Combat check vs the Troll: Reveal Defiant Nodachi, Rad recharges Autumn Witch to add 1+#.
Combat 8+##=20:1d10 + 6 + 1d10 + 3 + 7 ⇒ (10) + 6 + (2) + 3 + 7 = 28
Meteor Swarm to recovery (Fire trait added) and examine bottom card of deck: Chain Lightning - draw to hand.Vulnerable to Fire.
Combat 10+##-4=18:1d12 + 7 + 2d10 + 2d12 ⇒ (10) + 7 + (5, 4) + (6, 11) = 43 defeated & recharged into the location
Display Steal Soul.
Displayed:Steal Soul (Loot),
Deck: 5 Discard: 8 Buried: 1
Current Location: Campsite
Hero Points: 5
NOTES: Available Support: Blessings available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6E?: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection
Recharged: Bound Imp, Channel the Gift, Meteor Swarm, Embiggen,
Discard Pile: Wand of Enervation, Acadamae Scholar, Toff Ornelos, Magical Mansion, Arcane Cannonade, Create Mindscape, Pharasma's Knowing (Loot), Blessing of the Qi Zhong, Buried Pile: Blessing of the Master of Masters,
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of The Wanderer When this is the hour: When a local character fails to acquire a boon, you may bury a card to encounter it.
Move to Campsite New location (ignoring 2 & 4):1d8 ⇒ 7Shop
Explore:
Planar Rift:
Story Bane Barrier 1
Traits
Obstacle
Magic
Veteran
Check
Combat
11+##
OR
Arcane
Divine
6+#
Powers
Cannot be evaded.
Before acting, a local character summons and encounters the danger.
The difficulty to defeat is increased by the number of locations.
Radillo will encounter the danger.
High Level Story Bane Roster roll:2d6 ⇒ (3, 1) = 4
Encounter:
Inferno:
Story Bane Barrier 3
Traits:
Obstacle
Fire
Veteran
Check to Defeat:
Dexterity
Constitution
Acrobatics
Fortitude 5+#
Powers:
Before acting, each local character suffers 1 Fire damage.
If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.
Val and Rad both take 1 Fire damage.
Discard Magical Mansion for Fire damage.
Auto-fail check to defeat Inferno.
Fire damage:1d4 ⇒ 4 Recharge Sand Elemental to reduce to 0.
New location (ignoring 2 & 7):1d8 ⇒ 7 New location (ignoring 2 & 7):1d8 ⇒ 8Stable
Encounter Planar Rift. Reveal Spellbook for 1d4, discard bury Blessing of the Master of Masters to double bless.
Arcane 6+#=12:3d10 + 7 + 1d4 ⇒ (8, 10, 2) + 7 + (1) = 28 defeated
Attempt location close for Stable: Charisma, Diplomacy, or Survival 5+#. Val discards buries BoAbadar to bless. Diplomacy 5+#=11:2d10 + 5 ⇒ (2, 3) + 5 = 10 Paizo re-roll the first d10 Diplomacy 5+#=11:1d10 + 3 + 5 ⇒ (5) + 3 + 5 = 13 success Stable closed. New location (ignoring 2 & 8):1d8 ⇒ 6Build River Wildcard removed (1-H, 2-U):1d2 ⇒ 2Remove Unhallowed (from The Perils) Wildcard added from The Harrows (in order listed in update):1d6 ⇒ 2 Add Wildcard Harrow of Crowns
Displayed:Arcane Cannonade, Create Mindscape,
Deck: 7 Discard: 5 Buried: 1
Current Location: River
Hero Points: 5
NOTES: Available Support: Blessings available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6E?: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Autumn Witch, Steal Soul (Loot), Disintegrate, Embiggen
Recharged: Ring of Protection, Fire Snake, Sand Elemental,
Discard Pile: Blessing of the All-Seeing Eye, Wand of Enervation, Acadamae Scholar, Chain Lightning, Magical Mansion, Buried Pile: Blessing of the Master of Masters,
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Off turn actions:
During Flenta's turn, recharge Sand Elemental to ignore BA power.
Display Create Mindscape during Al's encounter and draw Sand Elemental from bottom of deck.
Displayed:Arcane Cannonade, Create Mindscape,
Deck: 11 Discard: 4 Buried: 0
Current Location: Arsenal
Hero Points: 5
NOTES: Available Support: Blessing and Create Mindscape available. ARCANE CANNONADE will be displayed at earliest possible moment. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6E?: N
Off turn actions:
Discard Bot All-Seeing Eye for Val's check (happy to help!).
Move to Campsite when Manor closes.
The hour of Irori's Mastery When this is the hour: On your blessed check, you may reroll any dice showing 1.
Move to Blood Pool to avoid damage from Harrow of Keys wildcard.
Random demiplane location (ignoring 3 & 5):1d10 ⇒ 3 Random demiplane location (ignoring 3 & 5):1d10 ⇒ 2Arsenal
The phase-shifting between familiar locations sends Radillo's head spinning. This mindscape is masterful and she can't help but be in awe of the lich's power.
Explore:
Orc Rager:
Monster 2
Traits
Orc
Barbarian
Veteran
Check
Combat
10+##
Powers
Before acting, suffer 1d4 Combat damage.
BA Combat damage:1d4 ⇒ 4 Recharge Ring of Protection to reduce by 3, discard Wand of Enervation for last point of damage.
Display Chain Lightning & examine bottom of deck: Ring of Protection - stays there. Acadamae Scholar adds 1.
Combat 10+##=22:1d10 + 7 + 3d6 + 1 ⇒ (8) + 7 + (2, 4, 5) + 1 = 27 defeated & recharged into location
Discard Acadamae Scholar to explore:
Warlord Devil:
Monster 6
Traits
Outsider
Devil
Check
Combat
26
Powers
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Constitution or Fortitude 11 check or suffer Force damage equal to the number of blessings in your deck list.
If undefeated, suffer the scourge Wounded.
Place Fire Snake in recovery for BA Con/Fort check. Acadamae Scholar adds 1d4.
Constitution (Arcane) 11:1d10 + 7 + 1d4 ⇒ (8) + 7 + (3) = 18 success!
Use displayed Chain Lightning. AS adds 1d4.
Combat 26:1d10 + 7 + 3d6 + 1d4 ⇒ (4) + 7 + (6, 6, 5) + (4) = 32 defeated & reloaded into location
Radillo's lightning finds its targets and she drops a devil and an enraged orc. She claps her hands together in a self-congratulatory fashion only to realize that the recently deceased monsters are slowly rising and dusting themselves off. We have to get out of here... and fast!
End turn. One card left in hand so avoid Harrow of Keys wildcard damage.
Attempt recovery:
Fire Snake - Arcane 8:1d10 + 7 ⇒ (10) + 7 = 17 recharged Chain Lightning - Arcane 13:1d10 + 7 ⇒ (4) + 7 = 11 discarded
Reset hand.
Displayed: Deck: 11 Discard: 4 Buried: 0
Current Location: Arsenal
Hero Points: 5
NOTES: Available Support: Blessing and Create Mindscape available. ARCANE CANNONADE will be displayed at earliest possible moment. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6E?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Bound Imp, Embiggen, Autumn Witch, Steal Soul (Loot), Pharasma's Knowing (Loot), Blessing of the Qi Zhong, Toff Ornelos, Disintegrate
Recharged: Ring of Protection, Fire Snake,
Discard Pile: Blessing of the All-Seeing Eye, Wand of Enervation, Acadamae Scholar, Chain Lightning, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Arcane Cannonade will be displayed at the start of Alahazra's turn.
Swap in Toff Ornelos and Autumn Witch for Salvator Scream and Cleric of Nethys.
Ring of Protection will be added to deck in place of banished Binder's Tome.
Radillo will start at Manor.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Manor
Hero Points: 5
NOTES: Available Support: Wand of Enervation and Blessing available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6E?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bound Imp, Blessing of the Master of Masters, Toff Ornelos, Blessing of the Qi Zhong, Channel the Gift, Embiggen, Steal Soul (Loot), Spellbook, Arcane Cannonade, Pharasma's Knowing (Loot), Autumn Witch, Sand Elemental, Create Mindscape, Disintegrate, Meteor Swarm
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Scenario 6D Rewards:
Save Hero Point. (5 total remaining)
Rad is interested in the Loot ring but only if no one else takes it.
Grab an Ally 6 from the vault and add it to the upgrade pile.
Adventure 6 Reward:
Each player chooses one of their PACS characters. That character may treat the following cards as 1 level lower: spells Deathgrip, Divine Blaze, Holy Javelin, Holy Light, Vampiric Touch; items Ambrosia, White War Paint; weapons Mace of Smiting, all weapons whose name includes "Deathbane."
Adventure Path Reward
Each player chooses one of their PACS characters. That character may add the item Soul Shard to their Class Deck box.
Powers
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6.
If the scenario includes the location Base, on a local Diplomacy check, reload to add 1d4.
Display Embiggen & draw Embiggen from bottom of deck. Fire Snake to recovery and draw Magical Mansion from bottom of deck. Spellbook & Steal Soul add d8s.
Strength (Arcane) 13:1d12 + 7 + 2d8 ⇒ (9) + 7 + (2, 1) = 19 acquired
Discard Cleric of Nethys (recharge 1-SQT, 2-SE, 3-SS, 4-W:1d4 ⇒ 1 Sklar-Quah Thundercaller) to examine top 2 and encounter 1: Animated Object & Kazavon's Iron Golem. Encounter:
Animated Object:
Story Bane Monster 1
Traits
Construct
Veteran
Check
Combat
12+##
OR
Arcane
7+#
Powers
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon 3. Armor 2. Spell 4. Item
Powers
At the start of your turn, choose 1. Until the start of the next turn:
˚ Your Strength, Dexterity, and Constitution skills are 1d12+2.
˚ Your hand size is 3.
˚ Your hand size is 7.
˚ Your hand size is 10.
• At the end of the scenario, banish; if proficient, discard instead.
Spellbook & Steal Soul add d8s.
Arcane 13:1d12 + 7 + 2d8 ⇒ (10) + 7 + (3, 1) = 21 acquired
Bury Fuse Grenade and Blackjack's Rapier to close.
Blood Pool closed. Discards are way more than 7.
Move to Base. Draw Aviva Rocovick and display. Recharge Meteor Swarm to move to Crypt per 4A reward.
Bury Aviva Rocovick to examine the top 3 cards: Instrument of Agony, Repulsion & Ghast (Monster 3) Choose to shuffle location.
Display Magical Mansion at Crypt. Display Shapechange.
Displayed:Create Mindscape, Steal Soul (Loot), Shapechange (acquired), Magical Mansion,
Deck: 4 Discard: 14 Buried: 2
Current Location: Crypt
Hero Points: 4
NOTES: Available Support: Wand of Enervation and Blessing available (Radillo has armor). Embiggen available locally. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Meteor Swarm, Bound Imp, Fire Snake, Embiggen (acquired),
Discard Pile: Spellbook, Arcane Cannonade, Sand Elemental, The Lost Harrows (acquired), Blessing of the Master of Masters, Blessing of the All-Seeing Eye, Blessing of the Qi Zhong, The Big Sky (acquired), Salvator Scream, The Real Rabbit Prince (acquired), Wolverine (acquired), Channel the Gift, Disintegrate, Cleric of Nethys, Buried Pile: Blackjack's Rapier (acquired), Fuse Grenade (acquired),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of The Real Rabbit Prince When this is the hour: At the start of your turn, draw this card. Nice!
Top card of hourglass discards is Gozreh's Growth
Magical Mansion sent to recovery.
Move to Blood Pool
Explore top card:1d10 ⇒ 6:
The Bear:
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran
Check
Strength
Acrobatics
4+#
Powers
WHEN THIS IS THE HOUR
On your Strength check, add 2.
On your check, freely discard to use your Strength die instead of the normal die.
Discard to explore.
Display Embiggen and draw Embiggen from bottom of deck.
Strength 4+#=10:1d10 ⇒ 1 failed & banished
Discard Bury The Real Rabbit Prince into 1-Al, 2-Fl, 3-Qu, 4-Val. 5-Rad:1d5 ⇒ 1 Alahazra's discards bury pile to explore top card (ignoring 6):1d10 ⇒ 1:
Wolverine:
Ally 3
Traits
Animal
Veteran
Check
Wisdom
Survival
9
Powers
On your combat check, if you would fail by 1+# or less, bury to reroll.
Discard to explore. This exploration, on your Stealth checks, add 1d6.
Use Arcane in place of listed skill. Spellbook adds 1d8.
Wisdom (Arcane) 9:1d12 + 7 + 1d8 ⇒ (4) + 7 + (5) = 16 acquired
Powers
For your combat check, banish to use Arcane + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 17 check to recharge it instead.
Spellbook adds 1d8.
Arcane 15:1d12 + 7 + 1d8 ⇒ (1) + 7 + (4) = 12 Paizo re-roll the d12.
Arcane 15:1d12 + 7 + 4 ⇒ (3) + 7 + 4 = 14 The dice bot reminding Rad that she's not so rad
Send Channel the Gift to recovery to draw Fire Snake.
Reveal Blessing of the Qi Zhong to heal a random discard: Fuse Grenade (meh)
Then recharge discard (hour lists Wisdom) to explore top card (ignoring 1, 6 & 9):1d9 + 1 ⇒ (9) + 1 = 10
Immortal Ichor:
Monster 6
Traits
Ooze
Check
Combat
23
Powers
Immune to Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison. Resistant to Cold.
Before acting, each local character suffers Combat damage equal to the number of allies in their hand.
If undefeated, banish a random ally from your discards, then a random local character summons and encounters the story bane Zombie Minions.
No allies in hand. Send Disintegrate to recovery & examine bottom card of deck: Steal Soul - draw to hand.
Combat 23:1d12 + 7 + 4d10 ⇒ (4) + 7 + (5, 8, 1, 9) = 34 defeated
Display Steal Soul.
Displayed:Create Mindscape, Steal Soul (Loot),
Deck: 7 Discard: 13 Buried: 0
Current Location: Pits
Hero Points: 4
NOTES: Available Support: Wand of Enervation available (Radillo has armor). Embiggen available locally. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Pharasma's Knowing (Loot), Fuse Grenade (acquired), Acadamae Scholar, Chain Lightning
Recharged: Magical Mansion, Embiggen,
Discard Pile: Sklar-Quah Thundercaller (acquired), Arcane Cannonade, Sand Elemental, The Lost Harrows (acquired), Blessing of the Master of Masters, Blessing of the All-Seeing Eye, Blessing of the Qi Zhong, The Big Sky (acquired), Salvator Scream, The Real Rabbit Prince (acquired), Wolverine (acquired), Channel the Gift, Disintegrate, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Cards 2-5, 7 & 8 remain at Blood Pool in random order.
Off turn actions:
Play Embiggen on Quinn and draw Embiggen from bottom of deck.
Move to Pits when Repository closes.
Attempt Embiggen recharge:
Arcane 10:1d12 + 7 ⇒ (11) + 7 = 18 recharged
Sands of the Hour When this is the hour: No effect.
Remain at Pits
With two massive giants stomping around in the repository, the floor caves in and Radillo crashes down into the pits.
Explore:
Warsworn:
Monster 6
Traits
Undead
Check
Combat
26
Powers
Immune to Mental and Poison.
Before acting, each local character suffers Combat damage equal to the number of weapons and armors in their hand and displayed cards.
If undefeated, suffer the scourge Drained.
No weapons or armor in hand/displayed.
Display Embiggen. Draw Embiggen from bottom of deck. Display Chain Lightning and draw Bound Imp from bottom of deck. Acadamae Scholar adds 1. Place Wand of Enervation in recovery to reduce combat check by:2d4 ⇒ (4, 2) = 6 Combat 26-6=20:1d12 + 7 + 3d10 + 1 ⇒ (3) + 7 + (9, 4, 6) + 1 = 30 defeated
An undead combatant is waiting for her. With her massive size and some extra arcane lighting, Radillo puts the Warsworn down.
Bound Imp to recovery to draw 2 cards: Magical Mansion and Create Mindscape. Display Create Mindscape at Pits.
Discard Acadamae Scholar to explore. Recharge 1-SQT, 2-SE, 3-SS:1d3 ⇒ 3. Encounter:
Dread Helm:
Armor 5
Traits
Heavy Armor
Helm
Magic
Check
Constitution
Divine
Fortitude
12
Powers
When you suffer Combat damage, freely reveal to reduce it by 3.
If proficient, when you suffer any damage, freely reveal to reduce it by 2.
Recharge to avenge; this encounter, your checks to defeat may be freely blessed.
After playing this armor, you may not play a Helm boon this encounter.
Fire Snake to recovery. Draw Salvator Scream from bottom of deck. Create Mindscape and Spellbook adds d4s (d8s)
Constitution (Arcane) 12:1d12 + 7 + 2d8 ⇒ (10) + 7 + (7, 5) = 29 acquired
The Warsworn has a shiny helm perched on its head. Rad summons a fire snake to burn away any leftover undead bits and purify her new shiny hat.
Discard Salvator Scream to draw the top card of the hourglass: The Big Sky (Blessing 1)
Discard The Big Sky to explore:
Curse Of The Worm:
Barrier 5
Traits
Curse
Task
Undead
Check
Intelligence
Knowledge
14
OR
Wisdom
Divine
12
Powers
If undefeated, display this barrier.
While displayed:
• At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
• When a power would remove 1 of your scourges, you may instead banish this barrier.
Radillo takes one look inside the helm and gets flashes of worms crawling through her hair and in her ears. She shudders and decides it may be best to carry the helm instead of wearing it.
Displayed:Create Mindscape, Magical Mansion,
Deck: 8 Discard: 10 Buried: 0
Current Location: Pits
Hero Points: 4
NOTES: Available Support: Embiggen available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Steal Soul (Loot), Pharasma's Knowing (Loot)
Recharged: Cleric of Nethys, Fire Snake, Wand of Enervation, Bound Imp, Chain Lightning, Embiggen (acquired),
Discard Pile: Sklar-Quah Thundercaller (acquired), Arcane Cannonade, Sand Elemental, Acadamae Scholar, The Lost Harrows (acquired), Blessing of the Master of Masters, Blessing of the All-Seeing Eye, Fuse Grenade (acquired), The Big Sky (acquired), Salvator Scream, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Off turn actions:
Receive Embiggen from Quinn (Thanks!)
Druing Val's turn, banish Binder's Tome to add The Lost Harrows (Item 6) to Rad's discard pile.
Start of turn:
The hour of Orison When this is the hour: No effect.
Remain at Repository
With some encouragement from Quinn, Radillo decides to live life big from now on. She makes it known to the party that life is better when you're bigger and anyone who is willing can join her.
Explore:
Fuse Grenade:
Item 6
Traits
Liquid
Alchemical
Attack
Bludgeoning
Fire
Ranged
Check
Intelligence
Craft
14
Powers
For your combat check, banish to use Craft, Dexterity, or Ranged + 4d8.
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d8 and the Bludgeoning and Fire traits.
DURING RECOVERY
If proficient, you may succeed at a Craft 16 check to recharge this card.
Display Embiggen. Examine and draw Embiggen from bottom of deck.
Intelligence 14:1d12 + 7 ⇒ (7) + 7 = 14 acquired
The stash of spells was worthless but Radillo finds a fuse grenade that seems to be in working order. It feels so tiny in her hand.
Discard Blessing of the Master of Masters to explore:
Haunt:
Barrier 2
Traits
Task
Undead
Veteran
Trigger
Check
Charisma
Diplomacy
8+#
OR
Divine
6+#
Powers
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.
Fire Snake to recovery to use Arcane. Examine and draw Bound Imp from bottom of deck. Blessing of the Master of Masters adds 1 die to Int checks.
Diplomacy (Arcane) 8+#=14:2d12 + 7 ⇒ (5, 11) + 7 = 23 defeated
A long-lost spirit attempts to perturb the two as they search through documents. Radillo flicks some fire in its direction and it dissipates.
Bound Imp to recovery to draw 2 cards: Wand of Enervation and Sand Elemental.
Discard Blessing of the All-Seeing Eye to examine top two, reorder, put them on top or bottom, then explore: Totem Klar (Armor 4) & Keen Spiked Chain (Weapon 5). Put both on bottom of deck (Weapon on top of Armor), then explore:
Dispelling Mist:
Barrier 4
Traits
Trap
Magic
Check
Dexterity
Disable
12
OR
Arcane
Divine
15
Powers
If undefeated, each local character recharges 1d4 random Magic boons, then display this barrier at your location. While displayed, at this location:
• At the start and end of your turn, recharge a random Magic boon.
• When this location is closed, banish this barrier.
Arcane 15:1d12 + 7 ⇒ (11) + 7 = 18 defeated
The resultant mist of the dissipated haunt is a little overwhelming. Radillo quickly recognizes the silencing properties of the mist and clears it out with an arcane wind.
Discard Sand Elemental to explore. Recharge 1-SQT, 2-CoN, 3-SS:1d3 ⇒ 2 Cleric of Nethys from discards.
Powers
For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4+2.
On a local combat check, freely recharge to add 1d4+1. You may use this power even if you have previously revealed this card on this check.
After playing this weapon on a check, powers that reroll dice may be ignored.
Radillo inspects a glistening starknife and, as she does, the fuse grenade leaks a poisonous liquid onto her. She wipes away the poison before it can do any damage and throws the grenade away.
Displayed: Deck: 10 Discard: 8 Buried: 0
Current Location: Repository
Hero Points: 4
NOTES: Available Support: Embiggen available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Qi Zhong, Magical Mansion, Steal Soul (Loot), Channel the Gift, Pharasma's Knowing (Loot), Create Mindscape
Recharged: Cleric of Nethys, Fire Snake, Bound Imp, Embiggen (acquired),
Discard Pile: Sklar-Quah Thundercaller (acquired), Arcane Cannonade, Sand Elemental, Salvator Scream, The Lost Harrows (acquired), Blessing of the Master of Masters, Blessing of the All-Seeing Eye, Fuse Grenade (acquired), Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Four cards remain at repository in this order:
Cards 8, 9, 5 (Keen Spiked Chain), & 4 (Totem Klar)
Displayed: Deck: 13 Discard: 4 Buried: 0
Current Location: Repository
Hero Points: 4
NOTES: Available Support: Binder's Tome & Blessings available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Displayed: Deck: 14 Discard: 2 Buried: 0
Current Location: Repository
Hero Points: 4
NOTES: Available Support: Binder's Tome & Blessings available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Pharasma's Knowing (Loot), Salvator Scream, Magical Mansion, Steal Soul (Loot), Spellbook, Sand Elemental, Disintegrate, Blessing of the Qi Zhong, Wand of Enervation, Acadamae Scholar, Create Mindscape
Recharged: Bound Imp, Embiggen,
Discard Pile: Sklar-Quah Thundercaller (acquired), Arcane Cannonade, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Off turn actions: Quinn removes Plagued & Wounded from Radillo (Thanks, Quinn!)
The hour of The Joke When this is the hour: On your check against a barrier, you may recharge a card to add your Intelligence die.
Remain at Laboratory
With her eyesight impaired, Radillo hears Quinn shout something about cover. She follows his advice and finds Sklar-quah Thundercaller taking cover in the same spot. She reaches out with her arcane power to mentally massage the Shoanti skald.
Send Bound Imp to recovery to draw 2 cards: Blessing of the Master of Masters and Meteor Swarm.
Explore:
Sklar-quah Thundercaller:
Ally 4
Traits
Human
Skald
Respect
Check
Charisma
Diplomacy
11
OR
Summon And Defeat A Barrier
0
Powers
Display. While displayed:
• On all Strength and Acrobatics checks, add 1d6.
• At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Strength and Acrobatics checks, add 3.
Display Embiggen. Examine Cleric of Nethys on bottom of deck and draw to hand. Use Arcane in place of listed skill.
Diplomacy (Arcane) 11:1d12 + 7 ⇒ (12) + 7 = 19 acquired
Discard Sklar-Quah to examine then optionally explore:
Animated Object:
Story Bane Monster 1
Traits
Construct
Veteran
Check
Combat
12+##
OR
Arcane
7+#
Powers
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon 3. Armor 2. Spell 4. Item
Quinn encounters the Story Bane.
As Skar-Quah charges toward the demilich, Radillo notices an animated object flying directly toward Quinn and shouts a last-second warning.
Pausing turn for Quinn's Story Bane encounter. Radillo has two blessings (BoMaster of Masters and All-Seeing Eye) available if needed.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Laboratory
Hero Points: 4 // Radillo has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Embiggen, Binder's Tome & Blessing available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish a card to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Salvator Scream, Magical Mansion, Steal Soul (Loot), Meteor Swarm, Acadamae Scholar, Sand Elemental, Channel the Gift, Blessing of the Master of Masters, Create Mindscape, Spellbook, Pharasma's Knowing (Loot), Blessing of the Qi Zhong, Cleric of Nethys, Wand of Enervation, Disintegrate
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Display Arcane Cannonade as soon as possible in the first turn.
The hour of The Winged Serpent When this is the hour: Your Ranged check is blessed.
Shapechange: Strength, Dexterity & Constitution are 1d12+2
Move to Ruin
Discard Salvator Scream to draw top card of hourglass: Lamashtu's Madness (Blessing 2)
Explore:
Ulitha:
Story Bane Monster 6
Traits
Undead
Banshee
Incorporeal
Check
Combat
29
Powers
Immune to Mental and Poison.
Before acting, each character suffers the scourge Frightened.
If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, discard them from the top of your deck.
Frightened damage:1d4 - 1 ⇒ (4) - 1 = 3 Discard Create Mindscape, Cleric of Nethys & Acadamae Scholar.
All characters are Frightened per Ulitha's BA power.
Need guard checks from Flenta and Al. Wand of Enervation to recovery for Flenta's Danger encounter.
Villain combat prep:
Freely display Embiggen (reload Magical Mansion from bottom of deck).
Display Chain Lightning. Quinn displays Corrosive Storm to add 2d6 (2d10) and Acid. Discard Lamashtu's Madness to double bless. Arcane Cannonade - 1d10, Steal Soul - 1d8.
3d12+7+6d10+1d8 for a Combat 29
The hour of The Hidden Truth When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards. Nice!
Shapechange: Choose Strength, Dexterity and Constitution are 1d12+2
Remain at Ossuary
The piercing shriek of the banshee is more than Radillo's ears can withstand. She uses her newfound arcane knowledge to shapechange herself into something without ears.
Display Magical Mansion. In place of free explore, heal:1d4 + 1 ⇒ (4) + 1 = 5 Acadamae Scholar, The Foreign Trader, Wand of Enervation, Pharasma's Knowing, Chain Lightning.
Discard Salvator Scream to draw the top card of the hourglass: The Mute Hag
Discard Sand Elemental to explore:
Calistria’s Sting:
Blessing 1
Traits
Deity: Calistria
Divine
Veteran
Check
Charisma
Divine
4+#
Powers
WHEN THIS IS THE HOUR
You may avenge by discarding a card.
On any check, discard to bless.
To avenge, discard.
Discard to explore.
Much to her surprise, the first creature that came to her mind was an eight-tentacled octopus. She stretches out her long, powerful tentacles and revels in the squishy dexterity of such a nimble creature.
Discard Cleric of Nethys, recharge Sand Elemental, examine the top 2 cards of the location and encounter 1: Ancient Skeleton (Story Bane Monster 1), Verminbane Warhammer (Weapon 4) Heal for examining per hour power:1d4 - 1 ⇒ (2) - 1 = 1 Cleric of Nethys healed.
Verminbane Warhammer:
Weapon 4
Traits
Hammer
Melee
Bludgeoning
Magic
Check
Strength
Melee
14
Powers
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.
Noticing an approaching hoard of skeletons, Rad the Tentacled reaches out an appendage and wraps it around a sturdy looking warhammer.
Discard The Mute Hag to examine the top card of Ossuary (all top cards currently known), then explore:
Ancient Skeleton:
Story Bane Monster 1
Traits
Undead
Skeleton
Veteran
Check
Combat
11+##
Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.
Recharge Fire Snake for BA power. Send Meteor Swarm (Bludgeoning + Fire) to recovery, examine and draw Fire Snake from bottom of deck. SS adds 1d4, AC adds 1d6.
Combat 11+##-4=19:1d10 + 7 + 2d6 + 2d10 + 1d4 + 1d6 ⇒ (1) + 7 + (4, 1) + (2, 9) + (3) + (3) = 30 defeated
The Mute Hag is healed for Koriantu's power.
Attempt to close location by summoning and defeating an Ancient Skeleton.
Recharge Fire Snake for BA power. Reveal Verminbane Warhammer, SS adds 1d4, AC adds 1d6, discard Blessing of the Qi Zhong to add 1d4.
Combat 11+##-4=19:1d12 + 2 + 1d8 + 2 + 2d4 + 1d6 ⇒ (9) + 2 + (8) + 2 + (4, 3) + (1) = 29 defeated
Blessing of the Qi Zhong is healed for Koriantu's power.
Ossuary closed. Magical Mansion moved to recovery.
Move Kaytanya and Koriantu to Crypt unless the party has a better idea.
Move to Base
The first wave of skeletons are bludgeoned by Rad's heavenly barrage. A straggler then has his skull stoved in by the mace at the end of her tentacled arm. She could get used to this feeling of power! Now, to find some water...
Free explore of base: Draw & display Jayna Lemore. Recharge Verminbane Warhammer to move to Cave.
End turn. No cards in disard to bury for Withering.
Attempt recovery: Meteor Swarm: Arcane 17:1d10 + 7 + 1d4 ⇒ (2) + 7 + (1) = 10 -> Meteor Swarm discarded. Magical Mansion: Arcane 10:1d10 + 7 + 1d4 ⇒ (6) + 7 + (2) = 15 -> Magical Mansion recharged.
Check if Arcane Cannonade is still displayed:
Arcane 15:1d10 + 7 + 1d4 ⇒ (6) + 7 + (2) = 15 displayed
Displayed:Arcane Cannonade, Steal Soul (Loot), Shapechange (acquired), Jayna Lemore (Supporter),
Deck: 11 Discard: 3 Buried: 4
Current Location: Cave
Hero Points: 4
NOTES: Available Support: Embiggen, Wand of Enervation & Create Mindscape available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish Salvator Scream to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Binder's Tome, Sand Elemental, Disintegrate, Bound Imp, Pharasma's Knowing (Loot), Channel the Gift, The Foreign Trader, Blessing of the Master of Masters
Recharged: Fire Snake, Verminbane Warhammer (acquired), Magical Mansion,
Discard Pile: The Mute Hag (acquired), Blessing of the Qi Zhong, Meteor Swarm, Buried Pile: Benefaction (acquired), Achaekek's Claws (acquired), Keen Spiked Chain (acquired), Spellbook,
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Off turn actions: When Blood Pool closes, remove Frightened.
Discard from deck:1d4 ⇒ 1 Wand of Enervation.
Create Mindscape recover - Arcane 11:1d10 + 7 ⇒ (4) + 7 = 11 recharged
Assume Kayltanya and Koriantu both move to Dungeons.
Per Hangouts discussion, move to Dungeons with group.
Start of turn:The hour of Urgathoa's Gluttony When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Remain at Dungeons
Bound Imp to recovery to draw 2 cards: Arcane Cannonade and Acadamae Scholar.
Display Arcane Cannonade.
Explore:
Benefaction:
Blessing 0
Traits
Divine
Check
Diplomacy
Divine
5
Powers
WHEN THIS IS THE HOUR
No effect.
On another character’s check, discard to bless.
To avenge, discard.
Discard to explore.
Freely display Embiggen next to Radillo. Draw Create Mindscape from bottom of deck. Display Create Mindscape. Examine Disintegrate on bottom of deck and draw to hand.
Hour adds 1d6.
Diplomacy 5:1d10 + 3 + 1d6 ⇒ (8) + 3 + (4) = 15 acquired & buried
Discard Pharasma's Knowing to draw 2 (Steal Soul & Chain Lightning), recharge 2 (Disintegrate & Steal Soul) and explore:
Achaekek’s Claws:
Blessing 4
Traits
Deity: Achaekek
Divine
Check
Intelligence
Craft
8
Powers
WHEN THIS IS THE HOUR
Before acting against a story bane monster, draw 1 card then discard 1 card.
On any check, discard to bless; if it is against a story bane monster, freely recharge instead.
Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.
Powers
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d8+2; if proficient, you may additionally discard to add another 1d8. If any die rolled on this check shows 8, count it as a 12. If proficient and you fail this check against a non-villain monster, you may evade it.
After playing this weapon, you may not play an Offhand boon this encounter.
Powers
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, each character may summon and encounter the story bane Ancient Skeleton. The difficulty to defeat this monster is increased by twice the number of characters who did not defeat an Ancient Skeleton.
Each character may summon and encounter Ancient Skeleton. The difficulty to defeat Lashton is increased by twice the number of characters who did not defeat and Ancient Skeleton.
Radillo will encounter an AS:
Ancient Skeleton:
Story Bane Monster 1
Traits
Undead
Skeleton
Veteran
Check
Combat
11+##
Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.
BA - recharge Fire Snake. Display Chain Lightning and draw Fire Snake from bottom of deck. CM adds 1d8, AC adds 1d10, location increases difficulty by 2.
Combat 11+##+2=25:1d12 + 7 + 4d10 + 1d8 ⇒ (4) + 7 + (4, 7, 7, 8) + (1) = 38 defeated
Assume no one else wants to encounter and Ancient Skeleton. Lashton difficulty increased by 8.
Check 1: Chain Lightning, Create Mindscape, Arcane Cannonade, Embiggen. Draw Steal Soul from bottom of deck for playing an Arcane spell.
Combat 18+8+2=28:1d12 + 7 + 4d10 + 1d8 ⇒ (8) + 7 + (7, 8, 3, 5) + (4) = 42 success
Check 2: Chain Lightning, Create Mindscape, Arcane Cannonade, Embiggen. Draw Disintegrate from bottom of deck for playing an Arcane spell.
Combat 21+8+2=31:1d12 + 7 + 4d10 + 1d8 ⇒ (7) + 7 + (7, 4, 8, 10) + (1) = 44 defeated
Display Steal Soul next to Radillo. Examine Binder's Tome on bottom of deck for playing an Arcane spell - it stays there.
Attempt location close by summoning & encountering the Danger:
Ulitha:
Story Bane Monster 6
Traits
Undead
Banshee
Incorporeal
Check
Combat
29
Powers
Immune to Mental and Poison.
Before acting, each character suffers the scourge Frightened.
If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, discard them from the top of your deck.
BA: All characters are Frightened.
Chain Lightning, Create Mindscape, Arcane Cannonade, Embiggen, Steal Soul. Examine Binder's Tome on bottom of deck for playing an Arcane spell. Alahazra recharge Blessing of the Spellbound to bless.
Combat 29+2=31:2d12 + 7 + 4d10 + 1d8 ⇒ (4, 3) + 7 + (9, 6, 6, 9) + (7) = 51 defeated
Heal 1 card per Koriantu's power: Blessing of the Master of Masters.
Dungeons closed. Remove Frightened scourge & discard from top of deck:1d4 ⇒ 2 The Foreign Trader & Spellbook.
Move to Base.
Free explore of base (per 4B reward): Examine top # cards and draw & display Aviva Rocovick.
Bury Aviva to draw 2 new Arcane spells: Shapechange (Spell 6) & Scrying (Spell 5). Keep Shapechange and display it.
Recharge a card: Disintegrate. Move to Ossuary per 4A reward.
Displayed:Arcane Cannonade, Steal Soul (Loot), Shapechange (acquired),
Deck: 6 Discard: 6 Buried: 4
Current Location: Ossuary
Hero Points: 4
NOTES: Available Support: When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally. If a character fails a check to acquire a boon, Radillo can banish Salvator Scream to add the boon to her discard pile.
Other: Dice Re-Roll Used for 6C1?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift
Recharged: Binder's Tome, Disintegrate, Bound Imp, Create Mindscape, Embiggen,
Discard Pile: Wand of Enervation, Pharasma's Knowing (Loot), Blessing of the Master of Masters, Acadamae Scholar, The Foreign Trader, Chain Lightning, Buried Pile: Benefaction (acquired), Achaekek's Claws (acquired), Keen Spiked Chain (acquired), Spellbook,
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Turn summary:
Dungeons cards 1-3 acquired.
Henchman defeated - each character may encounter an Ancient Skeleton.
Alahazra's BotSpellbound recharged.
Dungeons closed - each character has to move. Kayltanya and Koriantu also move.
Aviva Rocovick Supporter drawn & buried to acquire a new Spell: Shapechange (Spell 6).
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
At the start of the first turn, Radillo will display Create Mindscape at the starting location.
The hour of The Rabbit Prince When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Move to Campsite
Bound Imp to recovery to draw 2 cards:
Explore:
Lyrune-quah Truthspeaker:
Ally 4
Traits
Human
Oracle
Respect
Check
Charisma
Diplomacy
Divine
12
OR
Recharge A Respect Boon
0
Powers
On a local Wisdom or Divine check, recharge to add 1d6; after the check, heal 2 cards.
Discard to explore, or to move then explore. You may not use this power during an encounter.
Use Arcane in place of listed skill. Spellbook adds 1d4.
Diplomacy (Arcane) 12:1d10 + 7 + 1d4 ⇒ (7) + 7 + (4) = 18 acquired
The wind and the damp of the ravine, combined with the fact that she spotted Zenobia, drive Radillo toward the campfire to share the news. She discusses a plan with the oracle Lyrune-quah for some advice.
Discard Salvator Scream to draw the top card of the hourglass: Old Deadeye (Blessing 3)
Recharge Old Deadeye to explore a Wild location:
Third Eye:
Item 6
Traits
Object
Magic
Check
Wisdom
Arcane
Divine
Perception
13
Powers
Display. While displayed:
• At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it.
• On your Perception check, you may freely reveal to add 1d10.
• You may freely reload to ignore a power that happens when you examine a card.
Lyrune-quah hands her a plain looking totem. Radillo looks quizzically at the oracle. "Use this to open your mind to new possibilities." The very thought of expanding her mind to be used for new powers excites Radillo. She studies the totem carefully.
End turn. Heal a random card from discard per location power: Meteor Swarm.
Attempt to keep Arcane Cannonade displayed.
Arcane 15:1d10 + 7 + 1d4 ⇒ (1) + 7 + (2) = 10 discarded
Attempt recovery of Bound Imp, revealing Spellbook for 1d4.
Arcane 8:1d10 + 7 + 1d4 ⇒ (7) + 7 + (1) = 15 recharged
Reset hand.
Displayed:Mantle of Life (acquired), Create Mindscape, Third Eye (acquired),
Deck: 9 Discard: 9 Buried: 1
Current Location: Campsite
Hero Points: 4
NOTES: Available Support: Wand of Enervation available. Blessing is needed to guard Campsite.
Other: Dice Re-Roll Used for 6B?: Y
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of Asmodeus's Tyranny When this is the hour: When you fail a check, you may bury your hand and discards to reroll.
Remain at Ravine
Display Create Mindscape.
Explore:
Emperor Scorpion:
Monster 4
Traits
Trigger
Vermin
Veteran
Check
Combat
20
Powers
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.
Difficulty increased by ## for location power and Monster power.
Meteor Swarm to recovery and choose to add 2d10 and the Fire trait. Draw Embiggen from bottom of deck and freely display. Arcane Cannonade adds 1d10 and Create Mindscape adds 1d8.
Combat 20+##=32:1d12 + 7 + 2d10 + 2d12 + 1d10 + 1d8 ⇒ (10) + 7 + (5, 8) + (4, 4) + (7) + (4) = 49 defeated
While scouting around the ravine, Radillo comes face to face with the most massive scorpion she has ever seen. But the scorpion is about to see the biggest Half-Elf Wizard its ever seen.
Discard Pharasma's Knowing to draw 2 cards (Cloudburst & Death's Touch), recharge 2 cards (Death's Touch & Cloudburst), then explore:
Powers
For your combat check, reveal to use Strength or Melee + 1d10+2; if proficient, you may reload to add another 2d4, or recharge to add your Charisma. If proficient, if any die rolled on this check shows 1, count it as a 4.
After playing this weapon, you may not play an Offhand boon this encounter.
From this height, Radillo spots a misplaced falchion and retrieves it. It's so small in her hands it feels like a dagger. Figuring she could make use of a dagger, she keeps it.
Discard Cleric of Nethys to examine top 2 cards then explore. Recharge random Ally - 1=SE, 2=AS:1d2 ⇒ 1. Top 2: Totem Klar (Armor 4) & Zenobia Zenderholm (Story Bane Monster 6 - VILLAIN). Encounter:
Powers
When you suffer Combat damage, freely reveal to reduce it by 2.
If proficient, on your Melee combat or Survival check, freely recharge to add 1d6+1 and the Magic and Piercing traits.
After playing this armor, you may not play a 2-Handed boon this encounter.
Auto-fail with a d8 & banish. Discard Commander's Falchion for Desperate.
Radillo's cleric companion gets the strange sense that there is a concentrated manifestation of evil nearby. That usually means only one thing. Radillo informs the others.
Displayed:Arcane Cannonade, Mantle of Life (acquired), Create Mindscape,
Deck: 8 Discard: 8 Buried: 1
Current Location: Ravine
Hero Points: 4
NOTES: Available Support: ARCANE CANNONADE DISPLAYED - Add 1d6 to all combat checks. Blessing available.
Other: Dice Re-Roll Used for 6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Wand of Enervation, Channel the Gift, Fire Snake, Chain Lightning, Death's Touch, Cloudburst, Sand Elemental, Embiggen,
Discard Pile: Shelyn's Song (acquired), Cleric of Nethys, Acadamae Scholar, Guardian Bow (acquired), Pharasma's Knowing (Loot), Norgorber's Shadow (acquired), Meteor Swarm (acquired), Commander's Falchion (acquired), Buried Pile: Aviva Rocovick (supporter),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Off turn: During Bridge's turn, banish The Foreign Trader to add curvy stick (Guardian Bow) to discards.
Radillo is confused as a bridge seems to nudge an exceptionally crafted bow in her direction. Sensing some form of sentience, she attempts the probe the mind of the Bridge but comes up with nothing. She straps the bow to her back and continues on, perplexed.
Displayed:Arcane Cannonade, Mantle of Life (acquired),
Deck: 13 Discard: 4 Buried: 1
Current Location: Ravine
Hero Points: 11
NOTES: Available Support: ARCANE CANNONADE DISPLAYED. Blessings and Create Mindscape available.
Other: Dice Re-Roll Used for 6B?: N
Off turn actions: During Quinn's turn, choose not to banish a card to add Breath of Life to discards.
During Val's turn, place Fire Snake in recovery (and draw Sand Elemental) for the Burning Child BA. Acadamae Scholar adds 1, Create Mindscape adds 1d4.
Constitution (Arcane) 8:1d10 + 8 + 1d4 ⇒ (5) + 8 + (4) = 17 success
Recharge Salvator Scream for Val's combat check. Recharge Acadamae Scholar for "playing a card" (per Vampire power).
The hour of Orison When this is the hour: No effect.
Remain at Trail
Place Channel the Gift in recovery to draw Arcane Cannonade then display AC.
Explore:
Cave Bear:
Monster 1
Traits
Animal
Veteran
Check
Combat
11+##
OR
Survival
6+#
Powers
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.
Freely display Embiggen. Draw Acadamae Scholar from bottom of deck.
Display Chain Lightning for BA check and draw Salvator Scream from bottom of deck. Arcane Cannonade adds 1d10, Acadamae Scholar adds 1, Create Mindscape adds 1d8.
BA Combat 6+#=12:1d12 + 7 + 4d10 + 1d8 + 1 ⇒ (12) + 7 + (1, 2, 7, 8) + (7) + 1 = 45 success
Use Chain Lightning again and examine Blessing of the Master of Masters on bottom of deck - stays put. AC adds 1d10, AS adds 1, CM adds 1d8.
Combat 11+##=23:1d12 + 7 + 4d10 + 1d8 + 1 ⇒ (11) + 7 + (2, 5, 4, 10) + (4) + 1 = 44 defeated
Discard Salvator Scream to draw the top card of the hourglass: Shelyn's Song (Blessing 1)
Discard Sand Elemental to explore and recharge Salvator Scream.
Norgorber’s Shadow:
Blessing 2
Traits
Deity: Norgorber
Divine
Veteran
Check
Dexterity
Divine
Stealth
5+#
Powers
WHEN THIS IS THE HOUR
On your Stealth check or your check that invokes the Poison trait, add 1d4.
On any check, discard to bless.
On a Perception or Stealth check, recharge to bless.
Discard to examine the top card of your location; you may shuffle it into the location. Then you may explore.
Discard Shelyn's Song to freely bless.
Dexterity 5+#=11:2d12 + 1 ⇒ (4, 10) + 1 = 15 acquired
Discard Acadamae Scholar to close Trail
Move to Base. Draw # cards and keep 1: Ketrik
Display then bury Ketrick to draw 3 armors and banish 2: Shoanti Barbarian Hide (Armor 4), Mantle of Life (Armor 5), Bearskin Armor (Armor 4)
Keep Armor 5 and display. Recharge a card: Wand of Enervation, then move to Ravine
End turn. Attempt Arcane Cannonade check to keep it displayed (CM adds 1d8):
Arcane 15:1d12 + 7 + 1d8 ⇒ (9) + 7 + (1) = 17 remains displayed
Attempt to recharge cards in recovery. Channel the Gift: Arcane 14:1d10 + 7 + 1d4 ⇒ (9) + 7 + (2) = 18 -> Channel the Gift recharged. Fire Snake: Arcane 8:1d10 + 7 + 1d4 ⇒ (2) + 7 + (2) = 11 -> Fire Snake recharged. Chain Lightning: Arcane 13:1d10 + 7 + 1d4 ⇒ (7) + 7 + (1) = 15 -> Chain Lightning recharged. Embiggen: Arcane 10:1d12 + 7 + 1d8 ⇒ (9) + 7 + (3) = 19 -> Embiggen recharged. Reset hand.
Displayed:Arcane Cannonade, Mantle of Life (acquired),
Deck: 13 Discard: 3 Buried: 1
Current Location: Ravine
Hero Points: 11
NOTES: Available Support: ARCANE CANNONADE DISPLAYED. Blessings and Create Mindscape available.
Other: Dice Re-Roll Used for 6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spellbook, Cloudburst, Binder's Tome, Steal Soul (Loot), Death's Touch, Bound Imp
Recharged: Blessing of the Master of Masters, Salvator Scream, Wand of Enervation, Channel the Gift, Fire Snake, Chain Lightning, Embiggen,
Discard Pile: Shelyn's Song (acquired), Sand Elemental, Acadamae Scholar, Buried Pile: Aviva Rocovick (supporter),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
When another character at any location fails to acquire a boon, I can now banish a card to add it to my discard pile.
Swap in Arcane Cannonade for Twisted Space.
Take loot Spell Steal Soul for Magical Mansion. Take loot blessing Pharasma's Knowing for BoQi Zhong.
Rad will gladly take Aviva Rocovick and display, then bury to draw 2 Arcane spells and keep 1: Quickened Ray (Spell 5) & Meteor Swarm (Spell 6) - keep the Spell 6.
Start at Trail.
Displayed: Deck: 14 Discard: 0 Buried: 1
Current Location: Trail
Hero Points: 11
NOTES: Available Support: Embiggen available locally. Wand of Enervation available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (2 uses).
Other: Dice Re-Roll Used for 6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch, Bound Imp, Arcane Cannonade, Sand Elemental, Binder's Tome, Blessing of the Master of Masters, Cleric of Nethys, Pharasma's Knowing (Loot), Spellbook, Steal Soul (Loot), Create Mindscape, Cloudburst, The Foreign Trader, Disintegrate
Recharged: Discard Pile: Buried Pile: Aviva Rocovick (supporter),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Scenario 6A Rewards:
Rally Aviva Racovick.
Spend Hero Point on Power Feat: "When another character at your location ( [X] or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile."
Rad can't handle the loot armor.
The hour of Benefaction When this is the hour: No effect.
Remain at Bridge
Display Magical Mansion. Use first exploration to heal:1d4 + 1 ⇒ (3) + 1 = 4 Death's Touch, The Queen Mother, Cleric of Nethys, The Joke
Place Channel the Gift in recovery to draw Death's Touch.
Discard Pharasma's Knowing to draw 2 (Salvator Scream & Sand Elemental), recharge 2 (The Foreign Trader & The Courtesan) and explore:
Graveknight:
Story Bane Monster 6
Traits
Monster
Undead
Check
Combat
12+##
OR
Divine
9+#
Powers
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity
2. Cold 4. Fire
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
Before acting, a random character summons and encounters a random Undead story bane. Then, each local character suffers 1d4 damage.
Guard checks: Per notes above, Quinn will shuffle a new Monster into each location to guard Swamp, Flenta will take 1d6 damage to guard Cliff & Valeros needs to summon and defeat the danger. Note: each character that guards needs to bury the top 1d4 cards of their deck in order to guard. Trait roll:1d4 ⇒ 2 Cold (Perfect for Sand Elemental!)
BA Random character - Rad, Al, Flenta, Quinn, Val:1d5 ⇒ 5Valeros summons and encounters a random Undead story bane. Rad's BA damage:1d4 ⇒ 2 Recharge Sand Elemental to reduce to 0.
Radillo plans to use her own cards for the combat check so she won't have anything available for other checks but also won't need support.
Villain Combat Check:
Display Embiggen. Death's Touch to recovery. Discard Blessing of the Master of Masters to bless twice. Create Mindscape adds 1d4.
Combat 12+##=24:3d12 + 7 + 3d10 + 3 + 1d8 ⇒ (9, 7, 7) + 7 + (8, 9, 1) + 3 + (5) = 56 defeated!
The hour of The Desert When this is the hour: When you move during your move step, bury a card.
Remain at Bridge
Explore:
Locked Door:
Barrier 1
Traits
Obstacle
Lock
Veteran
Check
Strength
Melee
10+#
OR
Disable
6+#
Powers
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier’s location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.
Fire Snake to recovery. Examine bottom card of deck and draw Meteor Swarm to hand. Create Mindscape and Spellbook add d4s.
Disable (Arcane) 6+#=12:1d10 + 7 + 2d4 ⇒ (6) + 7 + (2, 3) = 18 defeated & banished
End turn. Auto-succeed at Fire Snake recovery with 1d10+7+2d4 for Arcane check.
Shuffle hand into deck at end of turn to remove Dazed scourge.
Ablaze Acid damage:1d4 - 2 ⇒ (1) - 2 = -1
Displayed:Create Mindscape,
Deck: 11 Discard: 5 Buried: 4
Current Location: Bridge
Hero Points: 9
NOTES: Available Support: Blessing of the Master of Masters available. The Foreign Trader and Embiggen available locally.
Other: Dice Re-Roll Used for 6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Binder's Tome, Salvator Scream, Cloudburst, Wand of Enervation, Spellbook, Meteor Swarm (acquired), Acadamae Scholar, Fire Snake, Chain Lightning, Sand Elemental, Bound Imp
Recharged: Discard Pile: Disintegrate, The Joke (acquired), The Queen Mother (acquired), Death's Touch, Cleric of Nethys, Buried Pile: Aviva Rocovick (Supporter), Steal Soul (Loot), Ketrik (Supporter), Greater Bolstering Armor (acquired),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Start of turn: The hour of The Survivor When this is the hour: At the start of your turn, you may recharge any number of cards then reset.
Too bad. I have a great hand so I won't take advantage of the hour.
Remain at Bridge
Explore:
Deathbane Sling:
Weapon 5
Traits
Sling
Ranged
Bludgeoning
Magic
Check
Dexterity
Ranged
13
Powers
For your combat check, reveal to use Dexterity or Ranged + 1d4+3; against an Undead bane, add another 1d8.
On any combat check, freely recharge to add 1d4+1, or 2d8+1 against an Undead bane. You may use this power even if you have previously revealed this card on this check.
Auto-fail check to acquire with d8+1 Dex.
Discard Cleric of Nethys to examine top 2 (only 1 because of scenario power): Evil Eye (Barrier 0) - TRIGGER. For Evil Eye trigger, suffer scourge Dazed then banish barrier. Encounter next card:
Mercenary:
Monster 1
Traits
Human
Warrior
Veteran
Check
Combat
10+##
OR
Charisma
Diplomacy
8+#
Powers
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Out of turn: Heal Sand Elemental, Salvator Scream and 5 random discarded cards: The Foreign Trader, Blessing of the Master of Masters, Wand of Enervation, The Courtesan & Pharasma's Knowing. (Thanks, Quinn the Inbestigator!) Display Create Mindscape at Ravine. Examine bottom card of deck: Acadamae Scholar - draw to hand.
The hour of The Savored Sting When this is the hour: On your checks while you avenge, bless.
Move to Ravine Display Magical Mansion - local characters may forfeit their free explore to heal 1d4+1 cards.
After being fitted for a remarkable set of armor by Ketrick, Radillo heads back into the fray. She establishes an arcane safehouse to shelter her comrades from the acid rain.
Discard Pharasma's Knowing to draw 2 (Salvator Scream and Cloudburst) then recharge 2 (Cloudburst then Salvator Scream) and optionally explore:
The Joke:
Blessing 1
Traits
Suit: Books
Harrow
Veteran
Check
Intelligence
Craft
4+#
Powers
WHEN THIS IS THE HOUR
On your check against a barrier, you may recharge a card to add your Intelligence die.
On any check, discard to bless.
On any Craft, Diplomacy, Disable, or Stealth check, recharge to bless.
Discard to explore.
Encounter. Display Embiggen. Examine and draw Salvator Scream from bottom of deck.
Intelligence 4+#=10:1d12 + 7 ⇒ (6) + 7 = 13 acquired
Discard Salvator Scream to draw the top card of the hourglass: The Queen Mother (Blessing 1).
Discard Sand Elemental to explore. Recharge Salvator Scream.
Brawl:
Barrier 1
Traits
Skirmish
Veteran
Check
Strength
Dexterity
Melee
4+#
Powers
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1+# Combat damage.
After all encounters, if any character defeated this barrier, banish it.
No local characters. Discard The Foreign Trader to bless and add Intelligence die d10->d12.
Strength 4+#=10:2d10 + 1d12 ⇒ (7, 8) + (4) = 19 banished
Radillo is swarmed by a group of zombies. She embiggens herself and stomps a few zombies.
Discard The Joke to explore:
Gray Maiden Footsoldier:
Monster 2
Traits
Human
Fighter
Gray Maiden
Veteran
Check
Combat
10+##
OR
Charisma
Diplomacy
6+#
Powers
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
If undefeated, a local character summons and encounters the danger.
Per Monster power, exchange Grey Maiden Footsoldier for a new monster:
Accursed Priest:
Monster 1
Traits
Undead
Cleric
Veteran
Check
Combat
11+##
OR
Divine
8+##
Powers
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster.
After acting, a local character buries a blessing.
Send Death's Touch to recovery. Examine and Draw Salvator Scream from bottom of deck. Location power increases difficulty by #. Discard The Queen Mother to bless.
Combat 11+###=29:2d12 + 7 + 3d10 + 3 ⇒ (6, 12) + 7 + (9, 3, 8) + 3 = 48 Death's Touch and The Queen Mother played add 2 Reroll the highest die:1d12 ⇒ 12 still defeated
No Blessing to bury.
A Gray Maiden Footsoldier with a strange gait approaches her. Radillo thinks the soldier is injured until, at the last second, an undead priest tears off the uniform and attacks her. In such close proximity, she has no other option than to reach out a hand and dispell the life force of the reanimated priest.
Discard Salvator Scream to draw the top card of the hourglass: The Courtesan (Blessing 1)
End turn. Ablaze Acid damage:1d4 - 2 ⇒ (3) - 2 = 1 Discard The Courtesan.
Attempt recovery:
Death's Touch - Arcane 13:1d10 + 7 + 1d4 ⇒ (2) + 7 + (2) = 11 discarded Embiggen - Arcane 10:1d12 + 7 + 1d8 ⇒ (8) + 7 + (4) = 19 recharged
Reset hand.
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of The Crows When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
Bury Aviva to draw 2 new Arcane spells: Enhance (Spell 0) and Meteor Swarm (Spell 6). Banish Enhance.
Send Bound Imp to recovery to draw 2 cards: Cleric of Nethys and Magical Mansion.
Move to Mountain
On the journey, Radillo and Aviva compare notes and the arcane discoveries they have come across in their travels. Radillo can't help but be impressed at Aviva's ability to manipulate heavenly bodies to her whim.
Display Create Mindscape.
Explore:
Warlord Devil:
Monster 6
Traits
Outsider
Devil
Check
Combat
26
Powers
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Constitution or Fortitude 11 check or suffer Force damage equal to the number of blessings in your deck list.
If undefeated, suffer the scourge Wounded.
Discard Wand of Enervation, Disintegrate and Meteor Swarm for BA Force damage.
Display Chain Lightning. Examine Spellbook on bottom of deck - it stays there. Create Mindscape adds 1d4. Discard BotMaster of Masters to double bless.
Combat 26:3d10 + 7 + 3d6 + 1d4 ⇒ (9, 1, 1) + 7 + (2, 1, 2) + (1) = 24 HERO POINT REROLL Combat 26:3d10 + 7 + 3d6 + 1d4 ⇒ (2, 4, 10) + 7 + (1, 4, 6) + (2) = 36 re-roll d10 per scenario power Combat 26:2 + 4 + 1d10 + 7 + 1 + 4 + 6 + 2 ⇒ 2 + 4 + (4) + 7 + 1 + 4 + 6 + 2 = 30 defeated
The group is surrounded and the shadows reveal a powerful looking devil. The clouds begin to form and Radillo's lightning strikes do no miss their target.
Discard Cleric of Nethys to examine top card and explore:
Wraith:
Story Bane Monster 2
Traits
Undead
Wraith
Incorporeal
Veteran
Check
Combat
13+##
OR
Divine
8+#
Powers
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.
Play Chain Lightning. Create Mindscape adds 1d4. Request that Quinn discard The Carnival to bless.
Combat 13+##=25:2d10 + 7 + 3d6 + 1d4 ⇒ (6, 10) + 7 + (4, 3, 5) + (3) = 38 re-roll highest die Combat 13+##=25:6 + 1d10 + 7 + 4 + 3 + 5 + 3 ⇒ 6 + (7) + 7 + 4 + 3 + 5 + 3 = 35 defeated
Discard top card of deck to close location: Steal Soul.
Lightning strikes a menacing shadow and the wraith screeches its disdain. Radillo doubles her effort and reduces the incorporeal fiend to ectoplasm.
Displayed:Ketrik (Supporter),
Deck: 8 Discard: 6 Buried: 2
Current Location: Base
Hero Points: 9
NOTES: Available Support: The Foreign Trader and Embiggen available.
Other: Dice Re-Roll Used for 6A?: N
At the start of Alahazra's turn, bury Ketrik and draw 3 armors: Totem Klar (Armor 4), Greater Bolstering Armor (Armor 6) and Bearskin Armor (Armor 4) - keep Armor 6 and display.
Displayed:Greater Bolstering Armor (acquired),
Deck: 8 Discard: 6 Buried: 3
Current Location: Base
Hero Points: 9
NOTES: Available Support: The Foreign Trader and Embiggen available.
Other: Dice Re-Roll Used for 6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Acadamae Scholar, Channel the Gift, Binder's Tome, Salvator Scream, Fire Snake
Recharged: Bound Imp, Create Mindscape,
Discard Pile: Wand of Enervation, Disintegrate, Meteor Swarm (acquired), Blessing of the Master of Masters, Chain Lightning, Cloudburst, Buried Pile: Aviva Rocovick (Supporter), Steal Soul (Loot), Ketrik (Supporter),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Radillo is happy to take the Loot Supporter Aviva Rocovick. Supporter displayed.
Swap in Steal Soul for Twisted Space and Pharasma's Knowing for Blessing of the Qi Zhong.
Start at Bridge
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Before Flenta encounters the Lich, Radillo will place Channel the Gift in recovery to draw Disintegrate.
When Flenta encounters the Lich, display Embiggen next to their deck.
Radillo will take the 2nd combat check.
Disintegrate to recovery, discard Al's Blessing of Abraxis to add 2 dice, Steal Soul and Create Mindscape add d4s, Acadamae Scholar adds 1. Lich is resistant to Attack.
Fixing last turn: I forgot that Radillo would have taken 14 damage for auto-failing the Wyrmsmite check. Instead, discard The Foreign Trader to bless and add Int die. Steal Soul adds 1d4.
Strength 14:2d6 + 1d10 + 1d4 ⇒ (4, 3) + (2) + (3) = 12 shirt re-roll the d10 Strength 14:4 + 3 + 1d10 + 3 ⇒ 4 + 3 + (9) + 3 = 19 acquired
The rest of the turn remains as is with the exception of some deck changes. Updated hand:
Displayed:Steal Soul (Loot), Voidglass Armor (acquired),
Deck: 10 Discard: 8 Buried: 1
Current Location: Crypt
Hero Points: 9
NOTES: Available Support: Channel the Gift, Embiggen and Binder's Tome available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: Y
Sands of the Hour When this is the hour: No effect.
Displayed Magical Mansion banished to recovery.
Remain at Pits
Bound Imp to recovery to draw 2 cards: Death's Touch and Sable Company Marine.
Bury Moise to draw a card (Wand of Enervation) then recharge Binder's Tome and draw a card (Salvator Scream).
Discard Salvator Scream to draw the top card of the hourglass: Cayden Cailean's Revelry (Blessing 1).
Explore:
Wyrmsmite:
Weapon 3
Traits
Sword
Melee
Slashing
Magic
Loot
Check
Strength
Melee
14
Powers
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
When a local character suffers damage, recharge to reduce it by 4.
Auto-fail check to acquire. Discard Firepelt Cougar for Hostile Combat damage.
Discard Sable Company Marine & recharge random ally 1=CoN, 2=FC, 3=SS:1d3 ⇒ 1 Cleric of Nethys, then explore:
Wight:
Story Bane Monster 1
Traits
Undead
Wight
Veteran
Check
Knowledge
6+#
OR
Combat
10+##
Powers
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.
Recharge Sand Elemental to reduce Cold damage to 0. Banish Death's Touch to recovery & draw Sand Elemental from bottom of deck. Steal Soul adds 1d4.
Combat 10+##=20:1d10 + 7 + 3d6 + 3 + 1d4 ⇒ (5) + 7 + (1, 4, 3) + 3 + (4) = 27 defeated
Attempt to close location. Discard top card of deck per scenario power: Cloudburst.
Draw 1 card (Pharasma's Knowing) and recharge hand.
Pits closed.
Move to Crypt.
Displayed:Steal Soul (Loot), Voidglass Armor (acquired),
Deck: 9 Discard: 8 Buried: 1
Current Location: Crypt
Hero Points: 9
NOTES: Available Support: Channel the Gift, Embiggen and Binder's Tome available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Wand of Enervation, Spellbook, The Foreign Trader, Pharasma's Knowing (Loot), Cayden Cailean's Revelry (acquired), Disintegrate, Sand Elemental, Magical Mansion, Bound Imp,
Discard Pile: Firepelt Cougar (acquired), The Rakshasa (acquired), Blessing of the Master of Masters, Belt of Physical Might (acquired), Sable Company Marine (acquired), Salvator Scream, Cloudburst, Death's Touch, Buried Pile: Moise (Supporter),
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of Old Deadeye When this is the hour: On your check, if you are at a Wild location, add 1d4.
Looks like I'm going to Pits with that hour.
Channel the Gift to recovery to draw Magical Mansion. Display MM next to location.
Instead of first exploration, heal:1d4 + 1 ⇒ (3) + 1 = 4 Binder's Tome, Salvator Scream, Wand of Enervation & Blessing of the Master of Masters
Discard Acadamae Scholar & recharge Firepelt Cougar to explore:
Voidglass Armor:
Armor 3
Traits
Heavy Armor
Magic
Loot
Check
Constitution
Fortitude
9
Powers
Display. While displayed:
• When you suffer any damage, you may recharge to reduce it by 1.
• When you would discard cards from your deck or as Mental damage, you may recharge to recharge them instead.
• If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
Fire Snake to recovery & draw Firepelt Cougar from bottom of deck. Hour and Steal Soul add d4s.
Constitution (Arcane) 9:1d10 + 7 + 2d4 ⇒ (8) + 7 + (2, 4) = 21 acquired
Display Voidglass Armor.
Discard Cleric of Nethys & recharge Acadamae Scholar, Examine top 2 and encounter 1: Exploding Runes (Barrier 2) - TRIGGER & Guardian Zombie (Monster 2). Trigger encounter:
Exploding Runes:
Barrier 2
Traits
Trap
Magic
Veteran
Trigger
Check
Arcane
Divine
6+#
OR
Disable
8+#
Powers
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.
Display Embiggen & draw Acadamae Scholar from bottom of deck. Hour and SS add d8s, Acadamae Scholar adds 1.
Arcane 6+#=11:1d12 + 7 + 2d8 + 1 ⇒ (9) + 7 + (5, 4) + 1 = 26 defeated
Encounter from CoN:
Guardian Zombie:
Monster 2
Traits
Undead
Zombie
Veteran
Check
Combat
11+##
Powers
Immune to Cold, Electricity, Mental and Poison.
If undefeated, suffer the scourge Plagued.
Reload Firepelt Cougar to add 1d10, recharge Acadamae Scholar to add 4, Hour and SS add d8s.
Combat 11+##=21:2d10 + 4 + 2d8 ⇒ (8, 7) + 4 + (5, 4) = 28 defeated
End turn. Attempt recovery with Hour and SS adding d4s.
Channel the Gift - Arcane 14:1d10 + 7 + 2d4 ⇒ (10) + 7 + (1, 1) = 19 recharged Fire Snake - Arcane 8:1d10 + 7 + 2d4 ⇒ (7) + 7 + (2, 4) = 20 recharged Embiggen - Arcane 10:1d12 + 7 + 2d8 ⇒ (8) + 7 + (3, 2) = 20 recharged
Reset hand.
Displayed:Steal Soul (Loot), Moise (Supporter), Voidglass Armor (acquired),
Deck: 12 Discard: 4 Buried: 0
Current Location: Pits
Hero Points: 9
NOTES: Available Support: Magical Mansion displayed at Pits. Blessing and Binder's Tome available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chain Lightning, Salvator Scream, Death's Touch, Cloudburst, Wand of Enervation, Sable Company Marine (acquired), Pharasma's Knowing (Loot), Magical Mansion
Recharged: Acadamae Scholar, Channel the Gift, Fire Snake, Embiggen,
Discard Pile: Cleric of Nethys, The Rakshasa (acquired), Blessing of the Master of Masters, Belt of Physical Might (acquired), Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Magical Mansion is displayed at Pits for anyone that needs a heal.
Powers
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Cloudburst to recovery. Examine Embiggen on bottom of deck and draw to hand. Steal Soul adds 1d4.
Combat 10+##=20:1d10 + 7 + 3d6 + 1d4 ⇒ (10) + 7 + (6, 1, 2) + (1) = 27 defeated
Move to Crypt.
Summon and encounter:
Ashwing Gargoyle:
Story Bane Monster 4
Traits
Gargoyle
Check
Combat
23
Powers
Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.
If evaded or undefeated, reload this monster into its location.
Half-elf so not Wounded. Disintegrate to recovery, examine The Foreign Trader at bottom of deck and leave it there. SS & Create Mindscape add d4s. Vulnerable to Magic. Flenta recharges Flaming Sword to add 1d8+1 and Fire. - Flenta isn't local anymore.
Combat 23-4=19:1d10 + 7 + 4d6 + 2d4 ⇒ (9) + 7 + (6, 5, 6, 1) + (1, 3) = 38 defeated
Displayed:Steal Soul (Loot), Moise (Supporter),
Deck: 8 Discard: 7 Buried: 0
Current Location: Base
Hero Points: 9
NOTES: Available Support: When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Note: Flenta uses Jorgenfist Spear for first combat, adding 1d6+1
Radillo should have discarded Binder's Tome for the BA Combat damage from the Ogre. The rest of the checks using BT were successful without it so the rest of the turn remains.
When Dungeons closed, Rad will move to the Base and draw # cards, taking and displaying Moise. Then heal a random card: Chain Lightning. Updated Hand now that deck was shuffled:
Displayed:Steal Soul (Loot), Moise (Supporter),
Deck: 9 Discard: 7 Buried: 0
Current Location: Base
Hero Points: 9
NOTES: Available Support: When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Forgot to attempt recovery for Chain Lightning last turn:
Arcane 13:1d10 + 7 ⇒ (10) + 7 = 17 recharged
Sands of the Hour When this is the hour: No effect.
Move to Dungeons
Explore:
Warband:
Barrier 1
Traits
Skirmish
Veteran
Trigger
Check
None
0
Powers
When examined, succeed at a Stealth 7+# check or encounter this barrier.
Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.
Summon and encounter a random monster:
Bloodbug Swarm:
Monster 4
Traits
Animal
Swarm
Check
Combat
10
THEN
Combat
11
THEN
Combat
12
Powers
Vulnerable to Attack.
If the difficulty of any check is not exceeded by at least 4, the character who attempted the check suffers the scourge Wounded; after the encounter, shuffle this monster into its location.
Radillo is enveloped by a swarm of bloodbugs but they are the perfect targets for her chain lightning.
Discard Sable Company Marine and recharge Cleric of Nethys from discard. Explore:
Cotct Gargoyle:
Monster 4
Traits
Gargoyle
Check
Combat
21
Powers
Resistant to Melee. Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.
Use Chain Lightning. Draw Cleric of Nethys from bottom of deck. Steal Soul & Binder's Tome add d8s. Vulnerable to Magic. +2 difficulty for location power.
Combat 21-4+2=19:1d12 + 7 + 3d10 + 2d8 ⇒ (11) + 7 + (7, 3, 8) + (2, 1) = 39 defeated & banished
A gargoyle foolishly swoops in to finish Radillo off after the swarm but it is caught in the arcs of lightning as well.
Discard Cleric of Nethys and recharge Sable Company Marine from discards. Examine top 2 and encounter 1: Skeleton (Monster 0) and The Rakshasa (Blessing 1). Encounter:
The Rakshasa:
Blessing 1
Traits
Suit: Books
Harrow
Veteran
Check
Intelligence
Arcane
4+#
Powers
WHEN THIS IS THE HOUR
On your Charisma check, you may use your Intelligence die instead of the normal die.
On your Magic check, recharge to bless.
On your Magic Mental check, recharge to bless twice.
Discard to explore.
Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Use CL and draw Sable Compay Marine from bottom of deck, SS adds a d8.
Combat 10+##=2=22:1d12 + 7 + 3d10 + 1d8 ⇒ (12) + 7 + (9, 3, 6) + (5) = 42 defeated & banished
Radillo continues to spin an orb of chain lightning around herself. A skeleton is caught in the arcing power and its dry bones are charred.
Discard Sable Company Marine & recharge CoN from discards. Explore:
Ogre:
Monster 0
Traits
Giant
Ogre
Veteran
Check
Combat
12+##
Powers
Before acting, each local character suffers 1 Combat damage.
Use CL & draw CoN from bottom of deck. BT & SS.
Combat 12+##+2=24:1d12 + 7 + 3d10 + 2d8 ⇒ (4) + 7 + (4, 7, 4) + (3, 7) = 36 defeated
A massive ogre thunders its way through the dungeon. Radillo directs the orb toward it and it is caught in the debilatating electrical energy.
Discard CoN and recharge SCM. Examine 2 and encounter 1: Mummy (Story Bane Monster 2) and Firepelt Cougar (Ally 4). Encounter:
Firepelt Cougar:
Ally 4
Traits
Animal
Check
Wisdom
Survival
12
Powers
On a local combat check, reload to add 1d6.
Discard to explore; if you have not attempted a combat check this turn, you may succeed at a Survival 9 check to recharge instead.
Use Arcane in place of listed skill. BT & SS add d8s.
Diplomacy (Arcane) 12:1d12 + 7 + 2d8 ⇒ (10) + 7 + (7, 4) = 28 acquired
She pauses for a moment to contemplate the curiosity of a cougar in a dungeon. The animal seemingly bears her no ill will so she uses a slight bit of mental manipulation to direct its ferocious attack toward a shambling mummy.
Discard Firepelt Cougar and recharge CoN. Explore:
Mummy:
Story Bane Monster 2
Traits
Undead
Mummy
Veteran
Check
Combat
14+##
Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.
Use CL & draw CoN from bottom of deck. SS adds a d8.
Combat 14+##+2=26:1d12 + 7 + 3d10 + 1d8 ⇒ (10) + 7 + (4, 4, 7) + (3) = 35 defeated
Attempt to close location by summoning and encountering Travazai (the Danger). Discard Salvator Scream from top of deck.
Lich:
Story Bane Monster 3
Traits
Undead
Lich
Veteran
Check
Combat
12+##
THEN
Combat
11+##
Powers
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
If undefeated, suffer the scourges Exhausted and Frightened.
Disintegrate to recovery & draw SCM from bottom of deck. SS adds 1d8.
Combat 12+##+2=24:1d12 + 7 + 4d10 + 1d8 ⇒ (2) + 7 + (3, 3, 9, 9) + (7) = 40 success
Punch the lich, recharging SCM to add 4, discard Blessing of the Master of Masters to add a die, SS & Belt of Physical Might add d8s.
Combat 11+##+2=23:2d10 + 4 + 2d8 ⇒ (5, 5) + 4 + (4, 6) = 24 defeated Dungeons closed.
The cougar smashes through the mummy and the pair have finally reached the lich. Radillo blasts the necromancer with a disintegrating ray and swings a kick toward the fiend only to see Travazai disappear before her eyes. Did the lich set up decoys to distract the group?
Displayed:Steal Soul (Loot),
Deck: 9 Discard: 7 Buried: 0
Current Location: Dungeons
Hero Points: 9
NOTES: Available Support: Blessings and Binder's Tome available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magical Mansion, Death's Touch
Recharged: Spellbook, Acadamae Scholar, Bound Imp, Cloudburst, Sable Company Marine (acquired), Disintegrate, Embiggen,
Discard Pile: Firepelt Cougar (acquired), Wand of Enervation, The Rakshasa (acquired), Blessing of the Master of Masters, Salvator Scream, Chain Lightning, Belt of Physical Might (acquired), Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of Erastil's Eye When this is the hour: If you are at a Wild location, you may discard a card to explore.
Remain at Ossuary
Display Create Mindscape at Ossuary.
Bound Imp to recovery to draw 2 cards: Cleric of Nethys & Chain Lightning
Explore:
Belt Of Physical Might:
Item 4
Traits
Accessory
Magic
Check
Strength
Dexterity
Constitution
13
Powers
On your Strength, Dexterity, or Constitution check, freely reveal to add 1d4.
Request Quinn discard The Dance to bless twice with d4s (location power).
Dexterity 13:1d8 + 1 + 2d4 ⇒ (4) + 1 + (2, 2) = 9 Spend Hero Point to re-roll Dexterity 13:1d8 + 1 + 2d4 ⇒ (8) + 1 + (4, 4) = 17 acquired!
Discard Cleric of Nethys to examine 2 and encounter 1: Corpse Lotus (Monster 5) and Keen Spiked Chain (Weapon 5).
Encounter:
Corpse Lotus:
Monster 5
Traits
Plant
Veteran
Check
Combat
22
Powers
Immune to Mental and Poison.
Resistant to Acid and Electricity.
If you are at a Wild location, the difficulty to defeat is increased by #.
If undefeated, each local character suffers the scourge Entangled.
Cloudburst to recovery. Examine bottom card of deck: Spellbook - leave on bottom. Create Mindscape adds 1d4. Acadamae Scholar adds 1. Resistance to Electricity. Wand of Enervation to recovery to decrease difficulty by:2d4 ⇒ (3, 2) = 5 Combat 22-4=18:1d10 + 7 + 3d6 + 1d4 + 1 - 4 ⇒ (6) + 7 + (5, 6, 3) + (4) + 1 - 4 = 28 defeated Move to Pits
Discard Acadamae Scholar & recharge Cleric of Nethys to explore Pits card #1:
Ghoul:
Monster 1
Traits
Undead
Ghoul
Veteran
Check
Combat
11+##
Powers
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.
Display Chain Lightning. Draw Cleric of Nethys from bottom of deck.
Combat 11+##=21:1d10 + 7 + 3d6 ⇒ (6) + 7 + (3, 3, 3) = 22 defeated
Discard Cleric of Nethys & recharge Acadamae Scholar to examine 2 and encounter 1: Voidglass Armor (Armor 3) & Sable Company Marine (Ally 3).
Encounter:
Sable Company Marine:
Ally 3
Traits
Human
Soldier
Check
Dexterity
Ranged
11
THEN
Charisma
Diplomacy
10
Powers
On the first combat check of a turn, if it is local, recharge to add 1d8.
Discard to explore. This exploration, on your first combat check, add 1d8.
Use Arcane in place of listed skill.
Dexterity (Arcane) 11:1d10 + 7 ⇒ (5) + 7 = 12 success Diplomacy (Arcane) 10:1d10 + 7 ⇒ (8) + 7 = 15 acquired
Displayed:Chain Lightning,
Deck: 12 Discard: 2 Buried: 0
Current Location: Pits
Hero Points: 9
NOTES: Available Support: Blessing and Embiggen available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Salvator Scream, Sand Elemental, Pharasma's Knowing (Loot), Magical Mansion, The Foreign Trader, Death's Touch, Fire Snake, Channel the Gift
Recharged: Spellbook, Acadamae Scholar, Bound Imp, Cloudburst,
Discard Pile: Cleric of Nethys, Wand of Enervation, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Turn Summary:
Create Mindscape displayed at Ossuary.
Used Quinn's The Dance.
Card 1 & 2 acquired or banished from Ossuary.
Top card of Ossuary is Keen Spiked Chain (Weapon 5).
Moved to Pits.
Cards 1 & 2 acquired or banished from Pits.
Top card of Pits is Voidglass Armor (Armor 3).
Magical Mansion in for Enervation.
Sand Elemental in for Ice Chemist.
Radillo will swap in the loot card Pharasma's Knowing for Blessing of the Qi Zhong and Steal Soul for Twisted Space.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Ossuary
Hero Points: 9
NOTES: Available Support: Blessing and Wand of Enervation available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Steal Soul (Loot), Magical Mansion, Embiggen, Sand Elemental, Spellbook, Cleric of Nethys, The Foreign Trader, Binder's Tome, Death's Touch, Chain Lightning, Pharasma's Knowing (Loot), Salvator Scream, Fire Snake, Channel the Gift
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of The Theatre When this is the hour: At the start of your turn, examine the top card of your location; you may encounter it.
Examine top card of Siege Deck:
Forbiddance:
Barrier 5
Traits
Curse
Trap
Magic
Check
Wisdom
13
OR
Arcane
Divine
15
Powers
If undefeated, display this barrier at your location and move to a random other location. While displayed, at this location:
• At the start of your turn, you may encounter this barrier.
• When you would explore, first move to a random other location.
• When this location is closed, banish this barrier.
Encounter. Spellbook adds 1d4. Request Alahazra recharge Blessing of the Spellbound to bless. Arcane 15:2d10 + 7 + 1d4 ⇒ (4, 4) + 7 + (3) = 18 defeated Scenario power random location:1d7 ⇒ 1 Move to Arsenal
After meeting up at the Arsenal, Radillo laughs off Valeros' fear that she might have become slightly unhinged. She also tries to explain to Val that harnessing arcane energy is more than wiggling fingers and chanting. "If the sum total of your concentration is limited to wiggling and chanting, this sort of thing happens..." Radillo mimics Valeros' simplistic summary...
Explore:
Banshee:
Monster 5
Traits
Undead
Banshee
Incorporeal
Check
Combat
21
Powers
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 10 check or suffer the scourge Frightened.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, discard them from the top of your deck.
Cloudburst to recovery (Magic trait). Examine and draw Embiggen from bottom of deck. Ignore BA power for Cloudburst's power. Freely display Embiggen next to Radillo. Steal Soul adds 1d4 (1d8).
Combat 21:1d12 + 7 + 3d10 + 1d8 ⇒ (3) + 7 + (6, 10, 4) + (4) = 34 defeated & banished
Move to Stable
An ear-piercing shriek erupts in the arsenal as a summoned banshee begins to circle the group. "SEE?" Shouts Radillo over the din of the ghost, ears covered, "It's never a good idea to wiggle and chant!"
She summons a mighty storm and zaps the unfortunate banshee with a furious lightning strike, then allows the wind of the storm to lift her off her feet.
Channel the Gift to recovery to draw Create Mindscape.
Display Create Mindscape at Stable.
Discard The Rakshasa to explore:
Xenarth:
Monster 4
Traits
Outsider
Demon
Check
Combat
24
Powers
Immune to Electricity and Poison.
Before acting, each local character suffers 2 Acid Damage.
If undefeated, suffer the scourge Poisoned.
Discard Twisted Space and Death's Touch for Acid damage. Disintigrate to recovery. Draw Fire Snake from bottom of deck. Create Mindscape and Steal Soul add d4s (d8s).
Combat 24:1d12 + 7 + 4d10 + 2d8 ⇒ (2) + 7 + (10, 3, 2, 6) + (1, 2) = 33 defeated & banished
Radillo lands less-than-gracefully at the stable and is immediately attacked by a Xenarth. She shakes off the demon's acid and, channeling her mental prowess, disintegrates the outsider's mind with a terrifying mindscape.
Displayed:Steal Soul (Loot),
Deck: 5 Discard: 8 Buried: 0
Current Location: Stable
Hero Points: 9
NOTES: Available Support: Blessing, Binder's Tome and Wand of Enervation available. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Cleric of Nethys,
Middle of Deck (Unknown Order): 0
Recharged: Chain Lightning, Cloudburst, Disintegrate, Embiggen,
Discard Pile: Blessing of the Master of Masters, Salvator Scream, Pharasma's Knowing (Loot), Acadamae Scholar, The Rakshasa (acquired), Twisted Space, Death's Touch, Channel the Gift, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
The hour of Nethys's Duality When this is the hour: On your check against a spell, add 1d4.
Move to random location:1d7 ⇒ 3Reading Room
Explore siege deck (card 4):
Assassination Attempt:
Story Bane Barrier 3
Traits
Skirmish
Red Mantis
Veteran
Check
Combat
14+##
OR
Fortitude
Perception
5+#
Powers
Before acting, a local character summons and encounters the story bane Red Mantis Assassin. If it is not defeated, this card is undefeated.
If undefeated, bury either an armor or Healing card, or banish the top 5 cards of the hourglass and bury your discards.
Encounter:
Red Mantis Assassin:
Story Bane Monster 3
Traits
Human
Assassin
Red Mantis
Veteran
Check
Combat
10+##
Powers
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Fire Snake to recovery for BA check. Draw Embiggen from bottom of deck. Spellbook adds 1d4, Acadamae Scholar adds 1.
Wisdom (Arcane) 4+#=9:1d10 + 7 + 1d4 + 1 ⇒ (4) + 7 + (1) + 1 = 13 success
Display Chain Lightning. Draw Twisted Space from bottom of deck. Difficulty increased by 4 for resistance. Acadamae Scholar adds 1, recharge Salvator Scream to reduce by 5.
Combat 10+##+4-5=19:1d10 + 7 + 3d6 + 1 ⇒ (8) + 7 + (3, 3, 6) + 1 = 28 defeated
Display Steal Soul.
Barrier check: Use Chain Lightning. Draw Salvator Scream from bottom of deck. Acadamae Scholar adds 1, Steal Soul adds 1d4.
Combat 14+##=24:1d10 + 7 + 3d6 + 1 + 1d4 ⇒ (5) + 7 + (6, 2, 5) + 1 + (1) = 27 defeated
After a wave of Red Mantis Assassins descend on the Pathfinders, something within Radillo snaps. Her pupils dialate until the black of her eyes is all that's visible and the electricity around her begins to crackle. "If you won't succumb to my mental manipulation while you live, I will use your souls to do my bidding after you die!"
Discard Acadamae Scholar to explore:
Stinging Wasps:
Barrier 3
Traits
Trap
Magic
Check
Dexterity
Acrobatics
Perception
11
OR
Disable
9
Powers
If undefeated, mark your location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage.
A swarm of wasps, disturbed by the energy in the air, attacks Radillo. She embiggens her newly acquired phantasmal companion who explodes in an ephemeral shockwave and knocks every wasp from the air.
Displayed:Steal Soul (Loot),
Deck: 10 Discard: 4 Buried: 0
Current Location: Reading Room
Hero Points: 9
NOTES: Available Support: Channel the Gift available to draw Embiggen. Twisted Space to avoid any Monster. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Cleric of Nethys,
Middle of Deck (Unknown Order): Ice Chemist, Create Mindscape
Recharged: The Foreign Trader, Binder's Tome, Wand of Enervation, Bound Imp, Chain Lightning, Fire Snake, Embiggen,
Discard Pile: Blessing of the Master of Masters, Salvator Scream, Pharasma's Knowing (Loot), Acadamae Scholar, Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.
Off turn updates: Discard Blessing of Master of Masters for Quinn's check.
During Val's turn, discard Cleric of Nethys for Electricity damage.
Start of turn: The hour of Urgathoa's Gluttony When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
End of move step, move to a random location:1d7 ⇒ 3Reading Room
Bound Imp to recovery to draw 2 cards: Embiggen & Wand of Enervation
Explore:
Xenarth:
Monster 4
Traits
Outsider
Demon
Check
Combat
24
Powers
Immune to Electricity and Poison.
Before acting, each local character suffers 2 Acid Damage.
If undefeated, suffer the scourge Poisoned.
Twisted Space to recovyer to evade. Examine bottom card of deck: The Foreign Trader - Leave on bottom.
Overwhelmed by the onslaught of attackers, Radillo creates and arcane portal and jumps through, ending up in room full of books and a particularly comfortable looking armchair.
Discard Pharasma's Knowing to draw 2 (Salvator Scream, Spellbook), rechage 2 (Binder's Tome, Salvator Scream) then explore random top card of siege deck:1d24 + 1 ⇒ (6) + 1 = 7:
Dandasuka:
Monster 3
Traits
Outsider
Rakshasa
Check
Combat
11
Powers
Resistant to Attack. Vulnerable to Piercing.
Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded.
After the roll, if the check was not blessed, reroll 1 die showing the highest value.
Display Embiggen. Draw Salvator Scream from bottom of deck. Acadamae Scholar adds 1 to BYA check
Wisdom 7:1d8 + 1 ⇒ (6) + 1 = 7 success!
Wand of Enervation to recovery to reduce difficulty by:2d4 ⇒ (3, 3) = 6 Request Quinn discards the Carnival to bless (to avoid Monster's power). Acadamae Scholar adds 1.
Combat 11-6=5:2d10 + 1 ⇒ (8, 5) + 1 = 14 defeated
A Rakshasa corners her in the Reading Room. With wand in hand, she saps the outsiders energy and slams and embiggened fist into its face.
Displayed: Deck: 11 Discard: 3 Buried: 0
Current Location: Reading Room
Hero Points: 9
NOTES: Available Support: Steal Soul will be displayed as soon as possible. When any local character attempts a check to defeat a monster, Radillo can recharge an ally to reduce the difficulty of that check by 1 plus the adventure deck number of the recharged ally (ask before using last ally). When another local character fails to acquire a boon, Radillo can banish a card to add it to her discards.
Other: Dice Re-Roll Used for 5C?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ice Chemist, Cloudburst, Create Mindscape, Death's Touch, Channel the Gift
Recharged: The Foreign Trader, Binder's Tome, Wand of Enervation, Bound Imp, Twisted Space, Embiggen,
Discard Pile: Blessing of the Master of Masters, Cleric of Nethys, Pharasma's Knowing (Loot), Buried Pile:
Favored Card: Spell or Ally Hand Size: 6 ☑ 7☐ 8 Proficiencies: Mental POWERS: Puppet Master (Role Card)
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ( [X] or an ally), you may put it on top of your deck ( [X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ( ☐ or acquire) a boon that has the Mental trait.
[X] When another character at your location ( ☐ or at any location) fails to acquire a boon, you may banish a card to put that boon in your discard pile.
[X] When you discard an ally to explore your location, you may recharge a random ally from your discard pile ( ☐ or shuffle it into your deck).
☐ If you play a spell to evade a bane, you may put the bane on top of its deck.
[X] When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 ( ☐ 2) plus the adventure deck number of the recharged ally, if any.