About Radagalf
Radagalf
Male human (Chelaxian) evoker 1
CN Medium humanoid (human)
Init +0; Senses Perception +1
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Defense
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AC 10, touch 10, flat-footed 10
hp 12 (1d6+6)
Fort +2, Ref +0, Will +3; +1 trait bonus vs. mind-affecting effects
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . quarterstaff +0 (1d6)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +7)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +7)
. . 1st—disguise self, magic missile, protection from evil
. . 0 (at will)—ghost sound (DC 14), mage hand, open/close (DC 14)
. . Opposition Schools Divination, Necromancy
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Statistics
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Str 10, Dex 11, Con 14, Int 18, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 10
Feats Scribe Scroll, Spell Focus (evocation), Toughness
Traits fed-up citizen, focused mind
Skills Disguise +2, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Linguistics +8, Spellcraft +8
Languages Common, Dwarven, Elven, Infernal, Jistka, Undercommon
SQ arcane bond (ratagast, rat)
Other Gear dagger, quarterstaff, belt pouch, 117 gp
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Special Abilities
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Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Backstory
Radagalph ("The Wise", as he is known by some) was orphaned as a child. His family slain by a rogue necromancer, he was saved by a group of wizards and clerics
that had been tracking the evildoer. His life spared, he was taken in by The Order of the Silent Hand...a group of wizards who dedicated their lives to mastering the arts of magic.
It was here, at a young age, that Radagalph was found to be wise beyond his years and was naturally gifted in the ways of the arcane. He dedicated himself to his
studies and by the time he was a young man, had become very powerful. Having learned all that he could from the sages and teachers who had raised him, Radagalph
set off into the world to discover whatever mysteries life would offer to him.
His travels have brought him to the Silver City of Kintargo, having befriended the local alchemist and began studying the ways of potion making. He has listened intently to the grumblings of the populace.
Their tales of the cruelties of the House Thrune have touched him deeply and he now seeks, as do the majority of the citizens, the righting of the wrongs that have been committed.