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A third party recently released a set of rules (Avalon Quests) for a solo version of Pathfinder. It looks pretty interesting - it has wilderness crawling, quests, combat, all that fun stuff. I'd like to try it, but I'd appreciate some suggestions on what might be an interesting mix, with an eye towards playability.
The first big deal is that it's aimed at a party of six characters. You start at level 1, but that's still a party of six almost-fully armed and operational Pathfinder characters being managed by a single player.
The second less big deal is that at the start of the module the rules come with you're apparently new adventurers gearing up and setting out in a village which can't sell you anything costing over 10gp - I think you can travel to a town with a 100gp limit later on, but I haven't read much of it because reading the whole module in advance is rude. You get normal starting wealth.
The third big deal is that it's solitaire. This means juggling six characters is going to be a pain, but on the other hand, no-one but the player suffers if a party of six summoners fill the battlefield each turn. It also means there's an emphasis on skill checks over roleplaying, so having a lot of skills covered is a plus.
I'm not going to ask the boards to BUILD ME CHARACTERS, but I'm interested to see what you'd do for this, as party dynamics change a lot in single player games. A couple of straightforward "full attack full attack full attack" bruisers, a healbot, and a skillmonkey that would be boring to play as your only character, combined with one or two more interesting ones? Cleric/Druid/Magus/Oracle/Summoner/Wizard? Just use the beginner box pregens?