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Hello all,

"Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier."

Would you interpret that the creature touched may be the Sorcerer himself?

thanks in advance.


Hello all,

I seem to recall having seen a spell which gave a bonus to diplomacy, bluff, sense motive and intimidate skill checks vs. one target. Am I mistaken, or does the spell just elude me?

thanks for the help


Hello All,

currently I am playing a 10th lvl Sorcerer along with 4 other players (Paladin, Cleric of Saranrae, Barbarian and Ranger), due to my CE alignment (I have been able to work towards the goals of the group, due to us being chosen by avatars of the gods to perform a specific deed), the Paladin has warned he will kill me in 4 days in-game time, if I do not repent.

So I am making a back-up character (Sorcerer 7/pathfinder Savant 4 - we'll reach lvl 11 before the paladin attacks me), if he attacks and wins.

the character is slightly based on the Comic character Raven, and on this picture http://www.roleplaygateway.com/dragon-age-origins-sign-t32669.html (Scroll down to the 4th post). The question is, what kind of spells would such a character have? I have compiled a short list of some I would like. In general, 3rd party is open for inclusion, but requires GM fiat.

So far I have

0
1 Clarity of Thought, Magic Missile, Ray of Sickenening
2 Dimensional Hop, Shadow Ribbons, Gallant Inspiration (Bard)
3 Charm Monster (Summoner), Force Spikes, Paragon Surge (powerful, but we need the versatility...)
4 Emergency Force Sphere, Enervation
5 Greater Teleport (Summoner), Telekinesis

thank you in advance


Hello all,

I have quickly and tentatively put together a Force Bloodline. It's probably unbalanced and needs the rough corners trimmed. there's elements added from the old Argent Savant and Force Missile Mage from 3.5. So far my ideas are:

Force Bloodline

Class Skill: Knowledge (Any)

Bonus Spells:
Magic Missile (3)
Pilfering Hand (5)
Greater Mage Armour (7) - from 3.5
Resilient Sphere (9)
Telekinesis (11)
Forceful Hand (13)
Mage's Sword (15)
Telekinetic Sphere (17)
Crushing Hand(19)

Bonus Feats: Heighten spell, Iron Will, Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration (What more?)

Bloodline Arcana: +1 bonus to each die of damage dealt by spells cast with the force descriptor

Bloodline Powers

1st: A force descriptor spell which adds an armour or shield bonus to AC increases the spell's normal bonus with 2

3rd: You may raise a shield as an immediate action 2/day

9th: You subtract 2 from all damage dealt to you by spells with the force descriptor. A Force spell with multiple attacks, such as magic missile, counts as a single attack.

15th: You may dispel a single force effect within 60 feet as a standard action 2/day, even those normally immune to dispel magic (such as Wall of Force). You must succeed on a caster level check (DC 11+ opposing caster's level)

20th: All your Force descriptor spells are either stilled, silenced or extended without adding a level increase to them. You may choose which feat to apply when casting the spell. You need not know the feat to apply the metamagic effect.


What does the community think of something like this (Is it totally over the top)?:

Deflection

Lvl 2
Casting time: Immediate action
Components: V,S
Range: Personal
Target: Personal
Duration: Instantaneous
Saving Throw: None Spell Resistance: None

With the speed of thought, the sorcerer can raise a shield against an incoming spell or Spell-Like Ability, which has him as the target; it does not grant protection from AoE spell.

The shield provides the sorcerer with a SR of 5 plus his caster level.

After using this spell the sorcerer is fatigued. Using it again while still fatigued leaves him staggered. No further conditions are applied after this.


Hello all,

our group has been playing pathfinder for some time, advancing to 10th lvl. The other four players chose for various reasons to retire their characters, start new ones, and luckily continue gaming. I opted for continuing my character, still at 10th lvl (as well as the new characters), but was allowed by my GM to retcon spell choice, skill points, feats, choose new equip etc.

The campaign is a little wacky, happy-go-lucky, though we have extreme fun with it. My character is built on Bun-Bun from Sluggy Freelance - he is a human, who can polymorph into a rabbit, has forgotten he is human, and can not be forced to polymorph back.
He worships dark Chtonic forces (Dreamspun bloodline) and is Chaotic/Evil, though manages to be a part of the group, even if his sadistic and domineering tendencies have caused some alarm before.
He loves theatre and is currently instructing a zombiesque play for the 9th season in Absalom. He also know all the current grades, rating systems and prices for diamonds. He falls prey to being cuddled often by the other characters for being so darn cute.

I would like some advice for spell selection, feats and items - though I have included the preliminary. He needs to be somewhat versatile. (The GM allows 3rd party resources, might allow some 3.5, and some homebrew)

Important stats: Dex 18, Con 13, Cha 22

Skills he'll definately max out are: Knowledge (Arcane) and Spellcraft

Feats:

will definately take: Defy Madness (Appropriate), Unnatural Presence (appropriate), Extend Spell, Quicken Spell. I chose Deceitful from the Bloodline.

Spells (so far) - not including bloodline spells:

0: Dancing lights, Detect Magic, Read Magic, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Pause

1:Magic Missile, Hesitation, Reactive Armour, Grace, 1open (Yes Grace is a paladin spell, though I will try and negotiate its inclusion, as goes for the 2nd lvl Gallant Inspiration)

2: Glitterdust, Gallant Inspiration, 2 open (It would be neat to have something like wings of cover from 3.5, but I feel it is very powerful and somewhat off the hook....also I looked at power word: Sicken from 3.5, which I found interesting, and not particularly gamebreaking at this lvl?)

3: Haste, Bun-Bun's Mythos Hallucination, Prismatic Dragon Fireworks. (The hallucination is 'Mad Hallucination' where the debuffs are doubled, The Fireworks is an upgrade on an earlier upgraded snapdragon fireworks; basically its a Prismatic Spray light)

4: Enervation 1open - I would like something like Ruindelver's Fortune from 3.5, and don't think it would be too extreme for Pathfinder - ideas?

5: Polymorph

Items:

Would like for the +6 Charisma boost. Also Bun-Bun has a small Bag of Holding, a Scalpel of Protection from Good, and would like for something akin to the Heart of Water, Air, Earth and Fire spells in an item - yeah I read the Sorcerer Optimization Guide ;) )

Would love to hear what you think could be added/Subtracted :) Thx