Tin Golem

R@mshackle F.'s page

9 posts. Alias of Cronax.


Full Name

R@mshackle

Race

Android

Classes/Levels

Gunslinger (Techslinger) 1

Gender

N/A

Size

M

Age

??

Special Abilities

Grit, Nanites

Alignment

NE

Deity

None

Location

Torch

Languages

Common, Hallit

Strength 14
Dexterity 17
Constitution 13
Intelligence 12
Wisdom 14
Charisma 8

About R@mshackle F.

BACKSTORY
R@mshackle was recovered from a crashed ship by the Technic league. They wiped its memory and impressed it into service of their organization. It quickly became a ruthlessly efficient agent of their will, killing without pity or remorse. On one such mission it encountered ??. Unlike previous targets, ?? explained concepts like free will to R@mshackle, prompting the machine to turn on its former handlers and slaughter them. Left with a crisis of identity, It has been following ?? on her journies. As it learns more, R@mshackle is developing grudge against its former slave masters.

Initiative +3; Senses Darkvision 60’, Low Light Vision, Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Armor)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +0; (+4 vs mind affecting, poison, paralysis, stun)
Immune to fatigue, exhaustion, disease, fear, emotion, morale effects

OFFENSE

Speed 30 ft.
Melee Greatsword +3 (2d6+3 19-20x2)
or Dagger +3 (1d4+2 19-20x2)
Ranged Blunderbuss +3 touch (1d8+1) 15’ cone, misfire 1-2
Nanite Surge 1/day, immediate, gain +4 to next roll and torch light for 1 round
Grit 2/2
* Regain on critical or kill with firearm
* Reliable negate timeworn technology glitch
* Gunslinger’s Dodge Immediate when attacked at range, move 5’ and +2 AC or drop prone and +4 AC
* Covet Charge reduce tech weapon charge needs by 1

STATISTICS

Base Atk +1; CMB +3; CMD 16
Feats Gunsmithing, Point Blank Shot
Skills Acrobatics +5, Craft: Guns +5, Perception +8, Knowledge: Engineering +5, Climb +4, Craft: Mechanical +5, Sense Motive -2
Traits Against the Technic League (weapon), Nanite Revival, Black Powder Bravado, Condescending
Gear 15 handfuls of pellets, 20 doses of black powder, Lamellar Leather Armor, 5 bullets, Gunsmith’s Kit, 2 powder horns, greatsword, dagger, 2 Rations, Waterskin, Backpack, 16 gp

OTHER INFORMATION
Carrying 54.73
Carrying Capacity 58/116/175
Favored Class Bonuses +1 skill point