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Does the Debilitating Strikes Debilitations Stack? Exemple:
Debilitation: The target takes an additional 2d6 precision damage from your attacks. FIRST TURN First Attack: The Rogue Hits with the Debilitationg Strike and choose the above Debilitation. Second Attack: The Rogue Hits, causing +2d6 precision damage and choose the same Debilitation. Third Attack: The Rogue Hits, causing +4d6 precision damage and choose the same Debilitation. SECOND TURN First Attack, +6d6, Second Attack, +8d6, Third Attack +10d6... At the end of the turn the Debilitations of the First Turn ends! THIRD TURN The Debilitations of the first turn had "ended", so the damage again is, First Attack, +6d6, Second Attack, +8d6, Third Attack +10d6... Is this right? Tks for the insight!
Attack Action: An attack action is a type of standard action. Some combat options can modify only this specific sort of action. When taking an attack action, you can apply all appropriate options that modify an attack action. Thus, you can apply both Greater Weapon of the Chosen and Vital Strike to the same attack, as both modify your attack action. You can apply these to any combat option that takes the place of a melee attack made using an attack action (such as the trip combat maneuver), though options that increase damage don’t cause attacks to deal damage if they wouldn’t otherwise do so (such as Vital Strike and trip). You can’t combine options that modify attack actions with standard actions that aren’t attack actions, such as Cleave. Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn. Vital Strike (Combat)
Here is the question: Can i make a full-attack and then use a hero point extra action and make a Vital Strike??
Feats: Power Attack [-4/+8], Furious Focus, Combat Expertise, Improved Trip, Greater Trip, Vicious Stomp, Felling Smash, Vital Strike, Improved Vital Strike & Greater Vital Strike. Weapon: Greatsword, 2d6 damage
Vital Punishment: The vigilante gains Vital Strike as a bonus feat, though he does not have to meet the prerequisites for this feat. Once per round, before he makes an attack of opportunity, he can declare it to be a vital punishment. If the attack hits, the vigilante can apply the Vital Strike feat. The vigilante can apply the Improved Vital Strike or Greater Vital Strike feat as his vital punishment instead if he later gains those feats. A vigilante must be at least 6th level to select this talent. 1) Move & Attack With Power Attack and GVS for 8d6+18 [strength +6, power attack +12] damage and swift Trip.
Is this correct???
Indiana Bones Half-Orc Fighter [Dirty Fighter] “When a problem comes along, you must whip it…” Devo – Whip It Epic Fantasy 25 pts: Strength: 14; Dexterity 16; Constitution 14; Intelligence 10; Wisdom 14; Charisma 10 +2 to One Ability Score: +2 Dexterity.
01: [Feat: Weapon Focus Whip]; [Bonus Feat: Weapon Finesse]; [Bonus Feat: Endurance]
I use the same rules for the NPCs and PCs.
Anyone has any insight about Armor and Weapons Enhancements [besides Speed], Wondrous Items, changes on the build and different strategies for him??
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