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Anzyr wrote:
RDM wrote:
Anzyr wrote:
kyrt-ryder wrote:
They kind of have a point Anzyr. I myself like giving players that influence on world elements, but many GMs do not. Defining Player Entitlement the way you have defines demanding X race as Player Entitlement. No way around that.

The key is what you can't have not what you can. The GM can have any world element desires. If the players tell him he "can't" have a world element that is player entitlement.

The same is true of player characters. It's the "can't" that matters. Once the GM starts telling the players what character elements they "can't" have that is GM entitlement.

The GM is entitled to have a kingdom run by the Cult of Ythyx. He is not entitled to say that there are no "X, Y, Z." In doing so he treads just as much on what a player is entitled to (the character they want) as much as a player telling a GM what he can't have in his world.

Perhaps my explanation above didn't explain this very well.

SO then you are absolutely fine with the GM adding things to the players character, whether he wants them or not, right?

He "can" make any option available sure. Remember it's about "can't" not can. Just as the player "can" tell the GM to have a village populated by dragons posing as humans. The GM doesn't have to add that.

Hrm... this is so obvious to me that I am not explaining it as well as I'd like. The wordier version:

The GM controls the encounters the players will face, the scenarios they will face and the background they will journey through. The Player's have no right to tell the GM he can't have any of those things.

The player controls the character they make, the actions their character takes and way their character interacts in the world. The GM has no right to tell the player he can't have those things.

You see the player being able to make a Tengu Magus as controlling the GM, but this is not the case. It falls within his sphere of control to have a Tengu Magus.

Likewise the theoretical...

So, in essence, you argue that every world MUST be Golarion or the Forgotten realms in potentia.


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They don't exist.

That is the only excuse at all needed. End of line.


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Anzyr wrote:
No, but if you are using the Pathfinder rules, it should be a Pathfinder campaign. And Pathfinder has Plane Shift... or hell just the fact that it has magic can justify a lot of stuff that (and this may surprise you) are part of the Pathfinder rules. Like Tengu Magi (That's the right plural right?)

... that is pretty close to the worst argument I have ever seen.