Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
Back from the trip. We hiked rim-to-rim at the Grand Canyon. It was hard, it was amazing, it was worth it, and I can't wait to return to do it again. Will see tomorrow what work holds in store. That's going to impact posting availability - I just hope the vacation was enough to keep me sane over the next couple of weeks.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
At my house we are in the final run-up to our annual fall adventure. This year, we will not have access to wifi for at least four days. In addition, pressure at work related to my anticipated absence and ongoing major project may take me out of the game earlier than that and may keep me off the boards for a while after. I wanted to post this to all my games while I could to explain that I may go silent for a while. I may get a few more posts in - I'm not sure when radio silence will begin. It could start as early as today - probably late tomorrow - and might run through the 26th if the project goes poorly. Please don't let my absence stall the game. Bot me as necessary and we will pick up the pieces (or roll up my new character) when I return. Peace.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
I didn't get terribly deep into ACG - I just don't have time and there's a bit of feature fatigue setting in - but I did try to look to see what applied to Q'urtaz. As you mentioned, the Charisma score became less important, so I trimmed it in order to gain a point on the Wisdom modifier. Too bad the Weapon of the Chosen doesn't apply to sacred weapons rather than favored weapons - I was hoping to use the scimitar as my primary weapon rather than the flail, so the feat tree isn't that attractive. As always, if someone has something they think I should consider, I'm all ears.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
DM Shisumo wrote: The big difference was previewed on the blog; there's no BAB bonus for your sacred weapon. However you might want to re-spend your ability score points, as Charisma is no longer even a little bit relevant to warpriest class abilities. I did not commit a lot to Charisma, but I think I will reallocate once I have my ACG in hand.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
Pushing the door open the rest of the way, Q'urtaz makes a point of looking at the surface of the steps, expecting the dust to be undisturbed. He will be troubled if it is not... Motioning to the little scout, Q'urtaz says, "It appears clear." Does no one have ranks in Linguistics? Just checking before we leave the room.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
Exhaling a breath he didn't realize he was holding, the oread looks to assure himself the others, especially Bes, are ready and presses gently to open the door slightly. About an inch at first, then peek through and listen. Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
When the boulder-that-is-a-man comes to a stop, he stands somewhat sheepishly and bows in Slurk's general direction. "It seemed prudent to move with haste. My apologies, small one." He takes a moment to utter a quiet prayer to Anubis, hovering his hand over the puncture wounds in his 'skin'. Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
I thought there was only one bag of sand, but let's see what happens. The oread's gem-like eyes widen as he realizes the potential results of the current situation. With all of the speed his limbs can provide, he rushes toward the others in the party, heedless of whoever he might run over in his rush. This boulder is rolling downhill and y'all are at the bottom of the hill. Just sayin'.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
A thought occurs to Q'urtaz. "Maybe the sand will hold the trigger down." With the sandbag still in place, he turns over, crawls forward, and presses down with both hands on the trigger. Picture a push-up, but not actually lifting himself up into the firing path so much as just using his weight to push down.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
"I will try to empty the trap. Give me a bag of sand and move out of the hall." With a prayer to empower his minor protection blessing for an AC boost, the oread lays on his back with the bag of sand on his chest. Heaving it up and 'overhead', he slams it into the trigger plate and waits to see the result of his handiwork, waiting until any airborne darts have fallen before taking stock of the situation.
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
"Do we have a pair of poles or a plank in our equipment? I could brace them at the base of the door to allow Master Slurk to work on unlocking the door without touching the floor. When the door is open, we would have something to jump to."
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
Q'urtaz defers to the ifrit, if he wishes, or will make the attempt with him. Aid or roll, as you wish. No peeking until you decide!: Strength: 1d20 + 3 ⇒ (2) + 3 = 5
*Maniacal laughter*
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
A search did not seem appropriate where its unlife was still in question. ;-) I am assuming there is some ancient rope present, maybe even in the corpse's grasp? The oread takes a moment to search the body, mostly looking for identifying marks. Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
Using his scimitar, Q'urtaz will poke the body to ascertain, hopefully, that it is not animated. Heal: 1d20 + 6 ⇒ (2) + 6 = 8 Any rough guess for how long the body has laid here?
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
With a rumbling chuckle, Q'urtaz replies, "A generous offer, little one. However, if I am to climb, I will have to shed some gear." With a glance at Bes, he steps back and begins to remove his armor, tucking the various pieces into his pack where possible or tying them to hang from the pack otherwise. I hope a knotted rope and a wall to brace against bring the DC as low as I think they do. How many rolls do I need? Climb: 1d20 + 3 ⇒ (13) + 3 = 16
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
It seems that I have forgotten to select spells, so I will not provide the illumination. My 1st-level spells will just be CLW today. Gesturing toward the boot, Q'urtaz looks at Slurk and says, "Found one."
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
"Looks like the shaft opens into the ceiling of a room below, but I cannot make out the floor from here." He looks back toward the doorway to the tomb. Guessing here: "It's deeper to the new chamber than I am from the door. We will need extra rope."
Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]
"Let me help the beast." Heal: 1d20 + 6 ⇒ (15) + 6 = 21 Once Slurk indicates it is safe to proceed, Q'urtaz will move into the room and peer down into the darkness with his darkvision, unless someone else intercedes or wishes to go first. Perception: 1d20 + 7 ⇒ (9) + 7 = 16
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