Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth steps into the corner - away from the doorway, and prepares to strike as the rats approach. readied action to attack with ribbonweave cane: 1d20 + 5 ⇒ (1) + 5 = 6
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth screws up her courage, and steps into the room. perception: 1d20 + 10 ⇒ (4) + 10 = 14 Frank: >Minor Shape Change (Su): All changelings have the ability to transform themselves at will. This ability is similar to Alter Self with the following exceptions. This ability is a supernatural ability, akin to a lycanthrope's
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth gently closes the second door, and moves to the last door on the right side of the hallway. Again, she opens the door while trying to stay out of sight, and waits before peering inside. and again, will use Tongues hex if she hears someone speak Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth points to the next door on the opposite side of the hallway before moving to it. She opens it - keeping herself out of view a moment before peering in again. If I hear a voice after opening, using Tongues hex again before moving into view.
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth casts light on the vial containing Gauntlet's potion, and while keeping it somewhat shielded to reduce the amount of illumination.. steps into the hallway to the south. She waits a moment.. stands completely still, and listens. perception: 1d20 + 10 ⇒ (20) + 10 = 30
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Pleased that her abilities are seen as useful rather than freakish - to which she had been more accustomed, Zabeth nods and smiles warmly at Gauntlet.
DM: I am activating a minute of Tongues hex just in case he has anything more to say. (I'd forgotten I had picked that up)
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth rushes up and past Frank to the fallen.
cure light wounds: 1d8 + 5 ⇒ (3) + 5 = 8
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
After flashing a wink and grin at Frank...
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth nods to Gauntlet... "Now this I can do...." After studying the corpse for a few seconds, her face and form morph into that of the dead fellow. A moment later, the color and material of her clothing seem to change as well... again matching the deceased. disguise: 1d20 + 6 ⇒ (11) + 6 = 17
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Dev is correct.. I’d thought it was castings by same caster, but now that I read it, it’s by anyone
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
"I do... I can think of one question to ask.. any other suggestions.. let me know." Zabeth props up the corpse, then sits cross-legged in front of it. She begins to chant and thrum while slowly rubbing her thumbs across her fingertips. takes 10 minutes to perform ritual.. target gets will save DC17 if different alignment than mine
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth - who'd been distracted poring over the decor and antiquities, snaps out of it and nods repeatedly as she moves to the corpse. "Yes, yes.. I will speak with him in a moment. First allow me take a look." As she inspects the body, "Did you see the thieves?" perception: 1d20 + 10 ⇒ (6) + 10 = 16
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Can now exorcise minor conditions without a roll (Fatigued, shaken, and sickened) adding Spirit Magic spell: Speak With Plants hp: 1d8 + 1 ⇒ (7) + 1 = 8 +2 survival, +2 handle animal, +1 bluff (fco bonus) familiar upgrade +1 natural AC, +1 Int; Speak With Master
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth steps out and toward the fight. Her symbol of Desna in hand, she mouths a phrase and draws a sign in the air with a finger. A faint light radiates from her. channel to harm undead: 2d6 ⇒ (2, 6) = 8 DC 14 for half damage... trying to get all undead within 30’ radius
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth moves into the room... she points toward Viorr and mutters something low and unintelligible.. finishing with "Begone!" wrangle condition: 1d20 + 12 ⇒ (20) + 12 = 32 <removing fatigued condition from Viorr
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Back in W13 dining hall Zabeth dons gloves, wraps her scarf around to cover her nose and mouth, and begins to inspect the bodies for wounds or other signs of what led to the current condition of the unconscious diners. heal check: 1d20 + 10 ⇒ (15) + 10 = 25
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth gestures, and murmurs, then touches her lips. She then makes guttural and snarling sounds - a strange contrast to her soothing demeanor - seemingly speaking with the wolves. (Speak with Animals)
diplo!: 1d20 + 12 ⇒ (8) + 12 = 20
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth makes a few gestures, and grasps a charm on her necklace, then points down the hall. A diaphanous warhammer appears next to and above the stone wolf. It swings down to strike. spiritual weapon: 1d20 + 7 ⇒ (13) + 7 = 20
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth watches the interaction while feeding her plump blue songbird, and continues to eye the wolves warily as the party prepares to move on. Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22 hunch: DC 20 for a hunch, but I don't know if there is a penalty for trying to read a wolf. Hunch: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth gathers everyone for some healing before resting. channel energy: 2d6 ⇒ (1, 4) = 5 = 2 (1 for warforged)
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth waves off the offer, and shows no interest in the loot.
"I will be able to help keep watch throughout the night. With a little preparation, I am able to maintain my awareness while I sleep." Wild Instinct: Casting Time: standard action Components: V, S, DF Range: personal Target: you Duration: 8 hours You become aware of sounds and smells you would normally overlook, and even retain the ability to detect threats when soundly asleep. For the duration of the spell, you gain a +5 bonus on Perception checks to act in a surprise round. Additionally, you don’t take a penalty on Perception checks while sleeping, and can choose to wake if you notice a threat while asleep.
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth drops her crossbow, and draws her cane. With a little spin, she deftly slashes at the skeletal wolf biting at her.
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth keeps her opinion to herself, and simply nods...
perception: 1d20 + 10 ⇒ (3) + 10 = 13
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
Zabeth eyes Viorr as he speaks, and realizes how little she knows about her companions. Now back here in the Mournlands, her desire to survive supplants her earlier yearning for adventure. survival: 1d20 + 8 ⇒ (15) + 8 = 23 Riding alongside the wagon, she turns to Gauntlet...
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
survival: 1d20 + 8 ⇒ (5) + 8 = 13
Zabeth mutters an arcane phrase, then begins speaking to the horses.. reassuring them they are safe.. they will be protected by the powerful humanoids riding them.
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