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Mantlets are cool, and should be part of Pathfinder.


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I may extend Racial Heritage to include races that have access to the Mostly Human trait. Thematically it works for me, and mechanically I don't think it would be unbalanced.


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We wanted to spread the wondrous items around so we assigned a number of wondrous items to other feats.

Item Creation Feat Changes:

Craft Arms and Armor: Head, Feet, Wrist, and Hand items because those slots include bracers, helms, and gauntlets.

Forge Ring: Neck slot items because they are basically jewelry

Scribe Scroll: Books, Manuals, Pages, and Tomes

Brew Potion: Bottles, Decanters, Elixirs, Ointments, Oils, Salves, Solvents, and Unguents

The mechanics of creating the reassigned items remains the same, i.e. follow the Craft Wondrous Item mechanics, just the required feat is different.

Some of them are not a perfect fit, but items like bracers, helms and gauntlets are closer to armor than regular items and for simplicity, it is easier to designate slots for certain feats than worry about considering each item.

In addition, we didn't like the limit of one inexpensive item per day so:

For items costing less than 1000sp, a character may create up to (caster level) identical items in a single day as long as the cost of the item multiplied by the number of items being created is less than 1000sp. For example a 3rd level cleric could create up to 3 cure light wound potions in a day.


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I'd probably allow it. Nobody wants to lose a character to bleeding after surviving a fight.


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In my experience, if I develop a boss beforehand, I will want to use it, but the PCs may not be interested in going after that particular boss so then I end up "encouraging" them to go in that direction.

But when I let the players choose to go in the direction they want to go, any boss they encounter is an obstacle they want to overcome.

Does that make sense?


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In the spirit of Background Skills, my group is toying with the idea I'm calling Supporting Feats. Some feats are weaker (Fleet, Heighten Spell), considered to be a feat tax (Combat Expertise), or highly situational (Eschew Materials, Bushwack). More often than not, these feats are not selected because there are better choices, but this could be changed by offering bonus feat selections that can only be chosen from a Supporting Feat list.

My thought is to allow a character to select a Supporting Feat at levels 2, 6, 10, 14, and 18.

I'm curious what others think, and what feats you think would be good Supporting Feats.


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I was thinking about the sipping jacket:

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/jacke t-sipping

And am considering allowing potions with a duration of at least rounds to incrementally consumed instead of requiring the entire potion be drank in one gulp. A potion could easily be dosed in 1 unit (rounds, minutes, hours, etc.) aliquots, which would provide a mechanical advantage to potions compared to wands, scrolls, and even casting spells.

I don't see any game balance issues with this, but am interested in what others think.


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To increase the scope of some Item Creation Feats at the expense of Craft Wondrous Item, we paired the following items with the following item creation feats:

Craft Arms and Armor: Head, Feet, Wrist, and Hand items

Forge Ring: Neck slot items

Scribe Scroll: Books, Manuals, Pages, and Tomes

Brew Potion: Bottles, Decanters, Elixirs, Ointments, Oils, Salves, Solvents, and Unguents

The mechanics of creating the reassigned items remains the same, i.e. follow the Craft Wondrous Item mechanics, just the required item creation feat is different.