Churgri of Vapula

Quith's page

1 post. Organized Play character for ScubaSteve93.


RSS

Grand Lodge

Quith is a Paladin of Sarenrae, born to a high priest of the church of Sarenrae. Quith grew up watching his father spread the light through his community by healing the sick and injured, feeding the hungry, and helping the needy. Now Quith is finally able to go out on his own and wants to spread Sarenrae's light as far as he can. When he saw the flyers for the merc guild all the way in Tadloton, that's when he knew it was his chance to do just that. So now, he's said his goodbyes and travels to Tadloton in hopes of joining the guild and doing the will of the goddess.

Crunch:
Quith Katima
Dragonborn Paladin 1
LG medium humanoid (reptilian)
[b]Init +0; Senses Low-light Vision; Perception +4

DEFENSE
AC 20, Touch 10, Flat-footed 20(+7 armor, +2 shield, +0 Dex, +1 natural)
HP 14(1d10 + 4)
Fort +5, Ref +0, Will +1
Resistances fire 5

OFFENSE
Speed 30 ft.(20 armored)
Melee scimitar +5(1d6 + 4/18-20 x2)
SA SMITE Evil 1/day; Breath Weapon(15ft cone 2d6 fire DC 13) 1/day; Cornered Fury(+2 melee attacks and AC at 1/2 hp); +1 confirm critical

STATISTICS
Str 18, Dex 10, Con 16, Int 11, Wis 8, Cha 16
Base Atk +1; CMB +5; CMD 15
Feats Power Attack
Traits Anatomist, Eyes and Ears of the City
Skills Diplomacy +7, Perception +4
Languages Common, Draconic
Gear Splint Mail Armor, Heavy Steal Shield, Rapier

I plan on sticking full paladin unless something throughout the story causes a change in him, then he might prestige stalwart defender.