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Our group is currently going through this AP(almost done with the third module) and I mentioned that we have lost some of the theme/atmosphere/story when the wizard got teleport. What is this AP to the characters? I mentioned that Exploration through a hot humid climate, far away from civilization, having a lack of resources are all major 'story elements' of the AP. And was shot down quite quickly by the other players. What say you?
This has most likely been asked already, but I didn't find it. I apologize if it has. Casting a touch spell allows a character to 'hold' it until it is released, is there any negative side effect for taking damage while holding. Example; Cleric casts cure serious wounds and then moves towards the fighter in melee with a creature that has a 15' reach provoking an AoO does the cleric have to make a concentration check to hold the spell? I haven't seen anything to say 'yes' you have to make a concentration check, but I wanted to check here as well.
I am making a Summoner character at level 7 and need to get my UMD at a reasonably high level to use wands and the like.
We are playing through the Serpent Skull AP
Since reading through a number of these threads, I decided to post my Eidolon. Just to make sure what I have is legal.
Or
I guess I question the why of doing this. One of the reasons given was the issues with not having the rules for 4e, but isn't this doing the same thing? Now other 3rd parties will have to wait until after june-09 to release the updates(ed) versions, lesser of two evils or something? I understand as a community we are supposed to hate the man, and root for the underdog and all that, I just don't get it. Do you really think the fence sitters will wait another year? |