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Quintillus Hispaninus's page
243 posts. Organized Play character for JASON RODARTE.
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I also have tdd his conjurer or his brother, a slayer.
Nice. It looks like it is more for a face to face game though if there is no pdf :(
is this an evergreen module?
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Which would be more useful
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
I have a 2nd level monk 1st level rogue (acrobat)
a 4th level bard as my highest characters right now. Both I like playing.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
I actually have a few other characters I could bring instead as he is only 2nd level.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
I have been home sick most of the day today but had to take my cat to the vet because he hadn't eaten in two days and vet was concerned. I should be back tomorrow night.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Craft Calligraphy 1d20 + 6 ⇒ (3) + 6 = 9
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard begins to chant and draw mystical symbols in the air as a small projectile in the form of a bastard sword emerges from his hand and strikes the undead striking the kitsune
Ast dare dar're arpr thonithan [/dice]
damage 1d4 + 1 ⇒ (1) + 1 = 2 Magic Missle
[b] The only thing, creature, that is allowed to harm the kitsune, is my wit.
LOL, the spell still does more damage than she did, ha ha ha
My dear, he comments, It appears this flailing and body movements remain more effective than yours.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
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LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The undead are just too mighty for the puny wittle kitsune :)
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Especially since he had a possible crit with his alchemist fire, lol
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
I like our interactions...
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Fire and acid can be a pretty lethal combination.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
All that flailing around to not score a good hit... the wizard responds.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard lobs a flask of alchemist fire at the undead
1d20 + 3 ⇒ (20) + 3 = 23
confirm 1d20 + 3 ⇒ (4) + 3 = 7
1d6 ⇒ 4
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
better the beetle than one of us, lol
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard will cast acid splash at the skeleton
1d20 + 3 ⇒ (17) + 3 = 20 rta
1d3 ⇒ 2
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The little beetle attacks the remaining skeleton
1d20 + 3 ⇒ (7) + 3 = 10
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
sorry was away for holiday
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
We should press on. Do they have anything to arm themselves with just in case trouble follows us? inquires the wizard.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard will lop an acid splash at their foe
1d20 + 2 ⇒ (3) + 2 = 5 rta
while the bug comes forward to bite the same one, attempting to smite him
1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
confirm 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
1d4 + 3 ⇒ (1) + 3 = 4 +1 if smited.,
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Sorry, the past few days have been nuts.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
For some reason I cannot move my character from an earlier post. He will summom the beetle so that it creates a flank with the half orc
bite 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
1d4 + 3 ⇒ (2) + 3 = 5
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
I was kinda looking forward to it, lol
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard moves into the room and begins to chant to summon a celestial beetle.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Percpetion check 1d20 + 6 ⇒ (18) + 6 = 24
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Yikes! I hope you are okay.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Stupid site has been acting up and eating my posts or logging out when I post it
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The General of Vengence is my diety, yet I do not carry his holy symbol with me. Perhaps I should though I wonder if carrying a holy symbol is enough. Perhaps calling forth the presence of the divine would be in order.
know religion 1d20 + 7 ⇒ (5) + 7 = 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
lol. If we need someone to play, how much does it cost?
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
1d20 + 5 ⇒ (3) + 5 = 8 Perception
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Still here
The wizard thinks to see if he has seen the symbol before
What kind of check might he need?
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard will cast detect magic to see what might be there of a magical aura.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Yes, we must rescue the engineers and stop the cult, Groeteus' clerics plans should be foiled he remarks.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard will cast detect magic.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
There is magic here he says as he casts mage armor on him self.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Did his spell detect any magic
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard will see if there are magical auras in the area.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
He would level to 2nd with this
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard shakes his head in anger at what takes place at the Fair.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
43330-16
Silver Crusade
Craft Calligraphy 1d20 + 6 ⇒ (7) + 6 = 13
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
The wizard begins to chant as he summons a celestial fire beetle.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
This is no a good thing. Perhaps if we confiscate these magical items we might be able to keep whatever vile action which might take place from taking place?
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