Gaston Cromarchy

Quintest the Bold's page

2 posts. Organized Play character for papabearshane.


Race

Human

Classes/Levels

5' 10"

Gender

Male

Size

Medium

Age

20

About Quintest the Bold

Defense
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AC 16, touch 11, flat-footed 15 (+3 armor, +2 shield, +1 Dex)
hp 11 (1d8+2)
Fort +4, Ref +2, Will +6
Immune sleep; Resist Elven Immunities
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -3 (1d4+1/x2) and
. . Cold Iron Dagger +1 (1d4+1/19-20/x2) and
. . Scimitar +1 (1d6+1/18-20/x2)
Ranged Sling +1 (1d4+1/x2)
Druid (Lion Shaman) Spells Prepared (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Magic Fang (DC 15), Cure Light Wounds (DC 15)
0 (at will) Detect Magic, Guidance, Light
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Statistics
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Str 13, Dex 12, Con 14, Int 10, Wis 18, Cha 10
Base Atk +0; CMB +1; CMD 12
Feats Animal Affinity, Druid Weapon Proficiencies, Skill Focus (Ride) (Adaptability)
Traits Deft Dodger, Elven Reflexes
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Heal +4, Handle Animal +6, Perception +10, Ride +7, Stealth -2, Survival +10, Swim -1
Languages Common, Druidic, Elven
SQ Animal Companion Link, Elf Blood, Share Spells with Companion, Spontaneous Casting, Wild Empathy +1
Combat Gear Cold Iron Dagger, Scimitar, Shield, Heavy Wooden, Sling, Wooden Armor; Other Gear Animal Harness, Holly and mistletoe, Parchment (sheet), Pathfinder's Kit, Rope, hempen (50 ft.), Sunrod, Tindertwig, Weapon Blanch, Silver, Scrolls Cure Light Wounds(x2)
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Animal Companion
Lion
NN Medium Animal
Init +3; Senses Low-Light Vision, Scent; Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 12 (+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee Bite (Lion) +4 (1d6+1/x2) and
. . Claw x2 (Lion) +4 x2 (1d4+1/x2) and
. . Rake x2 (Lion) +4 x2 (1d4+1/x2)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. Trip)
Feats Weapon Finesse
Tricks Attack [Trick], Attack Any Target [Trick], Fetch [Trick]
Skills Climb +5, Swim +5 Modifiers +4 Stealth in Undergrowth
Languages
SQ Attack Any Target [Trick], Fetch [Trick]
Combat Gear Leather;
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Special Abilities
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack Any Target [Trick] The animal will attack any creature on command.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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