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About Quinnan WildleafStatistics:
Initiative: +2 (+2 DEX) Perception: +5 (+1 level +2 WIS +2 race) Speed: 20ft HP: 8 (8 class) Fortitude: +2 (+2 class +0 CON) Reflex: +2 (+2 DEX) Will: +4 (+2 class +2 WIS) AC: 13 (10 +2 DEX +? armor +1 size)
Melee: +1 (+0 BAB +0 STR +1 size)
Skills:
Skills per Level: 7 (4 class +2 INT +1 FCB) Acrobatics (+2 RT) *Athletics (+2 RT) *Craft (Cooking) +6 (+1 Rank +2 INT +3 CS) Deception Disable Device Escape Artist *Fly *Heal *Handle Animal +7 (+1 rank +3 CHA +3 CS) *Influence +7 (+1 rank +3 CHA +3 CS) *Knowledge (arcane) +6 (+1 rank +2 INT +3 CS) Knowledge (civilization) *Knowledge (divine) *Knowledge (dungeoneering) Knowledge (engineering) *Knowledge (history) Knowledge (martial) *Knowledge (nature) +6 (+1 rank +2 INT +3 CS) Knowledge (occult) *Knowledge (planes) *Linguistics *Lore (Magaambya Lore) +6 (+1 rank +2 INT +3 CS) Perform *Profession *Sense Motive +6 (+1 rank +2 WIS +3 CS) Sleight of Hand *Spellcraft Stealth *Survival +6(+1 rank +2 WIS +3 CS) Use Magic Device Feats:
Feats Extra Magic Talent Background Feats
Race Traits:
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Keen Senses: Halflings receive a +2 racial bonus on Perception checks. Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Athletics checks. Underfoot: Halflings gain a +1 dodge bonus to AC when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. Background: Diplomat
Combat/Magic Talents:
Magic Talents Nature (Plant) Deep Nature When you use a geomancing or spirit ability that requires concentration, the ability continues to maintain itself for 2 rounds after you stop concentrating. When you spend a spell point to make a geomancing or spirit ability endure without concentration, its duration increases by one step (1 round per caster level becomes 1 minute per caster level, while 1 minute per caster level becomes 10 minutes per caster level). Expanded Geomancing
Life
Focus Casting
Quinnan Wildleaf:
Halfling male 3'2 43lb Red curly hair Cloudy green eyes He/they Oakley the Treant Brighteye the Seeing Eye Wolf Makes a mean Spicy Mushroom Pastey Is mostly blind Eats 7 times a day He always feeds his companions first and ALWAYS asks for seconds (it's only polite) Smokes a pipe in the evenings while enjoying the balmy weather of the Mwangi Expanse He enjoys going into the forests and jungles to speak with the flora and fauna Tries to keep the peace no matter what He is fun to be around but secretly doesn't believe he is good enough to be anyone's friend/be treated well by others. Kinda a doormat Laidback hides his insecurities well, but he can be susceptible to breaking down when overwhelmed in social situations. Backstory:
It was a rainy morning when the first cries of Quinnan Wildleaf pierced the air around their quaint, modest home. Kilra Wildleaf, a beautiful halfling seamstress, had, nine months before, gone to bed with a rugged halfling merchant who traveled the Expanse for exotic and unique goods to sell at the grand markets in Katapesh. Wooed by his tales of adventure and mischief at the expense of his fellow treasure hunters, she found herself enthralled, though the drink she imbibed didn't help her judgment. Three weeks later, the morning sickness came, a week after she was certain she was pregnant, and nine months after had Quinnan thrown into the world, his mother was both overjoyed and terrified of her new responsibility. Quinnan grew quickly into a fine young boy, spending most of his time learning his mother's favorite dishes and the best places to forage ingredients to make them that much more special for her. He adored his mother, who gave everything to see him happy and safe, so he grew up well cared for, though he never knew his father. In his teens, Quinnan was foraging for mushrooms, as usual, when a sudden downpour flooded his path, dragging him under the sudden flash flood. He desperately heaved in, hoping for air, but only finding dirty water filling his lungs and choking him. Before he lost consciousness, his vision blurred, and he accepted his fate. He awoke in a muddy alcove made of tree trunks and vines sometime later, but all was not well. When he opened his eyes, his vision was cloudy. Rubbing his eyes, he tried to focus but found his sight permanently clouded. Just as this realization hit him, he heard a branch break and, looking around blindly, began to panic. The steps came closer, small and delicate, causing Quinnan's heart to quicken as he waited for the second time that day to end right then and there. But instead, a small plant creature appeared. When it got close enough, Quinnan saw the little thing had a leaf full of dew water. Lifting it to Quinnan's mouth, the small plant creature made quiet cooing noises as if to calm his new friend. From that day, the leaf leshy became Quinnan's companion, helping him find his way back home and reuniting mother with child. His druidic training started then, and he turned to nature to keep him safe and his family fed. He found himself gifted, despite his curse of blindness, in the art of all things flora and fauna, and Quinnan found solace in the world of nature. Quinnan and his little friend, Leif, learned quite a bit about nature magic, and as he began to learn how to live without his sight, his mother decided she would spend the little coin they had to get him a companion that would keep him safe and aid him in his journey. She bought a tiny wolf cub off a trader at the market, which she gave him for his 20th birthday. Quinnan spent hours upon hours training the pup, catching the attention of a magic school in the Expanse down south. With his druidic powers blossoming and his divine blessed magic regarding animals and plants becoming stronger by the day, Quinnan accepted the invite and, with his two closest comrades, Leif and Brighteye, are ready to embark on their coming-of-age story at the prestigious magic academy, The Magaambya.
Leif:
Init +1 darkvision 60 ft. low-light vision Perception +1 AC 13
Speed 20 ft.
Str 6
Base Atk +0
Feats
Skills
SQ change shape (Small tree; tree shape), verdant burst Special Abilities
Seedpods (Ex) Leaf leshys sprout explosive acorns, pine cones, or other seedpods, and can hurl these as ranged attacks. A seedpod has a range increment of 10 feet and detonates on contact to deal 1 point of bludgeoning damage (this damage is not modified by Strength). Anyone struck by a seedpod must succeed at a DC 11 Fortitude save or be deafened for 1 round. The save DC is Constitution-based.
Bright Eye:
Speed 60ft
STR 14
AC 15
Skill Points
Feats
Talent
Natural Armor +2 Special Ability
Attack
gear:
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