Hellknight Armiger

Quinlee's page

No posts. Organized Play character for qwerty1971.


Full Name

Quinlee

Race

Half Orc

Skills:
Acrobatics +18|Diplomacy +11|Intimidate +24 | Arcana-Dungeoneering-Local-Nature-Planes-Religion +18 | SM +16

Classes/Levels

Preacher inquisitor 13 (HP:99/99)(AC:29/FF:24/T:16)(F:+16 R:+14 W:+17)(Init:+12)(Perception:+18)

Gender

Female

Alignment

LG

Deity

Ragathiel

Languages

Common, Celestial, infernal, Abyssal, Orc

Occupation

Crusader

Strength 16
Dexterity 20
Constitution 16
Intelligence 14
Wisdom 18
Charisma 7

About Quinlee

Quinlee
Female half-orc inquisitor of Ragathiel 13 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 46)
LG Medium humanoid (human, orc)
Init +12; Senses darkvision 60 ft.; Perception +18
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Defense
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AC 29, touch 16, flat-footed 24 (+9 armor, +5 Dex, +1 insight, +2 natural, +2 shield)
hp 99 (12d8+36)
Fort +16, Ref +14, Will +17 (+2 vs. channeled negative enrgy and inflict spells)
Defensive Abilities sacred tattoo[APG], stalwart; Resist negative energy 5
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Offense
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Speed 30 ft.
Melee +3 adamantine bastard sword +12/+7 (1d10+12/19-20) or
dagger +9/+4 (1d4+9/19-20) or
mwk cold iron morningstar +10/+5 (1d8+9)
Ranged +2 adaptive impervious seeking whipwood composite longbow +12/+12/+7 (1d8+12/×3)
Special Attacks greater bane (17 rounds/day), judgment 4/day (2 simultaneous)
Inquisitor Spell-Like Abilities (CL 12th; concentration +16)
At will—detect alignment, discern lies (12 rounds/day)
Inquisitor Spells Known (CL 12th; concentration +16)
4th (4/day)—divine power, freedom of movement, greater invisibility, restoration
3rd (5/day)—channel vigor, magic vestment, greater magic weapon, protection from energy
2nd (6/day)—remove paralysis, resist energy, lesser restoration, see invisibility, weapon of awe[APG] (DC 16)
1st (6/day)—divine favor, heightened awareness[ACG], lend judgment[UM] (DC 15), protection from evil, shield of faith, true strike
0 (at will)—create water, detect magic, detect poison, disrupt undead, light, read magic
Domain Reformation inquisition
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Statistics
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Str 16, Dex 20, Con 16, Int 14, Wis 18, Cha 7
Base Atk +9; CMB +9; CMD 28
Feats Deadly Aim, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot
Traits fate's favored, friend in every town
Skills Acrobatics +18, Appraise +4, Bluff +0, Climb +9, Diplomacy +11, Disguise +0, Escape Artist +6, Fly +6, Heal +10, Intimidate +24, Knowledge (arcana) +18, Knowledge (dungeoneering) +18, Knowledge (local) +18, Knowledge (nature) +18, Knowledge (planes) +18, Knowledge (religion) +18, Linguistics +5, Perception +18, Perform (oratory) +10, Ride +10, Sense Motive +16, Spellcraft +8, Stealth +10, Survival +10, Swim +8; Racial Modifiers +2 Intimidate, +2 Knowledge (local), blessed correction
Languages Abyssal, Celestial, Common, Infernal, Orc
SQ awaken discontent, determination, monster lore +10, orc blood, stern gaze +6, track +6
Combat Gear adamantine durable arrow (30), cold iron durable arrow (30), potion of fly, silversheen durable arrow (30), wand of cure light wounds; Other Gear +1 mithral agile breastplate[APG], +2 adaptive impervious seeking whipwood composite longbow (+2 Str), mwk adamantine bastard sword, arrows (20), dagger, mwk cold iron morningstar, amulet of natural armor +2, bane baldric[UE], belt of physical perfection +2, cloak of resistance +3, cracked dusty rose prism ioun stone, dark life ring, dusty rose prism ioun stone, efficient quiver, headband of mental prowess +2 (Int, Wis), ring of force shield, stone of good luck (luckstone), masterwork backpack[APG], 8,829 gp
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Special Abilities
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Awaken Discontent (4/day, DC 20) (Su) Affect target with charm person as a std action.
Blessed Correction (4/day) (Ex) Roll twice for Diplomacy, Intimidate, or Perform (oratory) checks & take best roll.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination (5/day) (Ex) Free, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack.
Discern Lies (12 rounds/day) (Sp) Discern Lies at will
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Greater Bane (+2 / 4d6, 17 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Inquisitor Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Monster Lore +10 (Ex) +10 to Knowledge checks when identifying the weaknesses of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Tattoo +1 to all saves.
Second Judgment (4/day) (Su) Variable bonuses increase as the combat continues.
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Stern Gaze +6 (Ex) +6 to Sense Motive and Intimidate.
Track +6 Add the listed bonus to Survival checks made to track.

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