Halfling

Quillin's page

876 posts. Alias of voodoo chili.


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M Gnome Conjurer

Sure. No worries.


Yep. Gnomes are my go to smalls. So glad Paizo made them something other than dwarf-lite.

Call me 'kender'again, punk.


M Gnome Conjurer

"We're looking for a reputable fortune teller," the gnome emphasizes.

assist: 1d20 + 7 ⇒ (9) + 7 = 16


M Gnome Conjurer

"We could probably find both fortune tellers and rum sellers on the Docks. Seems a fate-reader would do well with superstitious sailors heading out to sea."

"Hang that..." A thought strikes the gnome and he investigates the nearby sewer grates to see if they are locked with what might be a properly sized keyhole.


M Gnome Conjurer

Once they've safely cleared Scurvytown, Quillin pauses to tug at his braided beard. "Hey, I've got an idea. Why don't see see if a fortune teller can tell us anything about that key. I assume most of them are charlatans, but they're not that expensive and we've got nothing better to do."


M Gnome Conjurer

Quillin frowns as his eyes follow the departing investigator and then pass over the unconscious man. Gnome curiosity is powerful force. But self-preservation is a greater force. He shrugs and follows the tall savage.


M Gnome Conjurer

"Only 'concerned' that this was some ruse to cheat me out of cashing out my tokens."


M Gnome Conjurer

"This morning. Am I to take it that snakefreak attacks are common around here?"

Smudge makes a clicking sound and swivels his head around. "Look out!"


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
"Right... might as well get your side as well... out wi' it then."

The gnome scratches his dreadlocked head. "Our side? Didn't know there were sides here. We were just enjoying our night in town with a few games of chance when fog started pouring up out of the floor and snake weirdos started grabbing people. We did what we could to defend ourselves and saved that poor sap over there. That's all there is to it."


M Gnome Conjurer

Quillin smiles as he pockets more ill-gotten gains.

Tipene Mangakahia wrote:
Tipene murmurs to the gnome, "What's our story? Best we all know it when they come asking."

"What do you mean? I was just here to make some money. Mission accomplished. I am slightly intrigued as to why mutant snakes are raiding gambling dens though. That seems a bit unusual. Wonder if it's tied to any strangled gamblers."


M Gnome Conjurer

"Ah well, I was holding back for later, but considering that you're closed for the night, might as well cash ALL my chips." The gnome grins broadly and pushes another 25 chips forward for exchange.


M Gnome Conjurer

The gnome shrugs. "Your call, but I'd likely be a bit more concerned about strange snakes slithering around my 'nethers'. Tipene, why don't you grab that unconscious gambler and drag him in here where we can keep an eye on him. I imagine the Watch will be interested in questioning him. I suppose I'll take that drink while we're waiting and I have some chips to cash if I may."


M Gnome Conjurer

The gnome clears his throat. "Ahem, generous of you, milady. I should mention that one of these horrible creatures escaped that direction." He points to the interior passage that the Gord went down. "Guess that I forgot to mention that to your guard for some reason. It might be best that we have a look as we seem the best equipped, er now, to deal with this menace."

"Man Down!" Smudge reminds.

"Oh yeah, there's a fallen man down there, too. Scaly was dragging him off. We can help take care of him," Q adds.


M Gnome Conjurer
Quillin wrote:
Quillin takes a moment to pat down the unconscious pirate before returning to the main room.

anything?

The gnome smiles broadly at the fancy lady, "Now I have been known to keep some odd company at times, but I draw the line at mutant snake-men."


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
Quillin - do you hare off after the serpentfolk on your own?

er, alone? no.

Quillin takes a moment to pat down the unconscious pirate before returning to the main room. He responds to the bouncers' request. "Well, that's a conundrum," the gnome observes. "Dropping the weapons would, in fact, put them on the floor which you just prohibited."

"Conundrum!" Smudge agrees.

"Maybe they can just set their weapons on top of the weird snake-man mutants lying there? Would that count as keeping them off the floor?" the gnome asks.


M Gnome Conjurer

AC: 17, hp: 21; acid dart 4/6;

The whistling airball hurtles itself at the degenerate one more time before it is pulled back to its plane of origin.

AoO: 1d20 + 6 ⇒ (7) + 6 = 13
slam: 1d4 + 1 ⇒ (4) + 1 = 5

Quillin grunts and spits in his hand. With a word and a gesture, the lobbed gob becomes a corrosive wad.

ranged touch: 1d20 + 4 ⇒ (4) + 4 = 8
acid: 1d6 + 1 ⇒ (3) + 1 = 4


M Gnome Conjurer

AC: 17, hp: 21; acid dart 5/6;
small air elemental AC 15/17, hp 13 (1/4 rnds)

AoO: 1d20 + 6 ⇒ (6) + 6 = 12
slam: 1d4 + 1 ⇒ (3) + 1 = 4

"After it!" Quillin waves his hand forward to the elemental and follows.

charge!: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
slam: 1d4 + 1 ⇒ (1) + 1 = 2

I've got move 25 so prob not, but if I get within sight in 1 move, I'll grease the carried pirate. Otherwise move up to see the snakeman


M Gnome Conjurer

think I have a range of 30 for acid dart so I'll advance to close the distance. Otherwise, keep actions.


M Gnome Conjurer

AC: 17, hp: 21; acid dart 5/6;
small air elemental AC 15, hp 13 (2/4 rnds)

"Now what the hells is that?" Quillin wonders as he spits in his palm and flings the spittle at the snake-man.

ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6
acid: 1d6 + 1 ⇒ (5) + 1 = 6

The mass becomes a hissing green glob when it splatters against an unsuspecting wall. Cursing, the conjurer directs the gnome-sized air elemental to charge the muddy menace.

air raid: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
slam: 1d4 + 1 ⇒ (2) + 1 = 3


M Gnome Conjurer

AC: 17, hp: 21; summoning II (3/4 rnds)

Quillin directs the whirling wind creature toward the wall and rubs a bit of leather between his fingers conjuring a warding force around him.

cast mage armor


M Gnome Conjurer

Well, would you look at all the management types... ; )


M Gnome Conjurer

don't speak auran so I'll be trying a little pantomine.

The gnome points at the fog ahead of the dwarf. "Er, clear the decks like." He blows out of his mouth, sticks his finger in the air spinning it and then makes waving motions with both hands to signify clearing the haze.

I've got a pretty good linguistics if that applies


M Gnome Conjurer

Quillin stops. Ah, where's my mind?" He begins a summoning spell.

summon monster II for an air elemental


M Gnome Conjurer
Lysandra Eventide wrote:
"Well, this is certainly odd. What do you think the cause of this fog is?"

Quillin snorts, "Clearly, an obscuring spell. I thought your type was supposed to know things."

perception: 1d20 + 5 ⇒ (13) + 5 = 18

"Hey, this way. Think I saw something. Tipene, hurry up!" The gnome grabs Lysandra's sleeve and pulls her toward the curiously falling gent.

"Where'd he go?" Smudge croaks softly.


M Gnome Conjurer

Lysandra is around. You may just need to be more direct or poke her. As for Red Tom... doesn't appear to be active atm.


M Gnome Conjurer

"Smoke and mirrors," the gnome chuckles. "Now what mischief might this be?" He keeps a sharp lookout.


M Gnome Conjurer

Smudge cackles evilly and makes clinking sounds while Quillin secures his winnings only to hiss at the parrot at the appearance of the creepy fog. He passes fingers over eyes with a mutter to ken its origins.

detect magic and spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15


M Gnome Conjurer

Smudge keeps his utterances to low click as his head twists back and forth and his beady eyes range over the unfriendly stares. Likewise, Quillin allows Tipene's lurking and makes his way to the dice pits to try his luck.

all or nothing: 1d20 ⇒ 9


M Gnome Conjurer

Q shrugs and gives up his pair of daggers without compaint.

"Roll dem bones," Smudge mutters from his shoulder perch.


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
I'm going to assume that Thanksgiving leadup is busying people out?

generally busy week, but as you've mentioned it, I'll be on the road all next week so don't expect much.


M Gnome Conjurer

Quillin flicks his tricorne at the bouncers as he enters, smiling and patting his pockets. Inside, he distributes the chips evenly to his companions. "Only one way to find out," he bounces his long blue eyebrows at Tordek.

don't remember what the chip count was.


M Gnome Conjurer

Quillin, opens his mouth to reply, but finds Tipene has already completed the mission and is leaving. The gnomes hustles to keep after the long-strided savage.


M Gnome Conjurer

Quillin follows Tippene, noting to Red Tom, "Best to make sure we're hired first and we've got plenty of time before the gambling house opens. Let's see what this Pooey is like."


M Gnome Conjurer

"Doesn't sound like a fast ship, does it? Who's the Captain?"


M Gnome Conjurer

Quillin wipes the flakes of pepper out of his goatee. "Might be more direct just to ask the harbormaster. He's seen all the ships come in and may have a better comparison of their captains."


M Gnome Conjurer

How long until opening? sounds like we have time to hit the docks first.


M Gnome Conjurer

Is scurvytown still non-human unfriendly?


M Gnome Conjurer
Tipene Mangakahia wrote:
"This thing magic?"

Quillin mutters a few words and passes V-ed fingers before his eyes to check the key out in the magical spectrum.

He gives the strange dwarf a look is distaste. "Peppered fish, ok. Rat? Um, no thanks."


M Gnome Conjurer

Quillin's pats the breast of his velvet jacket where the vials are safely stowed. "Well, that takes care of me. No real need to find the Black Mark unless we're just curious. 'course, if you can buy devil blood near off the street, I'm not sure that I WANT to know what's illicit..."

"We could see about cashing these chips. I've heard Scurvytown is a bunch of racist foks though. What do you think?" he asks the newcomers who appear a bit put off by the gnome's morbid curiosities.


M Gnome Conjurer

Creepin' 'round my back stair:
'Hush! Hush!" Smudge calls. Quillin shrugs and carefully counts out 20 gold coins before securing the little vials of blood. "Fair enough. Hey, you hear anything about the Sweet Dreams Gambling House?"


M Gnome Conjurer

Backroom dealing:
Quillin looks around, a little disappointed with the rather prosaic set up. "Efficient," he allows. "What else happens around here?"


M Gnome Conjurer

The curious gnome grins. "Of course I want to see. Do you use silver needles? I'll take four thimbles."


M Gnome Conjurer

Quillin nods thoughtfully. "I suppose you would need a full time laundry here. Too expensive to be shipping sheets out all the time..."

" Just pure devil blood. San-gwee-nee."


M Gnome Conjurer

Quillin flicks the tip of his black leather tricorn and stows the token before going to see if Tipene has finished his transactions.


M Gnome Conjurer

Quillin ponders, "Well, I never really thought about it..."

"Blood is Blood! Hot and Red!" Smudge opines.

Quillin shrugs. "True that is, Bird. Lemure will do."


M Gnome Conjurer

i actually acquired a Besmaran Tricorn earlier on and kinda miss it. might I have that back as part of my 3rd level loot?


M Gnome Conjurer

perception: 1d20 + 5 ⇒ (12) + 5 = 17

Quillin seems impressed by Lysandra's unexpected seediness. He follows her guidance to a greasy looking fellow who smells of snakeweed and maybe some pesh. In a low tone, he insinuates himself. "I'm looking for a bit of devil blood and that's not a euphemism. I need actual devil blood. I heard Demetrios is the fellow that might hook me up. Do you know the fellow?"


M Gnome Conjurer

Quillin makes a decision. "Alright Tippy, we'll swing by the Seaside Market to see what they have and maybe ask around a little about what lies beneath..."


M Gnome Conjurer

Quillin ponders. "I need a couple spell components unlikely to be found topside even at the Seaside Market though we could go by there for other things. What were you looking to spend your loot on Tipene?"

"I hear there is a Black Mark under the city that might provide the other things I'm looking for. Who knows, they might could ID these casino chips as well."


M Gnome Conjurer

Out on the street, Quillin looks over his new companions. "Well, don't knwo what your plans are. Tippene and I just got ashore again and have some shopping to do. Of course..." He produces one of the casino chips. "I could find out where these came from and see if I can come up with a little more spending money."

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