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M Gnome Conjurer
![]() "We could probably find both fortune tellers and rum sellers on the Docks. Seems a fate-reader would do well with superstitious sailors heading out to sea." "Hang that..." A thought strikes the gnome and he investigates the nearby sewer grates to see if they are locked with what might be a properly sized keyhole. ![]()
M Gnome Conjurer
![]() Once they've safely cleared Scurvytown, Quillin pauses to tug at his braided beard. "Hey, I've got an idea. Why don't see see if a fortune teller can tell us anything about that key. I assume most of them are charlatans, but they're not that expensive and we've got nothing better to do." ![]()
M Gnome Conjurer
![]() DM - Voice of the Voiceless wrote: "Right... might as well get your side as well... out wi' it then." The gnome scratches his dreadlocked head. "Our side? Didn't know there were sides here. We were just enjoying our night in town with a few games of chance when fog started pouring up out of the floor and snake weirdos started grabbing people. We did what we could to defend ourselves and saved that poor sap over there. That's all there is to it." ![]()
M Gnome Conjurer
![]() Quillin smiles as he pockets more ill-gotten gains. Tipene Mangakahia wrote: Tipene murmurs to the gnome, "What's our story? Best we all know it when they come asking." "What do you mean? I was just here to make some money. Mission accomplished. I am slightly intrigued as to why mutant snakes are raiding gambling dens though. That seems a bit unusual. Wonder if it's tied to any strangled gamblers." ![]()
M Gnome Conjurer
![]() The gnome shrugs. "Your call, but I'd likely be a bit more concerned about strange snakes slithering around my 'nethers'. Tipene, why don't you grab that unconscious gambler and drag him in here where we can keep an eye on him. I imagine the Watch will be interested in questioning him. I suppose I'll take that drink while we're waiting and I have some chips to cash if I may." ![]()
M Gnome Conjurer
![]() The gnome clears his throat. "Ahem, generous of you, milady. I should mention that one of these horrible creatures escaped that direction." He points to the interior passage that the Gord went down. "Guess that I forgot to mention that to your guard for some reason. It might be best that we have a look as we seem the best equipped, er now, to deal with this menace." "Man Down!" Smudge reminds. "Oh yeah, there's a fallen man down there, too. Scaly was dragging him off. We can help take care of him," Q adds. ![]()
M Gnome Conjurer
![]() DM - Voice of the Voiceless wrote: Quillin - do you hare off after the serpentfolk on your own? er, alone? no. Quillin takes a moment to pat down the unconscious pirate before returning to the main room. He responds to the bouncers' request. "Well, that's a conundrum," the gnome observes. "Dropping the weapons would, in fact, put them on the floor which you just prohibited." "Conundrum!" Smudge agrees. "Maybe they can just set their weapons on top of the weird snake-man mutants lying there? Would that count as keeping them off the floor?" the gnome asks. ![]()
M Gnome Conjurer
![]() AC: 17, hp: 21; acid dart 4/6; The whistling airball hurtles itself at the degenerate one more time before it is pulled back to its plane of origin. AoO: 1d20 + 6 ⇒ (7) + 6 = 13
Quillin grunts and spits in his hand. With a word and a gesture, the lobbed gob becomes a corrosive wad. ranged touch: 1d20 + 4 ⇒ (4) + 4 = 8
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M Gnome Conjurer
![]() AC: 17, hp: 21; acid dart 5/6;
AoO: 1d20 + 6 ⇒ (6) + 6 = 12
"After it!" Quillin waves his hand forward to the elemental and follows. charge!: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
I've got move 25 so prob not, but if I get within sight in 1 move, I'll grease the carried pirate. Otherwise move up to see the snakeman ![]()
M Gnome Conjurer
![]() AC: 17, hp: 21; acid dart 5/6;
"Now what the hells is that?" Quillin wonders as he spits in his palm and flings the spittle at the snake-man. ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6
The mass becomes a hissing green glob when it splatters against an unsuspecting wall. Cursing, the conjurer directs the gnome-sized air elemental to charge the muddy menace. air raid: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
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M Gnome Conjurer
![]() don't speak auran so I'll be trying a little pantomine. The gnome points at the fog ahead of the dwarf. "Er, clear the decks like." He blows out of his mouth, sticks his finger in the air spinning it and then makes waving motions with both hands to signify clearing the haze. I've got a pretty good linguistics if that applies ![]()
M Gnome Conjurer
![]() Lysandra Eventide wrote: "Well, this is certainly odd. What do you think the cause of this fog is?" Quillin snorts, "Clearly, an obscuring spell. I thought your type was supposed to know things." perception: 1d20 + 5 ⇒ (13) + 5 = 18 "Hey, this way. Think I saw something. Tipene, hurry up!" The gnome grabs Lysandra's sleeve and pulls her toward the curiously falling gent. "Where'd he go?" Smudge croaks softly. ![]()
M Gnome Conjurer
![]() Quillin's pats the breast of his velvet jacket where the vials are safely stowed. "Well, that takes care of me. No real need to find the Black Mark unless we're just curious. 'course, if you can buy devil blood near off the street, I'm not sure that I WANT to know what's illicit..." "We could see about cashing these chips. I've heard Scurvytown is a bunch of racist foks though. What do you think?" he asks the newcomers who appear a bit put off by the gnome's morbid curiosities. ![]()
M Gnome Conjurer
![]() perception: 1d20 + 5 ⇒ (12) + 5 = 17 Quillin seems impressed by Lysandra's unexpected seediness. He follows her guidance to a greasy looking fellow who smells of snakeweed and maybe some pesh. In a low tone, he insinuates himself. "I'm looking for a bit of devil blood and that's not a euphemism. I need actual devil blood. I heard Demetrios is the fellow that might hook me up. Do you know the fellow?" ![]()
M Gnome Conjurer
![]() Quillin ponders. "I need a couple spell components unlikely to be found topside even at the Seaside Market though we could go by there for other things. What were you looking to spend your loot on Tipene?" "I hear there is a Black Mark under the city that might provide the other things I'm looking for. Who knows, they might could ID these casino chips as well." ![]()
M Gnome Conjurer
![]() Out on the street, Quillin looks over his new companions. "Well, don't knwo what your plans are. Tippene and I just got ashore again and have some shopping to do. Of course..." He produces one of the casino chips. "I could find out where these came from and see if I can come up with a little more spending money."
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