Winter-Touched Sprite

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Hi everyone,

I'm running a PF2 dirty conversion of the Age of Worms campaign. So far it's been a ton of fun and everyone is enjoying the gritty dark story! We are in Chapter 3, Encounter at Blackwall Keep, and I need to figure out how to handle worm / spawn infestations in players. In the original game, once a worm reaches your brain you take INT damage every round until you die. The only way to stop this damage is to cure the player via specific spells or a heal check to rip out the worm.

PF2 no longer has ability damage, so I need to rewrite the infection. What would be the best PF2 mechanic to use to mimic the old worm effects? I need something that marches the player inexorably toward death within an encounter phase...

I figure that I can substitute the basic INT damage effects by afflicting the player with the Stupefied condition each round, and perhaps some poison damage but poison damage can be healed back up. Would it work to create a unique Poison track that simply ends in death at its final stage? I don't love this idea because Poison tracks allow the infected player a chance to cure himself thru successful saves each round, and the worms in the original don't work that way. I'm a bit stumped! All suggestions are welcome!

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Hello, I recently finished PF2 Scenario 1-17 and acquired its boon. I have some clarification questions. I'll try to cover it all up with spoiler tags!

The boon spoiler:
FEY INFLUENCE: The character with this Chronicle sheet gains access to the following ancestry feat.

(Ancestry Feat 5) You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.

  • Anteater - grim tendrils
  • Dryad - summon plants and fungi
  • Gremlin - bane
  • Monarch - spider sting
  • My questions are all about spellcasting access:
    This feat says you become trained in primal DCs and attacks, which is worded more specifically than other feats like it (i.e. Gnome Fey-Touched). I'm an occult sorcerer, and I'm wondering:

    1. Does this mean I gain access to the Primal tradition?
    2. Can I now use Learn a Spell to learn Primal spells?
    3. Am I now able to use Primal scrolls, wands, and staves? (do I need to learn the spells first?)
    4. Can I now use PFS school primal scrolls like Fireball during a scenario without Trick Magic Item?
    5. Does this feat grant the spells at level 1, or at level 3 since its a level 5 feat? (I assume lvl 1 since there's no text increasing their level, and based on the innate spell rules. Shame for summon plants: you can only summon a weak leaf leshy minion)

    I know that I can take a Druid Dedication feat to achieve my goals of using Primal scrolls, wands, and staves and learning spells. Since that's level 2+, it doesn't seem like a huge stretch that this level 5 feat might also allow access. Am I reaching too far?

    Thanks!