| Quietpaw |
Hi everyone,
I'm running a PF2 dirty conversion of the Age of Worms campaign. So far it's been a ton of fun and everyone is enjoying the gritty dark story! We are in Chapter 3, Encounter at Blackwall Keep, and I need to figure out how to handle worm / spawn infestations in players. In the original game, once a worm reaches your brain you take INT damage every round until you die. The only way to stop this damage is to cure the player via specific spells or a heal check to rip out the worm.
PF2 no longer has ability damage, so I need to rewrite the infection. What would be the best PF2 mechanic to use to mimic the old worm effects? I need something that marches the player inexorably toward death within an encounter phase...
I figure that I can substitute the basic INT damage effects by afflicting the player with the Stupefied condition each round, and perhaps some poison damage but poison damage can be healed back up. Would it work to create a unique Poison track that simply ends in death at its final stage? I don't love this idea because Poison tracks allow the infected player a chance to cure himself thru successful saves each round, and the worms in the original don't work that way. I'm a bit stumped! All suggestions are welcome!