About Querel Stonegutter
Querel Stonegutter
Male gnome bard (archaeologist) 1
NG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +6
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DEFENSE
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AC 18, touch 14, flat-footed 15
(armor +3, Dex +3, shield +1, size +1)
HP[/b] 9 (1d8+1)
[b]Fort +1, Ref +5, Will +2 (+4 vs illusions)
Resist sonic 2
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OFFENSE
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Spd 20 ft.
Melee longsword +2 (1d6+1, 19-20/x2)
Ranged sling +4 (1d3+1, 20/x2)
Special Attacks archaeologist’s luck +1 (7 rounds/day)
Spell-Like Abilities (CL 1st):
1/day – dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Spells Known (CL 1st, touch +2, ranged touch +4, concentration +3):
1st (2/day) – cure light wounds, timely inspiration
0 – light, mage hand, read magic
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STATISTICS
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Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 13 (+1), Wis 10 (+0), Cha 14 (+2)
Base Atk +0; CMB +0; CMD 13
Feats Open Minded
Skills Acrobatics +5, Appraise +5, Craft (weapons) +7, Disable Device +3, Knowledge (engineering) +3, Knowledge (all others) +2, Perception +6, Sense Motive +4, Stealth +10; armor check penalty -2.
Languages Common, Draconic, Gnome, Sylvan
SQ bardic knowledge +1, master tinker
Traits Fencer, Shroud of Silence
Combat Gear scroll of cure light wounds; Other Gear longsword, sling and 10 bullets, studded leather armor, buckler, backpack, belt pouch, thieves’ tools, rations (x4), waterskin, bedroll, 14 gp, 8 sp