So, I've been playing Pathfinder for about the past two years and I've seen and played a mighty handful of rogues, and all of them played either the TWF style or Greatsword style, and then one ninja who focused on shurikens and poisoning. When it came for me to build my second rogue, I came across the Scout archetype, and I thought 'Hey, this seems . . . really good, actually.' So I searched the internet a fair bit, and haven't seen a single other example of building the Scout in the same way that occurred to me, and wonder if it has been mentioned and disregarded for some reason that I missed.
20 point buy, Rogue(Scout), PF-only, level 10 Race: Half-Elf
Feats
Rogue Talents
At this level, I would probably have him equipped with a +2 Agile Elven Curve Blade (Adamantine, for DR). With the Skirmisher ability, as long as the Rogue moves 10'+ in a given round, he treats a foe as flat-footed for the purposes of dealing Sneak Attack damage. So, on an ordinary Spring Attack, his strike looks like (assuming Dex 24 by this point)
His Bleed, Sneak Attack, and AC bonuses will continue to scale simply due to leveling. He does not need a flank or the element of surprise. His HP is rather sturdy. His saves, admittedly, are rather shoddy, and will need to be bulked up in the future as possible (starting with Slippery Mind, for instance). A dip into Fighter wouldn't be too-unwelcome for feats like Devastating Strike and Improved Vital Strike when the time is right, but I overall don't see why I've never seen a build like this previously proposed.
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 Quentin was also not one well comforted in a non-urban environment, as he was not particularly skilled at maintaining awareness in a possibly hostile environment not consisting of humanoids . . . Perception: 1d20 + 1 ⇒ (16) + 1 = 17 Initiative: 1d20 + 3 ⇒ (18) + 3 = 21 Quentin at F13
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 A gnomish disease a gnome has never heard of . . . Quentin pondered briefly what made them so resistant to disease, and thus what might penetrate it. The easiest thing he could think of is that gnomes, by nature, are magical creatures - they're fey-descendant, if not necessarily considered fey. So something affecting them might not be natural, it could, perhaps, be magical - if it caused insanity, it could be something more along the lines of a mad druid or sorcerer. Perhaps an Outsider of some sort.
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 Quentin is apparently a rather serious person, because he merely nods throughout Swiftfoot's story, blinking little. He inspects her leg briefly, and responds quickly to her request. "That is what we're here to do, is it not? How might we find these gnomes, and what is this disease?" Quentin did not like the idea of getting sick or insane in lieu of gold.
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 Quentin makes a note of the approximately balanced number of households between gnomes and humans, which is rare to see - one would generally see a clear domination between one of the two species in terms of population. Especially since gnomish populations don't breed nearly as fast as humans, what with all the potential immortality in their race and all. Once the party makes their way in front of Woodsman's Racket, it is easy for Quentin to make his decision as to whether or not to enter. Valtyra did not want to enter. So he entered straightaway after Woodsman and Gordak.
Quentin's eyes fall upon the gnomish lady quickly, and he makes his way over to the bar, positioning himself off to the side, not behind her. "Thessilin Swiftfoot?" asks he.
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 Quentin, luckily, came off considerably less nauseated than Woodsman and less venomous than Valtyra. He had made no particular effort to get to know anyone.
Gordak would easily identify that Quentin is very unusual and very much not accustom to the wild. Despite physical prowess, Quentin appears bookish, not strong or terribly sensible.
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 Once the aasimar has left, and Quentin is left with what looks rather close to a smug look on his face, Quentin steps out and quickly finds himself pursued by the gnome from the party. He figured that this would be one of his party mates for the time being. Spellcaster, arcane. Gnomish, so probably an innate, not learned talent. Dark blue skin, bright hair. Old enough to start experiencing the bleaching, but clearly somebody who managed to keep excitement in their life. Relatively young gnome.
Quentin was not particularly fazed by either the conditions of cramp, cold, and food that were presented during their voyage. He makes sure to pick up some clothing for the cold, although rather incapable of wearing anything hooded, as his horns made that rather difficult. This also made it harder to strap on his blade, but not horribly so. Furthermore, he picks up a cold iron dagger, just in case somebody decides to steal his go after his sword.
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 No, no, please - I very much enjoy character conflict of these sorts. Quentin is fairly average for a tiefling, except, as noted, that his whole body is scaled, save his horns and fingernails. Note, also, that Quentin has fantastic intelligence and 5 charisma. His social capacity extends about as far as he needs to have it be to be efficient. Quentin makes a subtle, somewhat habitual motion of tapping the right end of his sheath with his fingers. The sound resembles steel on wood. He looks at Woodsman, the man who looked like a warrior-type, first. "I actually will fund you to replace your weapons with Cold Iron, if you'd like. Axes don't even require that much . . . once a store is available, come see me - you ought to have one such weapon on you at all times in a fey environment." More tapping. He addressed his side of this now. "And, she is rather on the money. Aasimar, for all their mystical wisdom and fantastic birth, fall into the same beliefs as many - that blood makes a person. I suppose she is right; my ability to take action and keep us alive may be rather helpful, versus praying to my ancestor or what have you to protect us." Having never sat, Quentin makes his way towards the door after commenting, "Now, shall we take Vox's suggestion - introductions over, moving right along."
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 The scaled tiefling's facial expression does not change, although something closer to amusement touches his eyes when the lovely Aasimar gets a persecuting tone in her voice. Oh, that was terribly original - a celestial outsider distrusting an infernal outsider. This was going to go along smoothly.
Kn: Arcana - 19
Male Tiefling
Spoiler:
Level 1 Magus (Bladebound Kensai), AC 19, T 16, F-F 13, HP 10, Saves +3/+3/+2, Init +3 Quentin did not particularly enjoy being summoned to do much of anything. That being said, any summons by the Pathfinder Society's Lodge was probably the most exciting thing that ever occurred in Quentin's life - and the vast majority of the things that he was asked to do were relatively uninteresting. Quentin suspected that this was due to either his near-complete incapacity to deal with people in a friendly way or because he was a scaled demidemonic creature. Maybe it was because he wasn't particularly powerful. Either way, it resulted in apathy towards even the more entertaining aspects of his life.
Upon arrival, the short, scaled tiefling kept his hands in the pockets of his clean, black trousers, his dark body somewhat counteracting the effect of his white shirt. A black sheath hung along the back of his hips, appearing to be a single curve of wood with no apparent difference between the hilt of his blade and the sheath, making it nearly impossible to even tell which side he would draw it from. A backpack, hardly appearing weighed down, sat upon his back. Otherwise, he seemed to have no equipment. Bright blue eyes sat underneath a twisted, horned brow. They did not look up as they entered the Grand Lodge, but quickly directed the head and body towards food. Because food is good. Once an impressive array of the blandest foods that had been offered had been composed, the tiefling stood apart from the others in the room - the man, perhaps a warrior from the worn axe on his back. Aasimar - probably a divine caster, then, Aasimar were extremely predictable in this sense. A gnome. An exotic-looking woman drinking tea. Many others about, but the envoy that directed him to the eastern end of the room pointed these to him, and he quickly excluded the others from his mind.
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