Wight

Quei Drathan's page

13 posts. Organized Play character for Deevor.


Full Name

Quei Drathan

Race

Tiefling

About Quei Drathan

Wizard 1st level:

Quei Drathan
Tiefling Wizard 1
N Medium Outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +1, Ref +3, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee Club +1 (1d6+1/x2) and
. . Dagger +1 (1d4+1/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks blinding darkness (1 rds) (7/day)
Spell-Like Abilities Darkness (1/day)
Wizard Spells Prepared (CL 1):
1 (2/day) Mage Armor, Color Spray (DC 15), Grease (DC 16)
0 (at will) Mage Hand, Prestidigitation (DC 14), Detect Magic
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Statistics
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Str 12, Dex 16, Con 12, Int 18, Wis 12, Cha 7
Base Atk +0; CMB +1; CMD 14
Feats Spell Focus (Conjuration), Toughness +3
Traits Horse Lord, Vagabond Child (urban) (Escape Artist)
Skills Appraise +8, Bluff +0, Escape Artist +8, Fly +6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Perception +3, Profession (merchant) +5, Ride +5, Sense Motive +3, Spellcraft +8, Stealth +5
Languages Abyssal, Common, Infernal, Kelish, Tien, Vudrani
SQ +3 to fly checks, arcane bonds (arcane familiar, bat), empathic link with familiar, extended illusions (+1 rds), opposition schools (enchantment, evocation), share spells with familiar, specialized schools (shadow)
Combat Gear Scroll of Mount, Scroll of Summon Monster I, Scroll of Unseen Servant; Other Gear Club, Crossbow bolts (20), Dagger, Light crossbow, Backpack (empty), 9 GP
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Special Abilities
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+3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Blinding Darkness (1 rds) (7/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Shadow Associated School: Illusion
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

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Arcane Familiar
Bat
N Diminutive Magical Beast ((animal))
Init +2; Senses blindsense, low-light vision; Perception +6
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 5 (1d8-2)
Fort +0, Ref +4, Will +4
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Offense
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Speed 5 ft., flight (40 feet, good)
Melee Bite (Bat) +6 (1d3-5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5
Base Atk +0; CMB -2; CMD 3
Feats Weapon Finesse
Tricks Attack [Trick], Come [Trick], Down [Trick], Fetch [Trick], Seek [Trick], Stay [Trick]
Skills Acrobatics +2 (-10 jump), Appraise -1, Climb +2, Escape Artist +3, Fly +16, Perception +6, Spellcraft -1, Stealth +14, Swim +2
Languages
SQ attack [trick], come [trick], down [trick], fetch [trick], improved evasion, seek [trick], stay [trick]
Other Gear You have no money!
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Special Abilities
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Attack [Trick] The animal will attack on command.
Blindsense (20 feet) (Ex) Sense things and creatures without seeing them.
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (40 feet, Good) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.