Whiskifiss

Queequig's page

43 posts. Alias of Hawkwen Agricola.


Full Name

Queequig

Race

Ysoki Mechanic 4 (Bounty Hunter)

About Queequig

Queequig
PFS# 65114-701
Ysoki Mechanic (Bounty Hunter) 4
CN Small humanoid (Ysoki)
Init +2; Senses Perception +8
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Defense
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EAC 17
KAC 17
CMAC 22
SP 32
HP 26
Resolve 5

Fort +5, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee club +2 (1d6+3 B)
Ranged tactical semi-auto pistol +4 (1d6+2 P) or frag grenade 1 +2 (explode [15ft., 1d6 P DC 12])
Offensive Abilities overcharge, overload
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Statistics
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Str 8, Dex 14, Con 12, Int 16, Wis 12, Cha 11
Base Atk +3
Feats Barricade, Toughness
Skills Acrobatics +6 (+10 to tumble through space of creature, Medium or larger), Athletics +6, Computers +11, Engineering +14, Perception, Stealth +8, Survival +10;
Languages Common, Akitonian, Bretbedan, Kasatha, Shirren, Ysoki

Other Abilities artificial intelligence, bypass, cheek pouches, custom rig, moxie, theme knowledge

Combat Gear mk 1 health serum (x2), spell ampoule of mending detonator, explosives (flash 1 [2],sticky bomb II incendiary [2], frag grenades I [2] Other Geardefrex hide, club, tactical semi-auto pistol with 30 small arm rounds, everyday clothing, field rations (1wk), hygiene kit, personal comm unit, credstuck (34 credits)
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Special Abilities
Artificial Intelligence Quig has a flying drone he constructed himself. It acts after Quig’s turn each round. If Quig takes no actions to control the drone, it can take only a standard action to attack or a move action to move up to its speed. If Quig takes a move action to control it, the drone can take a standard and move action. If Quig takes a move and swift action to control his drone, it can take a standard, move, and swift action, or a full action.

Barricade As a move action, Quig can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 9 and 9 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square.

Bypass Quig gains a +1 bonus to Computers and Engineering checks. This has been added to his skill bonuses above.

Cheek Pouches Quig can keep up to 1 cubic foot of items, weighing up to 1 bulk, in his cheek pouches. He can transfer a single item between his hand and a cheek pouch as a swift action.

Custom Rig Quig has a customized handheld toolkit he uses to hack systems and items. It functions as the appropriate tool for any Computers or Engineering checks he attempts. If it’s destroyed, he can build a new custom rig from any technological toolkit with 1 hour of work.

Darkvision Quig can see up to 60 feet in total darkness.Energy Shield As a standard action, Quig can use his custom rig to grant himself an energy shield. It gives him 7 temporary Hit Points and lasts for 4 minutes or until its Hit Points are depleted. Once he has used it, he can’t activate it again until he takes a 10-minute rest to regain Stamina.

Moxie Quig can stand from prone as a swift action. When off-kilter, he does not take the normal penalties for that condition and is not flat-footed.

Overcharge As a standard action, Quig can use his custom rig to overcharge and fire an energy weapon (or melee weapon with the powered special property) in his possession, or as a move action he can overcharge a touched weapon (which is then overcharged for its next attack made before the end of Quig’s next turn). An overcharged weapon’s attack deals an additional 1d6 damage and uses three times as many charges as a typical attack with the weapon.

Overload As a standard action, Quig can overload an adjacent technological item, such as a powered weapon or armor upgrade (though not a creature, or an object larger than Medium size). The item does not function for 1 round. If the item is in a foe’s possession, that creature can attempt a DC 15 Reflex save to negate this effect. Once a device is overloaded, a static charge prevents the object from being overloaded again for 1 minute.

Theme Knowledge Quig can select a specific sentient creature that he can identify by name, alias, or specific identity to be his mark. He reduces the DC of Culture or Profession (bounty hunter) checks by 5 to recall knowledge about his mark, as well as about law-enforcement individuals and practices. If he knows his mark by an alias, he can recall only knowledge associated with that alias.

Toughness Quig gains a +4 bonus to many Constitution checks to avoid damage or negative consequences from harsh environments.
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SCOUT (Queequig's DRONE)
Drone 4N Tiny construct

Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE HP 40EAC 17; KAC 17
Fort +1; Ref +6; Will +0

OFFENSE Speed 30 ft., fly 30 ft. (Ex, average)Ranged tactical semi-auto pistol +7 (1d6+2 P; analog)

STATISTICS Str 6 (–2); Dex 17 (+3); Con —; Int 6 (–2); Wis 9 (–1); Cha 6 (–2)
Skills Acrobatics +10, Perception +8Feats Mobility, Weapon Focus (small arms)Languages Common, Ysoki

SPECIAL ABILITIES
Mobility Scout gains a +4 bonus to its AC against attacks of opportunity it provokes by leaving a threatened square.

DRONE MODS
Camera As long as Scout is within range of Quig’s custom rig (2,500 feet), Quig can see through Scout’s senses (in addition to whatever a typical human can see).
Enhanced Senses Scout gains low-light vision and darkvision, which also function through its camera.
Flight System Scout has a flight system included in its chassis. This grants it the flight listed with its speed.
Weapon Mount Scout has a tactical semi-auto pistol, which can be fired nine times before Quig must reload it with small arm rounds.