Spell Sovereign

Quar's page

33 posts. Alias of MundinIronHand.


Full Name

Quaralathas

Race

Elf

Classes/Levels

Psion 1

Gender

M

Size

M

Alignment

CG

Deity

Desna

Languages

Elf, common,

Strength 10
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 13
Charisma 14

About Quar

Background:
Quar's parents were merchants, and they traveled from Kyonin to many different lands. Quar's home was the back of their wagon among the books and valuables that they sold. When he was old enough he was sent to Kyonin academy to be learn to control and develop his powers. He has not seen his parents since then. Upon graduating the academy Quar began to wonder the lands looking for his parents. He worships Desna, godess of travel as his parents did.

Appearance:
A serious man, he keeps himself well groomed. His hair is long, thick, and dark brown in color. When not in direct light, his hair appears as black as the night. His clothes are stylish, in the elven fashion, though he favors rich dark colors. His cloak is a deep purple, black boots, belt and gloves. His tunic is a reddish orange, with his family crest over the right breast.

Attitude:
While failing to learn the Arcane arts might have bruised his ego temporarily, his ability to manifest powers soon resolved that. His affinity for telepathy only increased his superiority complex. Though a good man, he respects few, and believes that those who have the inner ability to work spells and powers are above the common folk. Those who are not elven, while still children of the gods, are weaker races. When he finds something interesting he has a habit or raising his right eyebrow.

AC:

AC 17:10 +3 armor, +4 dex
Touch 14:10 +4 dex
Flat Footed 13:10 +3 armor

Combat:

Initiative 6:4+2
HP 6: 6+0
B.A.B +0
C.M.B. 0 :0+0
C.M.D. 15 :10+0+0+5

Weapons:

Short spear
Melee +0 hit, 1d6 damage x2 crit
Ranged +3 hit, 1d6 damage x2 crit 20' range
Longbow +3 hit, 1d8 damage 20 x3 crit 100' range
Ammunition 60 arrows

Saves:

Fort 0:0+0
Reflex 4:0+4
Will 3:2+1

traits:

Reactionary,

Feats:

1st Level: Light Armor proficiency
Bonus Feat: Power Penetration

skills:

Autohypnosis 5:1+3+1
Bluff 6:1+3+2
Craft :
Diplomacy 6:1+3+2
Knowledge (Arcane) 8:1+3+4
Knowledge (Psionics) 8:1+3+4
Perception 3:0+0+1+2
Profession
Sense Motive 1:0+0+1
Spellcraft 8:1+3+4

Discipline:

Telepathy
Powers:
Mind Thrust
telepathic Lash

Powers:

PP/day 8: 2 class, +2 race +4 int
Powers Known
Level 1: Empathic Connection,
Crystal Shard,
Energy Ray

equipment:

Studded leather armor
Longbow
60 arrows
waterskin