Qazyr's page

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"Daemon" is an alternate form of "Demon". Same pronunciation, same definition. Using the "two" words for two different races is like having an Aethereal Plane that's distinct from the Ethereal Plane, or Magick users who are different from Magic users.
I cannot see any reason for both in Pathfinder unless it's either a demonic plot to cause chaos and confusion, or a daemonic plot to cause linguists to commit suicide.

Looking in the playtest Bestiary, there are no Daemons listed, which means maybe now's the time to give them a different name? Please. I'm tired of having to refer to them as "Daemons with an 'A'" every time they come up in conversation.


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Note: This is not "argh, Clerics are terrible"; judging particular classes is for other people. "Failure Cleric" refers to what is possible from the following.

1) There is no rule in PF2 stating a minimum attribute for spellcasting. In contrast, PF1 required your casting attribute be at least 10+slvl to cast a spell.
2) Unheightened Heal gives 1d8 + casting modifier healing, or just the modifier in the "mass" casting.
3) Heal does not have a rule specifying a minimum amount of healing.

Modifiers can be negative. You could potentially have a Cleric (or other divine caster) with Wisdom less than 10 who hurts people when they cast Heal. Also, because Harm is an exact mirror of Heal, the same Cleric would heal people with Harm.

If there is in fact a rule somewhere that contradicts the above, please point it out; if not, could they be added? (And no, the "starting at 10 and only having one possible -2 that is negated by the class ability boost" doesn't count. There's a sidebar about optional flaws and an entire page about roll "4d6 drop lowest" generation (which explicitly removes the class ability boost).)


The only differences between them as I can see is that drugs have a temporary positive effect, can cause addiction, and take longer to kill you. The important similarities are that they're non-organisms (so excluding diseases) THAT WILL KILL YOU if they get into your system. Oh and they don't kill you through hit point damage (so excluding weapons and corrosives).

I ask mainly because if alcohol (a drug according to GMG) can be considered a poison, then my lvl 12 Alchemist can out drink anyone living, including dwarves.