Low-Light Vision You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.
Ancestry Traits Aberration, Astrazoan
Assimilated Astrazoan
Whether you were raised as a member of another species or became fully immersed in their cultures and traditions later, you have completely assimilated to another ancestry and feel as comfortable in that skin as in your natural form. Choose a common ancestry. You can select ancestry feats from the ancestry you chose (Brenneri), in addition to your character's own ancestry. You can select feats that require a physiological feature that you lack but can only benefit from those feats while you are in that ancestry's form; for example, an assimilated astrazoan who selects the shirren Basic Insectile Flight feat can only fly while in their shirren form.
Ancestry Feat 1
Ancestral Skills (Brenneri: Diplomacy, Society)
You have a keen interest in the origins of your people. You become trained in the skills listed in your ancestry’s skills entry (Diplomacy, Society). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for the Lore skill associated with your ancestry (Brenneri Lore).
Background
Starship Dweller
Traits Uncommon
You grew up on the Idari or another starship and are accustomed to the artificial cycles, tight spaces, and maintenance shifts that have defined your lifestyle.
Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost.
You're trained in your choice of either the Crafting or Piloting skill, as well as the Idari Lore skill. If you aren't from the Idari, choose another Lore skill relevant to the ship you lived on or Drift Lore. You are never clumsy or off-guard while untethered.
Class: Envoy
Key Attribute Charisma
HP 8 + Con Mod
Initial Proficiences
Perception
Trained in Perception
Saving Throws
Trained in Fortitude
Expert in Reflex
Expert in Will
Skills
Trained in one of the following skills of your choice: Deception, Diplomacy, Intimidation
Trained in one skill based on your leadership style
Trained in a number of additional skills equal to 6 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in unarmored defense
Class DC
Trained in envoy class DC
Envoy Directives
Envoys encourage their allies with directives. A directive is an order that benefits allies who follow it. Envoy directives include a way for the envoy to lead by example by spending more actions for increased effects. Directives have the auditory or visual trait depending on how you inspire your allies.
You begin with one envoy directive. You can learn more directives through the envoy class, envoy class feats, and your leadership style. You can issue one directive a round. Unless otherwise stated, an envoy's directive and the benefits it grants last until the beginning of your next turn.
You gain the Get 'Em! envoy directive.
Leadership Style
Whether it comes naturally, or you trained for it, you've developed a personal style of leading others. At 1st level, select a leadership style. You become trained in the indicated leadership skill, you gain the indicated leadership perk, and know the associated leadership directive.
In the Spotlight
Whether through conversation, clever lies, dazzling performances, or threats, you rely on charm and cunning to influence others. You crave being in the spotlight.
Leadership Skill Performance
Leadership Perk You gain Impressive Performance as a bonus feat.
Leadership Directive Dance Partner!
Bonus Feat from Leadership Style
Impressive Performance
Feat 1
Traits General, Skill
Prerequisites trained in Performance
Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance.
Envoy Feats
At 1st level and every even-numbered level, you gain an envoy class feat.
Quip