Seltyiel

Pythia_'s page

5 posts. Alias of wesF.


About Pythia_

Pythia PBP
Male half-elf (Half Drow) sorcerer (seeker, wildblooded) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Ultimate Magic 70)
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Sorcerer Spell-Like Abilities (CL 1st; concentration +5)
7/day—arcane bolt (1d4 force)
Sorcerer (Seeker, Wildblooded) Spells Known (CL 1st; concentration +5)
1st (4/day)—color spray (DC 15), grease
0 (at will)—acid splash, detect magic, mage hand, prestidigitation
Bloodline Sage
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Skill Focus (Perception)
Traits bandit (river kingdoms), seeker
Skills Disable Device +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Perception +10, Spellcraft +10, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Terran, Undercommon
SQ elf blood, trapfinding +1
Other Gear thieves' tools
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Special Abilities
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Arcane Bolt (1d4 force, 7/day) (Su) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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