Pyrius_42's page

13 posts. No reviews. No lists. No wishlists.




Hello everybody,

while the charactersheets for 4 of the companions in Afterlight have been revealed some time ago I just noticed that the background of Sterling is "Steward".

Is this a Background created for Afterlight, or will it be in Guilt of the Graveworld?
Everything else should be in AoN right now and I can´t find it there.

It seems to grant the "No Cause for Alarm" feat, "Steward lore" and a boost in STR and either ???DEX/CON/CHA???.

And as a side note, the damage of the "Jaws" attack for the Ysoki Tycho in the charactersheet is listed with 1D6. Accoring to the player core it should be 1D4.


Hello everybody,

I have some questions about the Serum Crafting feat.

SF2 Player Core pg. 227 wrote:

Serum Crafting

You can craft serums and other medical items with the consumable trait. … you gain formulas for four common serums of 2nd level or lower.

My question:

Does the feat “only” grant formulas for common serums or also formulas for other common medical consumables (that are not serums)?

Because according to

SF2 Player Core pg. 241 wrote:

Medical Items

… Rules for creating medical items are found in the Craft activity on page 197, and you must have the Serum Crafting skill feat (page 227) to Craft medical items.

you need the feat to craft any kind of medical items.

So it seems a little odd, that the feat does not grant formuals for other medical items.

And a follow up question about crafting in connection with formulas:

SF2 Player Core pg. 197 wrote:

Crafting

To craft an item, you must meet the following requirements:
  • - The Item is your level or lower….
  • - The item must be common, or you must otherwise have access to it.

and

SF2 Player Core pg. 197 side bar wrote:

Formulas

… Second, you can Craft uncommon and rarer items if you´re able to acquire their formulas. …

My question:

Will a level 1 character, who is in possession of the formula for a level 2 serum, be allowed to craft this?

For example a Shimmerstone Serum (Item 2)?

By the rules I would say no.
But on the one hand again it seems a little odd not beeing able to craft an item you have the exact formula on how to do it.
Also on the oher hand, one could argue that said formula is to complex for a level 1 character to understand.


3 people marked this as a favorite.

Hello everybody,

in order to get a hang on character creation I tried to rebuild the Iconics. Also the way I do this provides me with some sort of list view which helps me later to put them into fantasy ground VTT :-)

While doing this I noticed some oddities. Maybe I missed something here and there or there are some mistakes in the PDF versions of the Iconics.

Here is an overview of what I found. Please let me know if I missed some rules that explain these or if you think these are mistakes.

Chk Chk

The PDF version seems to miss a language.
Chk Chk should have Common, Shirren, + 1 regional language and a number of additional languages equal to the INT modifier (which is 1 for Chk Chk).
The PDF "only" lists Common, Shirren and Vercite.

The playtest version of Chk Chk also listed Shadow Tongue.

So Shadow Tongue is probably the missing language.

Also the Level 7 PDF adds a second commercial repair toolkit.
This probably should be an upgrade of the existing commercial repair toolkit to a tactical repair toolkit instead.

Dae

The Level 5 PDF version only grants 3 Attribute boosts.
So here seems to be missing an Attribute boost (probably not to INT, because this would also grant a new Skill and a Language which then would be missing too).

Iseph

The Level 1 and 3 version of the PDF does not list a "Level" for the Zero knife. Most likely it will be "commercial" (which is listed in the Level 5 and 7 versions).

The Level 1 PDF version is listing the attack bonus for the Semi-auto pistol with +9/+4/-1.
Whatever I do, in my calculations I end up with to +7/+2/-3.
All higher Levels seem to calculate the attack bonus higher than I do, so I´m almost certain I am missing something here!

The Level 3 version in the PDF does not add the skill increase.
This probably should be Expert in Piloting (the Level 5 version of the PDF lists Piloting and Acrobatics at Expert and the Level 7 Piloting at Master so I would go with Piloting at Level 3 over Acrobatics which would also be a possibility at that point).

The Level 5 PDF version only grants 3 Attribute boosts.
So here seems to be missing an Attribute boost.

Also the Level 7 version of the PDF does not add a general feat.
So any available general feat at this point would be possible.

Navasi

The Level 1 version has a medpatch listed in the descriptions of the Equipment (page 2) but the medpatch does not appear in the overview of the equipment (page 1).
In the Level 3/5/7 versions the medpatch in no longer listed anywhere.

Also all Versions seem to be missing a Skill.
Based on the Playtest version this might be Society.
The PDF adds Society at Level 5 through the INT attribute boost. So at Level 5 another Skill should be chosen through the INT boost.

The Level 3,5 and 7 versions are missing the Comm unit in the overview of the equipment (page 1) that is listed in the Level 1 version and also appears in the description of Equipment (page 2) of the Level 1,3,5 and 7 versions.

The Level 5 PDF version only grants 3 Attribute boosts.
So here seems to be missing an Attribute boost.

Obozaya

The Level 5 version of the PDF adds Widen Area and Intimidating Taunt as class feats.
It probably will only be Widen Area since Intimidating Taunt is a Level 6 feat and only 1 class feat can be added at Level 5.

Zemir

The Level 5 PDF version only grants 3 Attribute boosts.
So here seems to be missing an Attribute boost (probably not to INT, because this would also grant a new Skill and a Language which then would be missing too).

So that´s it. Please let me know if I missed anything or if I got something wrong!