Fire Elemental

Pyrantis's page

3 posts. Alias of Marc Challinor.


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3/5

If I could get included in the next batch of invites, that's be cool. This sounds interesting.

3/5

It will vary based on the GM, but personally I have more fun when the encounter drops to a color spray or a sleep than I enjoy killing players.

Close fights where the party get through but it's hard fought and there is some cost (expendibles used, maybe a raise deadsdead bought at higher levels) but you need the party to stomp through some encoubters as contrast to make those moments shine. The ones that end up being close tend not be as easily ended by one spell.

3/5

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I can confirm that the players of Crypt of the Everflame mentioned above had fun despite the TPK. My opinion is that while the GM should never feel like he is playing to defeat the players, the enemies should feel like they are trying to defeat the characters.

A GM that tries too hard to avoid TPK (or player deaths) makes the game less fun, though obviously the same is true for one that tries too hard to cause one.