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Evil Lincoln wrote:


Legends Guide:
"Elite" organization of the core rules, tested by veteran players
+ tips and tricks for high-level GMing and playing
+ new content for high level
+ a decent sized chapter for post-20th (not a whole book)
+ compiled index of feats from CRB, APG, UM, UC, et al.

Really like this idea. - I'd definitely buy that book..

And I am one of those who would be interested in a 'Clear(er)-Text Rules' book. The better the quotient of easily understood, and functional information the better.


ciretose wrote:

Actually, until around the 1940's last century or so

Pink was manly.

Think about it. It is the color of blood and sweat. What could be more manly than that?

What women don't bleed and sweat? ;P [I tease] I'm sure both sexes do those things.

- It seem to me (just a personal observation) that has in the last decade, been becoming a more 'manly' colour again, I see a lot of teenage boys wearing pink shirts, or pink accented hats and shoes.
---

However, it works out well (IMO) if pink is manly. Then there's no social obligation for me to wear it, and no social stigma if it's a little boy's favourite colour. (since it's already fairly established that little girls aren't going to be mocked for wearing any colour :) )


Darkwing Duck wrote:

The only source of yours that I can find substantiated (by which I mean the only source of yours which I can find what appears to be several independent sources for*) is that purple is the color of mourning in Thailand. I can't find any independent sources of Twain's claim (Twain may have been wrong). Half mourning required muted colors (some shades of purple are muted, but that's not the same as saying that purple is the color of mourning).

Its cool to learn that about Thailand, though.

Ah! Well in that case, I am very glad that you have gotten to learn something new. :)

However I think there are some misunderstanding to clear up.
-First, I wasn't really trying to make 'claims', more just quickly listing, the things I have heard purple to be.
-Second, When I used the word 'the' I was using it as a general term, a filler so that I could quickly write a sentence. The term I should have used, and what I meant to use, was 'a'.
(I know it might sound silly given how much I wrote when I replied to you, but I honestly was mostly trying to avoid going off-topic. Especially with my first post. The list really was also an 'edited in' after thought, as it states. XP )

For mourning in particular, to be clear: I never was trying to list it as The colour of mourning, just a colour of mourning. And, my quick blurb on it, was never meant to be scrutinized very seriously. XP - And my last reply to you (in case I haven't made it clear enough) was not a refutation to what you said, nor was it intended to be didactic of all symbolism for all/any of the colours. It was to reference to minor symbolism of one of the colours, my beloved colour.

Something else that need clarity: When mentioned the bit about Twain, I wasn't trying to use him as a reference. It was because what I found suggested, that in his book it was historically fictitious.
I was laying bare that Twain had brought misinformation into 'common knowledge' and that this skewed facts a little, and may have been one reason there are more references to it (as even 'a' colour of mourning), than perhaps are appropriate. In short, I was trying to let you know, as a sort of aside, that some information on the topic might be skewed due to that. I make a habit of being very honest, especially when mentioning things I've found out.

*As an aside, yes I do understand the issues with web/wiki references (though this is not always the case, and some articles are VERY thoroughly sourced - not all are, which is why checking references is important.)However, in this case, I wasn't trying to use the link to make and back a solid point. I was just trying to tell you (as quickly as I could) what I did know about the subject, along with what a quick and informal search revealed (I was 'linking' merely to be kind, as opposed to 'sourcing' which is 'linking to show evidence'.)

[Okay, I hope that's all cleared up now, and I can stop cringing.]


Darkwing Duck wrote:
I've never heard of purple being the color of death and grieving, I thought that was black (or white if you're old school Japanese or Caribbean). That's pretty darn sneaky of the color!

Not sure if you're trying to be snide, but I'll just take it light heartedly. Even if it turned out I was totally wrong, as least I'd get new information. :)

Purple has been used as a secondary colour for mourning, apparently in quite a few cultures (most notably it's used for symbolic mourning during lent) and during the later stages of mourning in Christian countries during the past.

Apparently it's Thailand in particular where it is the colour of mourning about page is fairly clear- Just scroll down to Thailand.

Wiki has Japan as having it as a colour of death, under "Cultural associations" (I'd recommend 'Ctrl+F' on this one, as it is a long page)

Mark Twain apparently made it the 'colour of mourning' in his work 'The Prince and The Pauper', which may account for some of misleading information on the subject. (I plead prior ignorance for that possibility)

Basically, though, if you give people enough time, we'll go through every trend we can imagine.
It would not surprise me if, three centuries from now (presuming I had some way of seeing into the future, which is a doubtful eventuality) teal, or pink, or bright baby-blue became the colour of mourning.
- So with enough history behind us, it's likely that numerous trends have come and died. Some which have been written about, and some which we will never know of.

Edit: The basic summary is "I don't know for sure, but the information I have seen, has lead me to believe this is true in some places, therefore I listed it. If I am incorrect, that's okay, but this is what I know now."


Blue Star wrote:
Snorter wrote:
Blue Star wrote:
Black and silver are only cool until You've gone to a transformers convention.

What about purple?

Purple's a good villain colour, right?

"Tremble before the Purple Impaler!"

That one stops being cool when you realize it's just a dark shade of pink. Plus there's all those jokes about your junk.

So not true! There is no pink ;)

Besides, violet is really closer to a shade of blue (but it actually has it's own 'light wave' - so really, with the minus green colour, it would be better to say that it's a type of purple than the other way arround.)

Purple wins. Mu-wa, ha, ha. ;)

Edit: And Purple, is the colour of death, wisdom, mournig, evening, winter, wine and royalty - that sounds like a sneaky, rich, murderous villan to me. - I wouldn't mind sharing my name with those... Provided the sneaky part always applies.


jonnythm wrote:

A while ago I stated it out and made it here. And until now I was wondering if you'd have comments or constructive criticism about it.

I've never actually used it since we generally have more serious campaigns than this, but I think it works mechanically like the beast from the holy grail.

The holy vulnerability is a nice touch.

I apologize, I am not up to snuff enough, to actually offer useful criticism.

However, I did notice one error - it's only an animal, with an Int of 2, so it shouldn't have 'common' as a language (I guess it might speak feline, but likely not that either).

A good (well neutral actually) and mighty reference. I especially like the way you've written the 'leap' ability, it very much matches what happened in the movie. :)


sunshadow21 wrote:
Your experiences differ from what most on this board have experienced, if what has been said in numerous monk threads are any indication. Personally, I think that it is one of the more challenging classes to play, and success usually comes from someone simply choosing one of the class abilities and running with, ignoring any abilities that don't mesh well their chosen one. Since this happens anyway, they may as well clean up the class to make it easier. Doing this doesn't hurt the class any, and makes it more accessible, which shouldn't be the primary concern, but is a worthy goal when everything else works.

Thank you for replying and explaining. (And not biting my head off. :) I am just trying to understand.)

I could see that; and streamlining a players ability to customize, is something I am always for. I mostly hope that it doesn't eliminate some of the cooler aspects ('gimmicks' as you called them), but that would still be (more than) forgivable if it helps it to be a more playable class.

As long as it isn't shoe-horned into extra alignment based limitations (It's actually the only reason I, as a player, wouldn't want to be a monk.)because the lawful limitation, is painful enough, on it's own, already. XP


Dorje Sylas wrote:
One gripe I've had with Disarm and Sunder is they are only good against humanoid foes with actual weapons and gear. They have 0 use against many of the "animal" style creatures that use natural weapons.

I hadn't noticed that until you mentioned it, but, I totally second this suggestion.

They should at the very least, be able to be sundered. Even if they are not 'disarmable'
It seems problematic to explain. Even as you did so, I was trying to picture how teeth can be 'un-readied' -
I guess, a creatures head could be dodging and thus not in position to attack, but that's not quite the same as 'un-readied' in that it [in theory] wouldn't take as long to get back to the ready. Maybe the other option could be that it takes them half as long as a 'regular' disarm to come back to the ready? [since they can't very well 'drop' their weapon] - I don't know -
Anyways, if not disarm, sunder should work; claws are not unbreakable.


sunshadow21 wrote:


I, personally, have not, but you have to know exactly how to build the character to make it work, and that is much easier said than done.

I'd really prefer not to get my head bitten off, but, are you sure?

- I've only been in one long campaign with a monk, and the player had never played one before. He did more than fine - In fact, he was the biggest power-house in the party.
- In the one offs I've run and/or played, first time players have built (what seem to me) fairly effective monks.
- I've also built NPC monks who seemed to do alright. (at least for my limited purposes)

It just doesn't seem to me, that one has to know "exactly" how to build one, for it to work. Maybe my experience is just fluky, but with the games I've played in, the Monk seemed (seemed mind you, it's hard for me to say with such limited experience with it) to hold it's own as a class, just fine.

So again, are you sure?


SmiloDan wrote:
Neutral wardens must select profane or sacred bonuses.

How does this bonus work? I can't see any information for it in your post (is it something to do with the way the inquisitor works?)

Given my strong dislike of strict alignments, I kind of wonder if there might be a truly neutral version. Hm.


@Epic Meepo - But of course! I felt that was a given(that it would have to be posted elsewhere).
I was just wanting to make sure you were okay with that, as I wouldn't want to have offended you in some way.
Once again, I thank you very much. :)

(Definitely gonna keep watching this thread though, your monsters are so fantastic. If in a bit you are still taking requests, I would more than happily throw more ideas your way. :D )


Epic Meepo wrote:

@Purple Shade: An elemental that's made of rock but shoots water would probably just be an earth elemental with levels of sorcerer. But here are a lily-pad-themed fey and a fog-themed canine:

** spoiler omitted **...

Ouu! They are... Fantastic! :D

I never would have thought to have made them opposed to boggards and lizard-folk, that's an excellent touch.

You don't mind if I tweak them a bit do you?
(I don't, at this point, know how to, and doubt I'll ever have any need to, but, it really is better to ask your permission just in case.)

-----
About the elemental: I do suppose that would be one way to get that effect. Thank you for the suggestion. It is greatly appreciated, as are the rockin' water side creatures.
Very true to your name, Epic.


Ou! Zombie Giant Octopus!! :D (Pretty please?)

I'm really fond of the idea of zombie plant combinations...
The Vegepigmy totally enticed me, I kept wishing they'd added other types of zombie like plants - since you've been researching zombies, perhaps you know - is there another sort of plant zombie like the vegepigmy?

Love to see (have? :D) a cloud giant, or storm giant, zombie... That's enough to make some players mess their duds. XD


If you're still taking requests... I'd love to see:

A "Fog Fox" (Or Fog Dog? I like foxes better - but Fog Dog rhymes so well! XP)
Has the ability to meld into clouds/fog/mist, is neutral or good, perhaps has some sort of ability to treat mists as solid objects and/or ability to levitate.
I've been trying to think of creatures that would be able to populate water, and areas surrounding it - so the idea of a fox runs in on the fog (and is sort of a part of it) was very appealing to me - I'm just not knowledgeable enough to know how to just create creatures on the fly.
*bows to your amazing creature creation*

Another creature I've been rolling around as an idea, is a kind of water (sprite/fey??) a cr 1 - which has what looks like a lotus flower for hair. It hides amongst lake lilly pads, having the ability to blend in with the water, and use the plants to it's advantage (maybe even is part plant?). It eats mostly frogs ...

And the last I was trying to figure out, was to do with combinations of water and rock elemental type creatures. I was picturing one as steaming rock golem-ish creature. With steam jets shooting out of it. (Maybe shooting rocks with them?)
Edit: It occurs to me, that maybe there is a place in one of the books where there is something on adding elemental templates? (I don't own the bestiary 2 yet, so if it's in there I wouldn't have seen it) - I have been trying to learn a bit about monster templating and creation, but am still very new to the process. (And as such ignorant to a lot of things that might seem obvious to you - please forgive me)

--------

Okay, I hope those are following the rules. <.<
If I have misinterpreted something and made an error, I apologize.


Evening Glory wrote:


Update Pathfinder to the Age of Sail (17th, 18th, early 19th centuries)

Personally I'd love to see a bit more for in the way of sea fairing adventures. However, if you do, could you *please* try to not make it too European-centric? I know that the major amounts of sailing that we read about, was done by them, but I don't see why we have to confine our fantasy worlds to the same fate as reality. Nor were europeans the only sea-faring peoples. So if you could, variety of flavour would be greatly appreciated. (Though if you don't have the energy or patience, I'd still be interested in a standard euro-centric sea setting [notably since there don't seem to be that many] just less so)

Evening Glory wrote:


Daimyos and Dragons (My version of Oriental Adventures. Split into Japanese, Chinese, Korean, Southeast Asian, Indian, Tibetan, and Mongolian sections instead of the incredibly Japan centric 3.5 version.)

I had noticed that Japan oriented flavour, I have to admit, I LOVED the oriental adventures anyways; but, I would really enjoy seeing that sort of idea branched out to other cultures in the area. Myself, I have a serious love of India. If you include Indian cultural-'flare', I'll want to read it. (You have no idea, how much I'll want to read it. \(*▽*)/ )

**edited because my spell-checker is idiotic. XP


For our psionics/ghostwalked campaign (we had a ghost playing - with modified rules, to balance - and no 'calling') our DM let us make our ectoplasmic creations permanent; as long as we rolled it like, it was skill based item creation. :) That was fun.

Notably, because the ghost had ectoplasm shape - so if we wanted pretty much anything mundane - we just had to whole up somewhere, dodge the night creepies, and we(/he) could make it.
Ballista anyone? *Assembly required* (actually the most useful thing, was this meant we could always /make/ a solid ladder - good for all sorts of things; but discard-able, so therefore not awkward nor extra weight.)


Disclaimer:I checked, but couldn't find anything about month old thread necromancy - I hope it's not against the rules (perhaps it is an unspoken taboo? *hopes not*) if not, someone /please/ inform me.
-----------------

I wanted to say that I find your idea of having them as insanities very interesting... But I wanted to suggest that perhaps you consider taking this on a different path...

Have you looked into pathfinder 'traits' much?
Personally I'd probably have a cutie mark be about equivalent to those - providing an affinity, and perhaps bonuses regarding that (action/skill/hobby/setting/emotion/talent/creature/object - et cetera) - or perhaps you could even make them worth a few traits (a standard starting character can have 2 traits, so that would be in keeping with what other pathfinder characters can have - so you could go for that, or even 3, maybe? Before you'd have to effect 'balancing measures')
I was thinking especially of something like the 'harrowed' trait, (if I'm remembering correctly) that has to do with a birth mark, and destiny - this can be a mostly story driven element (if your GM has the patience/actually writes stories.)
You could also consider allowing these bonuses to increase with your level (perhaps at the rate of feats? I don't know... I haven't really thought this out /very/ thoroughly.)

Anyways, it's just a suggestion; some food for thought maybe. :)

(And as for the languages, I think you should consider adding an ancient language that could have been spoken when chaos reigned, or perhaps even before he reigned - but that's my only real ponfied suggestion.)


I'd go with yes, include the servants. Well at least the note worthy ones.
Depending on what kind of world you're playing in, that taboo child born of lechery might end up the next ruler, in which case, it would be nice to already have a handy candidate for their other parent. Or perhaps there's a personal bodyguard, which they may consider practically like a brother. ECT. It makes it much simpler than having to decide who these people would be on your own.
Admittedly, it IS a lot more work to have to detail out ... But I know *I* for one would love having some basic frameworks for that sort of thing. All the better if it just needs fleshing out. ;D

<.< *goes to download and look over current book*