Ogre

Purn Giantform's page

No posts. Alias of qwerty1971.


Full Name

Purn Agok

Race

Half Orc Male

Melee:
[dice=Falchion]1d20+14[/dice]...[dice=DMG]2d6+18[/dice]

Classes/Levels

Druid Moss Troll Form (HP:83/83)(AC:24 FF:24T:10)(F:+10/ R:+3/ W:+10)(Init:+1)(Perception:+14)

Gender

Male

Skills:
Intimidate:+12;Nature +10

Strength 26
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 16
Charisma 7

About Purn Giantform

Purn Agok
Male half-orc druid (goliath druid) 8 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
NG Large humanoid (human, orc)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +14
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Defense
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AC 24, touch 10, flat-footed 24 (+8 armor, +1 deflection, +4 natural, +2 shield, -1 size)
hp 83 (8d8+40)
Fort +10, Ref +3, Will +10; +4 vs. spell-like and supernatural abilities of giants
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 darkwood club +12/+7 (3d6+13) or
dagger +11/+6 (1d6+12/19-20) or
mwk cold iron falchion +14/+7 (2d6+18/15-20) or
shortspear +11/+6 (1d8+12) or
bite +6 (1d4+6), 2 claws +6 (1d4+6)
Space 10 ft.; Reach 10 ft.
Special Attacks destructive smite (+4, 6/day), wild shape 3/day
Druid (Goliath Druid) Spells Prepared (CL 8th; concentration +11)
4th—cure serious wounds, inflict critical wounds[D] (DC 17), life bubble[APG] (DC 17)
3rd—badger's ferocity[UM] (DC 16), cure moderate wounds, protection from energy, rage[D], resinous skin[UC]
2nd—barkskin (2), bull's strength[D], lesser restoration (2)
1st—enlarge person (self only) (DC 14), longstrider, shillelagh (3, DC 14), true strike[D]
0 (at will)—detect magic, enhanced diplomacy, mending, stabilize
D Domain spell; Domain Destruction (Rage domain[APG] subdomain)
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Statistics
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Str 26, Dex 10, Con 16, Int 12, Wis 16, Cha 7
Base Atk +6; CMB +13; CMD 26
Feats Cornugon Smash, Furious Focus[APG], Power Attack, Toughness
Traits brute (apg), fate's favored
Skills Climb +9, Diplomacy +6, Fly -1, Handle Animal +2, Intimidate +12, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +10, Perception +14, Spellcraft +6, Survival +9, Swim +9; Racial Modifiers +2 Intimidate
Languages Common, Druidic, Giant, Orc
SQ change shape (mossy tree; tree shape), face nature's might, nature bond (Rage domain[APG]), orc blood, primal bond, primal empathy, primal size, primal summons, rage, trackless step, wild empathy +6, wild shape (giant), woodland stride
Other Gear +2 ironwood breastplate, mwk darkwood club, dagger, mwk cold iron falchion, shortspear, belt of physical might +2 (Str, Con), cloak of resistance +1, cracked dusty rose prism ioun stone, headband of inspired wisdom +2, ring of force shield, ring of protection +1, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 10,289 gp, 3 sp, 5 cp
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Special Abilities
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Change Shape (Mossy tree; tree shape) (Orc) (Su) You can change your form.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Destructive Smite +4 (6/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Face Nature's Might (Ex) +4 to saves vs. spell-like and supernatural abilities of giants.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Rage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (8 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Alter Self: Large giant) (Moss Troll) (Su) As a standard action, take humanoid (giant) form.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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* Cornugun Smash: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

* Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (+3). You must declare the destructive smite before making the attack.

*Primal Size: A goliath druid adds enlarge person to his list of class spells. he can cast this spell only on himself. he can also channel stored spell energy to cast this spell without preparing it—he can lose a prepared spell of 1st level or higher to cast enlarge person.

*Primal Empathy (Ex): A goliath druid’s wild empathy functions only with creatures that are Large or larger.

*Face Nature’s Might (Ex): +4 bonus on saving throws against the spell-like and supernatural abilities of giants.

*Wild Shape (Su): a goliath druid to assume only the form of a dinosaur or megafauna or a Large humanoid of the giant subtype. The goliath druid gains a +4 size bonus to Strength, a –2 penalty to Dexterity, and a +1 natural armor bonus. If the Large humanoid form he takes has rock throwing, he gains rock throwing (range 40 feet, 1d8 damage). If the form has the aquatic subtype, he gains the aquatic and amphibious subtypes.

**MOSS TROLL FORM: STR:25 / DEX: 12 / AC: 23 / 11 / 21 // F:9 / R:4 / W: 9 / Init: +2 / 10ft climb / 10 ft reach / regen 5 (fire)
**ENLARGE FORM: STR: 23/ DEX: 12/ AC: 21 / 11/ 20 // F: 11/R: 6/ W: 11// Init: +2 // 10 ft reach /
**RAGE: +2 STR/ +2 CON (+7 HP)/ +1 WILL/ -2 AC/ no end fatigue
Barksin: +3 NA

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