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Combat Gear wand of cure light wounds, acid, air crystal, alchemist's fire, alkali flask[APG], antiplague[APG], antitoxin, bone burn, holy water; Other Gear +2 darkleaf cloth lamellar (leather) armor[UC], +1 adamantine greataxe, dagger, shortspear, belt of physical perfection +2, boots of striding and springing, cloak of resistance +1, ring of protection +2, animal glue[UE], backpack, bandolier[UE], belt pouch, blanket[APG], flint and steel, mess kit[UE], pot, soap, trail rations (5), waterskin, 244 gp, 3 sp, 5 cp
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Special Abilities:
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Animal Focus (8 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Shared Focus (Su) As a swift action, can grant animal focus to hunter's bond target.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +4 Add the listed bonus to Survival checks made to track.
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Shapeshift Abilities:
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Magical Items Placement:
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(Belt Slot) Belt of Physical Perfection+2
(Body Slot)
(Chest Slot)
(Eyes Slot)
(Feet Slot) Boots of Striding and Springing
(Hands Slot)
(Head Slot)
(Headband Slot)
(Neck Slot)
(Wrist Slot)
(Ring Slot 1) Ring of Protection +2
(Ring Slot 2)
[Shoulders) Cloak of Resistance +1
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Backstory:
Purn is a dromaar from Belkzen, formerly of the Gutspear tribe. He was banished for not having long enough tusks and joined the society. He is a master of the wild as he is more comfortable outside of normal society. He is a warrior and makes his way as a hunter and guide.
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Scenarios:
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The Confirmation
Consortium Compact
Crypt of the EverFlame*
Goblinblood Deed
Daughters of Fury 1, 2, 3, 4
Treacherous Waves