Belkzen War Alchemist

Purn Agguk's page

No posts. Organized Play character for qwerty1971.


Full Name

Purn Agguk

Race

Hork

Classes/Levels

Ranger (Shapeshifter/Divine tracker/Wild Hunter) 8

Gender

Male

Size

medium

Alignment

NG

Deity

Green Faith

Languages

Orc, Giant, Druidic, Common

Strength 21
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Purn Agguk

Purn Agok
Male half-orc ranger (divine tracker, shapeshifter, wild hunter) 8 (Pathfinder RPG Advanced Class Guide 108, 108, Pathfinder RPG Advanced Player's Guide 126) PFS# 114768-50
NG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +13
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Defense:

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AC 22, touch 16, flat-footed 18 (+6 armor, +2 deflection, +3 Dex, +1 dodge)
hp 84 (8d10+32)
Fort +12, Ref +12, Will +7
Defensive Abilities sacred tattoo[APG]

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Offense:

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Speed 40 ft.
Melee +1 adamantine greataxe +11/+6 (1d12+17/×3) or
dagger +10/+5 (1d4+11/19-20) or
shortspear +10/+5 (1d6+11) or
2 claws +10 (1d6+11)
Special Attacks combat style (natural weapon[APG])
[dice= Claw1]1d20+10[/dice]...[dice=DMG]1d6+11[/dice]
[dice= Claw2]1d20+10[/dice]...[dice=DMG]1d6+11[/dice]
[dice= +1 Adamantine GreatAxe1]1d20+11[/dice]...[dice=DMG]1d12+17[/dice]
[dice= +1 Adamantine GreatAxe2]1d20+6[/dice]...[dice=DMG]1d12+17[/dice]
Animal/Shifter Buffs
Bull Aspect: +1 to hit and damage

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Ranger Spells:

Ranger (Divine Tracker, Shapeshifter, Wild Hunter) Spells Prepared (CL 5th; concentration +7)
2nd—aspect of the bear[APG], barkskin
1st—hunter's howl[APG] (DC 13), resist energy

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Statistics:

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Str 21, Dex 16, Con 16, Int 10, Wis 14, Cha 8
Base Atk +8; CMB +10; CMD 29

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Feats/Traits:

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Feats Aspect of the Beast[APG], Dodge, Eldritch Claws[APG], Endurance, Improved Natural Attack (claw), Power Attack, Toughness
Traits fate's favored, rice runner

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Skills:

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Skills Acrobatics +15 (+19 to jump), Climb +9, Handle Animal +8, Heal +6, Intimidate +11, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +9, Perception +13, Ride +7, Spellcraft +4, Stealth +12, Survival +13, Swim +9; Racial Modifiers +2 Intimidate
Languages Common, Orc

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Gear:

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Combat Gear wand of cure light wounds, acid, air crystal, alchemist's fire, alkali flask[APG], antiplague[APG], antitoxin, bone burn, holy water; Other Gear +2 darkleaf cloth lamellar (leather) armor[UC], +1 adamantine greataxe, dagger, shortspear, belt of physical perfection +2, boots of striding and springing, cloak of resistance +1, ring of protection +2, animal glue[UE], backpack, bandolier[UE], belt pouch, blanket[APG], flint and steel, mess kit[UE], pot, soap, trail rations (5), waterskin, 244 gp, 3 sp, 5 cp

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Special Abilities:

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Animal Focus (8 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Shared Focus (Su) As a swift action, can grant animal focus to hunter's bond target.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +4 Add the listed bonus to Survival checks made to track.

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Shapeshift Abilities:

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Magical Items Placement:

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(Belt Slot) Belt of Physical Perfection+2
(Body Slot)
(Chest Slot)
(Eyes Slot)
(Feet Slot) Boots of Striding and Springing
(Hands Slot)
(Head Slot)
(Headband Slot)
(Neck Slot)
(Wrist Slot)
(Ring Slot 1) Ring of Protection +2
(Ring Slot 2)
[Shoulders) Cloak of Resistance +1

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Backstory:

Purn is a dromaar from Belkzen, formerly of the Gutspear tribe. He was banished for not having long enough tusks and joined the society. He is a master of the wild as he is more comfortable outside of normal society. He is a warrior and makes his way as a hunter and guide.
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Scenarios:

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The Confirmation
Consortium Compact
Crypt of the EverFlame*
Goblinblood Deed
Daughters of Fury 1, 2, 3, 4
Treacherous Waves