Lizardfolk Sorcerer

Chorizal's page

721 posts. Organized Play character for EbonFist.


Full Name

Captain Chorizal fifth son of Clan Summersword, House Yashida, line of Kazsta, storm spawned!

Race

| EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6

Classes/Levels

| [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Gender

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision

About Chorizal

Vesk Soldier (Blitz)/Starknight Level 8
Male Medium humanoid (vesk)
Init +6, Senses Perception +0
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DEFENSE
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EAC 26 KAC 28
SP 72 HP 62
Fort +8, Ref +3, Will +6
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OFFENSE
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Speed 50/40'
Ranged [dice=Advanced X-Gen Gun]1d20 + 10[/dice] [dice=Piercing]2d12+7[/dice]
Melee [dice=Natural Weapon]1d20 + 13[/dice] [dice=Slashing]1d3 + 16[/dice]
Melee [dice=Ghostkiller Thunderhead Dragonglaive]1d20 + 13[/dice] [dice=Slashing and Electricity Damage]2d8 + 14[/dice]

ON LOAN
Ranged [dice=Medium Machine Gun]1d20 + 10[/dice] [dice=Piercing]3d10+7[/dice]
Melee [dice=Advanced cryopike]1d20 + 13[/dice] [dice=Cold Damage]2d8 + 14[/dice]

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Gear
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Consumables
Battery (20 Charges)
Battery (20 Charges)
Battery (20 Charges)
2xMk1 Healing Serum
Hyperleaf

Armor
Vesk Overplate II

Armor Upgrade
Brown Force Field

Weapons
Thunderhead Dragonglaive (Ghostkiller Fusion)
Static Shock Caster

Augmentations
Wyrmling Dragon Gland (3d6 Acid)
Minimal Speed Suspension

Other Gear
Flashlight
Consumer Backpack
Everyday Clothing
2xField Ration
50' Titanium Alloy Cable Line
Ferocity Blazon

Consumed
Mk1 Synaptic Enhancer (Str)

Money 232
Bulk 5
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STATISTICS
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Str 20, Dex 14, Con 15, Int 12, Wis 10, Cha 12,
Base Atk +8; Grp+22
Feats Cleave, Defensive Striker, Enhanced Resistance, Toughness, Weapon Specialization*
Skills [dice=Athletics]1d20 + 14[/dice], [dice=Engineering]1d20 + 12[/dice], [dice=Intimidate]1d20 + 12[/dice]
[dice=Piloting]1d20 + 17[/dice]
[dice=Survival]1d20 + 10[/dice]
Languages Common, Shobhad, Vesk
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SPECIAL ABILITIES
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RACIAL TRAITS
SIZE AND TYPE
Vesk are Medium humanoids with the vesk subtype.
Armor Savant - +1 AC when wearing armor. -1 Armor Check Penalty
Fearless - +2 Racial bonus vs. Fear effects.
Low-Light Vision
Natural Weapons - 1d3
THEME & BENEFITS
Ace Pilot
THEME KNOWLEDGE
Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5.
LONE WOLF
treat half ranks in Piloting as ranks in any appropriate skill for starship combat checks or repairs, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).
CLASS FEATURES
Primary Fighting Style - Blitz
Rapid Response (Ex) - You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Charge Attack (Ex) - As a standard action, you can make a charge without the charge penalties, and you can substitute a bull rush for the melee attack at the end of the charge. When you gain the soldier’s onslaught class feature, you can make two attacks instead of one at the end of your charge, both with a –4 penalty
Gear Boost: Melee Striker (Ex) - Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons.
Armor Mastery - Your fortification gives you a 20% chance that a critical hit is treated as a normal attack, dealing normal damage and not applying any critical effect. You roll your fortification percentage chance before the critical hit’s damage is rolled. If you have a fortification ability from another source (such as a force field), you instead increase the chance of a critical hit being created as a normal attack by 20% (to a maximum of 100%).
Challenge - As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. If you have the trick attack class feature and the weapon you use qualifies for a trick attack, you can make this attack as a trick attack. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If your base attack bonus is greater than your total Intimidate skill bonus, you can use your base attack bonus in place of your total Intimidate bonus for this skill check. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.
Pike Mastery - As a standard action, you can grant a melee weapon you wield the reach special property. Alternatively, you can combine a melee weapon that already has the reach special property with a ranged weapon you are proficient with, allowing the conglomeration to act both as a melee weapon with reach and as a ranged weapon. Whichever option you select, it lasts until the weapon becomes unattended, the weapon is wielded by another creature, you choose to dismiss the effect, or you take a 10-minute rest to regain Stamina Points.
Spinning Cleave (Feat Boost) - Whenever you use the Cleave or Great Cleave feat, you can make subsequent attacks against foes that are not adjacent to one another, provided each foe is within your reach.

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BOT ME
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Move a little bit closer (but don't provoke.)

If I'm close enough to Cut- [dice=Emberflame Doshko]1d20 + 9[/dice
dice=Facepunch Damage!]1d8 + 11[/dice

If I'm not close enough to punch - dice=Clatty (Azimuth Artillery Laser)]1d20 + 2[/dice
dice=Laser Damage (F)]1d10[/dice