Pspritechologist's page

3 posts. No reviews. No lists. No wishlists.




I'll be running a Starfinder game here in a bit, my second so far, and my players and I are all very excited. I've been making a list of house rules for the game as we all prepare, just things that I think will overall make the game a little more enjoyable for our particular group, and was wondering if anyone had any suggestions, or glaring flaws with them that I'm missing. Any advice is appreciated :)

Just as a note, these rules are not designed to be the most balanced or strict, we play a rules light game and things are subject to change both in the future, and just on a case-by-case basis.

I've copied the list to a Google Doc here, since it was large and poorly formatted on the forum. A couple notes for some of them:
Skills being overhauled refers to this, all Classes have had their Skills per level set to 5, then modified by *half* your Int modifier. I feel like this is a good way to fix the problem of Solarians and Soldiers not knowing anything, while making it so Envoys and Operatives are actually specialised, essentially normalising Skills across the board. I have not considered how this affects Operatives balance wise as we do not have one in the game. I will cross that bridge when I get to it.

As for the crafting and languages rules, I was tired :P
Any tips there would be nice as well.