Pryde's page

15 posts. No reviews. No lists. No wishlists.




Combat currently is primitive. I'm curious to see what everything things about where it should go from here. The genre is slowly (but surely) shifting away from the anarchic tab targeting & "push and forget" system, and more towards faster paced action combat. I don't expect PFO to go that way, nor do I think it needs to (long as whatever combat system they settle on is fluid and responsive, something a lot of games get wrong). Either way I would personally like to see a few area targeted abilities. Another concept games are implementing is a way to break out crowd control. I think CC should have a contributing factor to a fight, however I wouldn't want it to get to the point where CC is the SOLE contributing factor to the fight. Take awhile the ability for other players to fight back for a long duration of time isn't something I'd like to see in PFO. However with that said, CC needs to be strong and effective enough to allow smaller groups some leeway to deal with larger groups. What's everyone else's thoughts?


I'm curious on what type of graphic / game engine PFO is being built on. I read some where that they're using Unity (which seems to be the go-to engine for just about every indie studio in existance). I guess the question is why not the unreal engine (epic seems to be pretty friendly towards smaller / indie studios), and it seems to bee extremely scalable. I haven't really encountered a Unity game that blew my mind visually. Obviously graphics aren't everything, but noone wants to play a game in the year 2014 (or 2016/17 when the game is supposedly going to be more open to the public), and have it look like something that was dragged out of the EQ-era. I guess the question is would this really be called an alpha, or an internal test. The term alpha has really changed in recent years (guild wars 2's alpha/core test was practically a complete and polished game. EQ Landmark is basically the alpha for next, and the game is very visually appealing). Either way, the game seems to have interesting ideas, and the developers seem committed.