| Pryde |
Combat currently is primitive. I'm curious to see what everything things about where it should go from here. The genre is slowly (but surely) shifting away from the anarchic tab targeting & "push and forget" system, and more towards faster paced action combat. I don't expect PFO to go that way, nor do I think it needs to (long as whatever combat system they settle on is fluid and responsive, something a lot of games get wrong). Either way I would personally like to see a few area targeted abilities. Another concept games are implementing is a way to break out crowd control. I think CC should have a contributing factor to a fight, however I wouldn't want it to get to the point where CC is the SOLE contributing factor to the fight. Take awhile the ability for other players to fight back for a long duration of time isn't something I'd like to see in PFO. However with that said, CC needs to be strong and effective enough to allow smaller groups some leeway to deal with larger groups. What's everyone else's thoughts?