Kevoth-Kul

Pruk Llaggitt's page

14 posts. Organized Play character for Valeron De Stinzite.


Classes/Levels

Male CN Human(CORE) Barbarian | HP:15 | AC:15 | T:11 FF:14(+4 armor +1dex) | F:4 R:1 W:1 | CMB:+5 | CMD:16 | Speed:30 | Init:1 Perc:5 |

Gender

Rage:
6/6

About Pruk Llaggitt

Male human barbarian 1
CN Medium humanoid (human)
Init +1; Senses Perception +5
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 15 (1d12+3)
Fort +4, Ref +1, Will +1; +2 vs. fear
OFFENSE
Speed 30 ft.
Melee Large bastard sword +3 (2d8+6/19–20)
Ranged shortbow +2 (1d6/×3)
Special Attacks rage (6 rounds/day)
STATISTICS
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats:
Exotic Weapon Proficiency (bastard sword)*, Power Attack
Skills: Climb +5, Handle Animal +4, Intimidate +4, Perception +5, Survival +5; Armor Check Penalty –3
Traits courageous*, killer
Languages: Common
SQ fast movement*
Combat Gear acid;
Other Gear: hide armor, Large bastard sword, shortbow with 20 arrows, backpack, bedroll, caltrops, flint and steel, hemp rope (50 ft.), shovel, torches (5), trail rations (4), waterskin, 14 gp
* The effects of this ability have already been calculated into
Pruk's statistics.
SPECIAL ABILITIES
Rage As a free action, Pruk can go into a rage that makes him deadlier, tougher, and dauntless—but easier to hit. When raging, Pruk's stats are AC 13; hp 17; Fort +6, Will +3; Melee Large bastard sword +5(2d8+9/19–20); Str 22, Con 18; CMB +7; Skills Climb +7. He can rage for a total of 6 rounds per day, and can end a rage as a free action.
When his rage ends, he loses the 2 hit points he gained from
raging, and if this brings him below 0 hit points, he falls unconscious and begins dying. Ending his rage also makes him fatigued (imparting a –2 penalty to his Strength and Dexterity) for 2 rounds for every round he spent in a rage, and he can’t rage while fatigued or exhausted. While raging, he can’t use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).

Killer When Pruk confirms a critical hit, he deals an additionalamount of damage equal to his weapon’s critical modifier (+2 with his Large bastard sword or +3 with his shortbow). This additional damage is added to the final total and is not multiplied by the critical hit multiple itself.
Large Bastard Sword The sword Pruk carries is difficult for him to wield because it was created to be swung by a giant. He takes a –2 penalty on attack rolls with the sword (this is already calculated into his attack bonus). Though a bastard sword can normally be wielded in one hand, Pruk must use two hands because the sword is sized for a Large creature. The sword deals 2d8 points of damage because of its Large size.
Power Attack Before attacking, Pruk may choose to take a –1 penalty on all melee attack rolls and combat maneuver checks until his next turn and gains a +3 bonus on melee damage.

Backstory:

Pruk was born into the Six Bear tribe. Picked on and bullied constantly as a child because of his small size he would eventually grow tired of this. Pruk would eventually grow to be as big as his tormenters and the rage would fill him remembering all he was.
The tribe elders sent Pruk out on a hunting party and when he returned it was almost hard to believe what they saw. Covered in blood and without a memory of what happened, Pruk returned with his bastard sword. Even though it is meant for a larger creature, Pruk does not pay any attention to its size. This fill his head with the idea that he is larger then everyone else.
Pruk does not like bullies and will come to the aid of somebody in need even if he knows it will cost his life. All the childhood torment took its toll on his head. Pruk often speaks in third person and has trouble remembering things. Although friendly outside of combat, once Pruk is filled with rage he wants nothing more then to bash and slash the enemy.