Race |
HP 48, AC 24, Fort +4, Ref +10, Will +6 |
Size |
Medium |
Special Abilities |
Pounce, Grab, Rake, Scent |
Alignment |
True Neutral |
Languages |
Halfling |
Occupation |
Prototype Modular Drone |
Strength |
17 |
Dexterity |
18 |
Constitution |
0 |
Intelligence |
3 |
Wisdom |
15 |
Charisma |
10 |
About -Proto-
Allosaurus construct animal companion (mechanical, tracker)
Init +7
True Neutral
Medium size
Senses: low-light vision, scent
DEFENSE
AC 24, touch 13, flat-footed 18 (+4 Dex, +3 armor, +6 natural, +2 dodge)
hp 64 (5d10+20)
...vulnerable to electricity
CMD 20
Fort +4, (4 base)
Ref +10, (4 base, +4 dex, +2 lightning reflexes)
...evasion
Will +6 (4 base. +2 wis)
OFFENSE
Speed 50 ft.
Melee bite +6 (1d6+3/19–20 plus grab)
...+2d6 damage when charging
2 claws +6 (1d4+3)
Special Attacks pounce, rake (2 talons +, 1d8+8)
STATISTICS
Base Atk +3; CMB +6
Feats
Improved Initiative (archetype bonus)
Lightning Reflexes (archetype bonus)
Armor proficiency (1st)
Power Attack (3rd)
Powerful Charge (5th)
Skills (5 ranks)
+15 Perception (1 rank, +3 class, +3 dex, +8 racial
...+2 alertness
+6 Survival (1 rank, +3 class, +2 wis)
...+2 track by scent
+8 Stealth (1 rank, +3 class, +4 dex)
+8 Acrobatics (1 rank, +3 class, +4 dex)
-3 Linguistics (1 rank, -4 int)
Racial Modifiers +8 Perception
Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Expert Tracker (Ex) A tracker gains a competence bonus on Survival checks to track via scent equal to half its total Hit Dice. At 6th level, it can move at its normal speed while using Survival to follow tracks without taking the normal –5 penalty. It takes only a –10 penalty (instead of the normal –20 penalty) when moving at up to twice its normal speed while tracking.
This replaces share spells and devotion.
Winding: The construct must be wound with a special key in order to function. As a general rule, a fully wound clockwork can remain active for 1 day per HD, but shorter or longer durations are possible.
Technician Synergy: The technician can repair their construct pet as though it were an independent invention and does not need to spend money on raw materials to do so. Additionally, a construct pet is automatically trained and aware of how to use and activate the technician’s inventions as though it were the technician, and does not suffer penalties for using one.