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About Professor XanderDescription: Professor Xander changes his appearance like a person changes their clothes, either with his hat of disguise, his sleeves of many garments, or transmutation spells. No matter what, he is colorful and loud, unless the situation calls for stealth. In those cases, he adopts camouflage coloring and less-flowy clothes. On his back Xander carries a backpack laden with magical supplies and survival gear. Strapped next to the backpack is a light crossbow. On his belt Xander wears three potion vials, a jar of honey, four wands, and a dagger. In his hand is clasped an iron staff engraved with a mosaic pattern reminiscent of broken chains. Combat Tactics:
Xander doesn't like to use any resources against foes that he believes Unafe, Ary and Hinagiku can easily defeat. He relies extensively on blinding ray, his crossbow, and his maneuvers against weaker foes. When a task is worth expending effort over (such as in a difficult fight with high stakes, when the group is in a hurry, or his friends are being injured) Xander’s first instinct is to control the battlefield. If he can direct where the enemies go, he directs them away from his allies so that they can be on the pursuit rather than being attacked.
If that doesn’t work, he calls on shadow evocation using genius insight, smashing his foes with the strongest offense that he can muster. If that fails and his mythic reserves are full, he employs Wild Arcana to generate a solution to the problem at hand. Professor Xander
AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 deflection, +1 natural)
Combat Gear
handy haversack
Worn Gear
Staff of Freedom's Command:
CL 9th, Aura Moderate Enchantment, 10 lbs.
This 4-foot long iron staff is engraved with a mosaic pattern reminiscent of broken chains. The staff allows the use of the following spells. • liberating command (1 charge)
Any good creature that is freed from a magical status effect by a spell cast with this staff receives a +2 bonus to will saves against compulsion effects from evil sources for the next 24 hours. Staff of Freedom's Command has a consciousness and Ego. Now redeemed, the Staff's alignment is NG and motivated to venture forth and free slaves. The Staff no longer has any preference for one deity or race, but it does not function at all for non-redeemed slavers and bestows -2 negative levels upon any Evil wielder. Stored Gear at Home
Spellbooks:
Xander's First Spellbook (100/100 pages)
0-level: resistance, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, message, mending, open/close 1st: protection from evil, shield, heightened awareness, handy grapnel, magic missile, disguise self, shadow trap, silent image, alarm#, ray of sickening#, ear-piercing scream, endure elements#, detect secret doors#, enlarge person#, hydraulic push#, comprehend languages#, vanish# 2nd: see invisibility, symbol of mirroring, burst of radiance, mirror image, limp lash#, resist energy#, blood transcription#, invisibility*#, raven's flight#, minor image#, bull's strength# 3rd: dispel magic, wall of nausea, battering blast#, beast shape I, major image#, displacement#, force punch#, haste*# 4th: boneshatter, shadow conjuration, telekinetic charge#, shout, greater invisibility - - - - - - - - Brae-Hagen's Empty Pages (28/34 pages) 1st - color spray#
- - - - - - - - * = Xanderghul is capable of casting the mythic version of this spell # = Xanderghul purchased or stole this spell rather than learn it through research blessed book (272/1000 pages):
5th: shadow evocation, possession, suffocation#, create mindscape#, overland flight#, passwall#, polymorph#, contact other plane#, wall of force#, sending#, burn corruption#, phantasmal web#
4th: boneshatter, shadow conjuration, telekinetic charge#, shout, greater invisibility, phantasmal killer*#, dimensional anchor#, enervation#, mnemonic enhancer#, shadow projection#, bestow curse#, shadowy haven#, shadowform#, lesser globe of invulnerability# 3rd: dispel magic, wall of nausea, battering blast#, beast shape I, major image#, displacement#, force punch#, haste*#, fireball#, nondetection, shadow enchantment, tiny hut#, fly#, invisibility sphere#, onieric horror#, blood biography#, clairaudience/clairvoyance#, illusory script#, arcane sight#, clay skin#, tongues#, greater thunderstomp# 2nd: see invisibility, symbol of mirroring, burst of radiance, mirror image, limp lash#, resist energy#, blood transcription#, invisibility*#, raven's flight#, minor image#, bull's strength#, light prison#, sense vitals#, locate object#, knock#, scorching ray#, detect thoughts#, spider climb#, whispering wind#, false life#, visualization of the mind#, misdirection#, darkvision#, blindness/deafness# 1st: protection from evil, shield, heightened awareness, handy grapnel, magic missile, disguise self, shadow trap, silent image, alarm#, ray of sickening#, ear-piercing scream, endure elements#, detect secret doors#, enlarge person#, hydraulic push#, comprehend languages#, vanish#, color spray#, thunderstomp#, corrosive touch#, ray of enfeeblement, shadowfade#, floating disc#, sure casting# 0-level: resistance, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, message, mending, open/close Spellbook Goals:
1st - sure casting, blood money, clarion call, liberating command, youthful appearance, auditory hallucination
2nd - blindness/deafness, greater detect magic, make whole, raiment of command, aram zey's focus, psychic reading 3rd - greater thunderstomp, communal resist energy, greater stunning barrier, tiny hut, diamond spray, threefold face, daylight, collaborative thaumaturgy 4th - lesser globe of invulnerability, stoneskin, complex hallucination, ride the waves, wall of ice, emergency force sphere, monstrous physique ii, claim identity 5th - dismissal, phantasmal web, dream, trace teleport, persistent image, life bubble, seeming, telekinesis, lesser astral projection, scripted hallucination, gravity sphere, geniekind, burst of force, parchment swarm 6th - greater dispel magic, permanent image, major curse, legend lore, mislead, battlemind link, shadow transmutation, programmed image, greater shadow enchantment, wither limb, veil, shadow walk, explode head, contingency, true seeing, psychic asylum, transformation 7th - banishment, power word blind, prismatic spray, simulacrum, greater shadow conjuration, project image, greater arcane sight, temporal divergence, greater polymorph, plant shape iii, fey form iii, vision, plundered power 8th - sunburst, greater shadow evocation, clone, prediction of failure, screen, polymorph any object, death clutch, greater possession, mind blank, iron body 9th - wish, shades, mass suffocation, spellbane, weird, greater shadow transmutation, mage's disjunction, astral projection, time stop, shapechange, scribe's binding Research: 9th - Professor's immaculate lifeform conception: Create a viable new species with variable racial traits and starting HD. Advancement?:
10th: Stalker (vigilante) 1; sneak attack +1d6, maneuvers (regal blade, scarlet eye's perception, chronal aggression, temporal burn, flickering defense, time skitter, riven hourglass stance), skills (+38 skill points (6 stalk, 5 Int, 2 background, +20 knowitall, +5 athletics)), stalker art (know-it-all), inspiration, trapfinding, guild training tradition, +1 deflection AC, +1 resistance saves
11th: Arcane Trickster 1; spells (persistent image, commune with texts), skills (+22 skill points (4 AT, 6 INT, 2 background, 10 retroactive)), ABP (+2 Intelligence) 12th: Arcane Trickster 2; spells (veil, shadow walk), skills (+3 bluff, escape artist, +2 K(dungeoneering, religion), +1 K (planes, arcana, history, local, nature), diplomacy, disable device, survival, linguistics, perception, spellcraft, stealth, use magic device, sleight of hand), VMC warpriest spells (CL +3, Talent: Retry), ABP (+2 Constitution) 13th: Arcane Trickster 3; feat (Shifting Patterns), spells (greater dispel magic, shadow transmutation), skills (), ABP (+2 Dexterity, +2 Wisdom, +1 natural armor, +1 resistance saves) 14th: Arcane Trickster 4; spells (greater shadow conjuration, temporal divergence), skills (), VMC warpriest spells (CL +5, Talent: ) ABP (+3 attunement, +1 resistance saves) 15th: Arcane Trickster 5; VMC warpriest (fervor), spells (plant shape iii, project image), skills (), ABP (attunement +4, +2 Intelligence) 16th: Arcane Trickster 6; spells (greater shadow evocation, polymorph any object), skills (), VMC warpriest spells (CL +6, Talent: ) ABP (deflection +1, +2 Constitution, +1 natural armor) 17th: Arcane Trickster 7; feat (Mind Strike), spells (screen, greater possession), skills (), ABP (attunement +5, +1 deflection, +2 Charisma, +2 Strength, +1 natural armor) 18th: Arcane Trickster 8; spells (shades, time stop), skills (), VMC warpriest spells (CL +4, Talent: Curse), ABP (+1 deflection, +2 Wisdom, +2 Dexterity, +1 natural armor) 19th: Arcane Trickster 9; spells (weird, mage's disjunction), skills (), VMC warpriest (sacred weapon) 20th: Arcane Trickster 10, VMC warpriest spells (CL +7, Talent: ) - - - MT 4 - Beyond Morality (new domains: Knowledge, Liberation), [Accomplished Sneak Attacker], +1 Intelligence, mythic spell lore +1 MT 5 - Battlemagic Sense, Extra Path Ability (Many Forms), mythic spell lore +1 MT 6 - Divine Source (Travel, Education, Self-Realization), [mythic spellpower], +1 Intelligence, mythic spell lore +1 MT 7 - Sanctum, mythic feat, mythic spell lore +1 MT 8 - Channel Power, [mythic spellpower], +1 Intelligence, mythic spell lore () MT 9 - Divine Source (Magic, Portal, Freedom), mythic feat, mythic spell lore () MT 10 - Extra Mythic Feat: Mythic Quicken Spell, +1 Intelligence, mythic spell lore (time stop)
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