Full Name |
Professor Pig |
Race |
| HP: 7/7 | AC 16 (T 12, FF 15) | CMB: +1 CMD: 12 (16 trip) | F:+4 R:+4 W:+4 | Init +1 | Perc +7, SM +4 |
Classes/Levels |
| Speed 30 ft., Swim 30 ft. | Active Conditions: None |
Alignment |
NE |
Languages |
Common, Abyssal, Aklo, Goblin, Infernal, Necril |
Strength |
11 |
Dexterity |
12 |
Constitution |
15 |
Intelligence |
7 |
Wisdom |
13 |
Charisma |
4 |
About Professor Pig
Professor Piggs
Male Pig Familiar (soulbound familiar) 3
NE Small Magical Beast
Init +1; Senses Low-light vision, scent, Perception +7
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DEFENSE
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AC 16, touch 12, flat-footed 15 (+2 armour, +1 Dex, +2 natural, +1 size)
hp 7 (3HD)
Fort +4, Ref +4, Will +4
…improved evasion
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OFFENSE
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Speed 30 ft., Swim 30 ft.
Melee bite +3 (1d4+1)
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STATISTICS
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Str 11, Dex 12, Con 15, Int 7, Wis 13, Cha 4
Base Atk +2; CMB +1; CMD 12 (16 vs. trip)
Feats skill focus (craft construct, craft alchemy)
Skills Craft (alchemy) +10, Craft (construct) +10, Perception +7
Master Skills Knowledge (arcana) +1, Knowledge (nature) +1, Knowledge (planes) +1, Sense Motive +4, Spellcraft +1, Use Magic Device +0
Abilities deliver touch spells, empathic link, improved evasion, soul focus, share spells
Languages Common, Abyssal, Aklo, Goblin, Infernal, Necril
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SPECIAL ABILITIES
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Alignment Variation (Ex): A soulbound familiar’s alignment is always at least partially neutral, although it can also be chaotic, evil, good, or lawful, depending on the creature whose soul provided the fragment rather than on the master’s alignment (unless the master donates a fragment of her own soul). At 8th level, it gains one of the following spell-like abilities, usable once per day and based on its alignment (caster level = its master’s caster level – 3): chaotic neutral: rage; lawful neutral: suggestion; neutral: deep slumber; neutral evil: inflict serious wounds; or neutral good: heroism. At 13th level, its caster level increases to its master’s caster level. This replaces speak with animals of its kind and scry on familiar.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
[b]Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Soul Focus - The soul fragment bound to the familiar lives within a focus crystal surgically inserted into the animal. As long as this soul focus remains intact, it can be used to bind the soul fragment into another familiar, with the same cost and time requirements as replacing a familiar. Once bound into the soul focus, the soul continues to learn, and so if it is later put into a new familiar body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20, though it can be attacked only when surgically removed from the familiar. If the soul focus is destroyed, creating a new soul focus with none of the old one’s memories costs as much as replacing a familiar, in addition to the normal cost of replacing the familiar itself. Because it is born of another creature’s soul, a soulbound familiar can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar. The soulbound familiar gains Skill Focus in a skill important to the creature whose soul provided the fragment. This replaces alertness.
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GEAR/POSSESSIONS
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Combat Gear
Possessions