Yimni

Professor Percival Griswold's page

3 posts. Alias of LackofFocus.


Classes/Levels

Rogue (Unchained) 1 | AC 15 T 13 FF 13 | HP 9/9 | F +1 R +4 W +3 | Init +4 | Perc +9

About Professor Percival Griswold

Professor Percival Griswold
Male gear gnome rogue (unchained) 1 (Pathfinder Unchained 20)
N Small humanoid (gnome)
Hero Points 1
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee dagger +3 (1d3/19-20) or
. . dagger +3 (1d3/19-20) or
. . hanbo +3 (1d4) or
. . rapier +3 (1d4/18-20)
Ranged shortbow +3 (1d4/×3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Combat Reflexes, Weapon Finesse
Traits etymologist, excitable
Skills Acrobatics +6 (+2 to jump), Appraise +6, Climb +4, Craft (clockwork) +6, Disable Device +6, Escape Artist +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +4, Knowledge (local) +8, Perception +9, Sense Motive +7, Stealth +10, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ gnome magic, hero points, master tinker, trapfinding +1
Combat Gear caltrops; Other Gear lamellar cuirass[UC], dagger, dagger, hanbo, rapier, shortbow, abacus[APG], artisan's tools, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, wrist sheath[UE], wrist sheath, spring loaded, 17 gp
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.