
Full Name |
Harsk |
Race |
Dwarf |
Classes/Levels |
Ranger 1 |
Gender |
M |
Size |
M |
Alignment |
LN |
Strength |
14 |
Dexterity |
15 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
6 |
About Prodigal Harsk
XP: 240
Init +2 speed 20 ft.
Defense
HP 12
AC 14
touch 12, flat-footed 12
Fort +4, Ref +4, Will +2
+2 against poison, spells,
and spell-like abilities
Senses: Darkvision 60'
Melee - greataxe +3 (1d12+3/×3)
Ranged - heavy crossbow +3
(1d10/19–20)
Base Atk +1; CMB +3 CMD 15 (19 vs. Bull Rush and Trip)
Special Attacks favored enemy
(giants +2)
Special Abilities
Track +1
Wild Empathy -1
Skills
Handle Animal +2
Heal +6
Knowledge Geography +4
Knowledge Local +4
Perception +6
Stealth +6
Survival +6
Feats
Rapid Reload (heavy
crossbow)
Combat Gear
antitoxin, smokestick, tanglefoot bag; Other Gear leather armor, greataxe, heavy
crossbow with 30 bolts, backpack, rations (4), signal whistle, tea pot, 31 gp
Harsk is, in many ways, not your standard dwarf. He prefers the wide skies of the open plains, disdains the taste of alcohol, and prefers to handle his battles at range rather than in melee. Yet few dare to mock him for his choices, for if there’s anywhere that Harsk is dwarven, it is in his gruff and ofputting attitude. Much of his anger stems from the death of his brother’s warband. Slain to a man by giants, Harsk came upon the slaughter moments too late to save his brother. Harsk’s hatred of giants has fueled him and shapes his life. He prefers strong tea over alcohol (to keep his senses sharp), the wildlands of the surface world (where giants can be found), and the crossbow over the axe (which allows him to start fights faster). His companions value his skill at combat even if they’re somewhat afraid of him.