Rakshasa

Prizrak's page

56 posts. Alias of mr. bitters.




Encountering some shadows, my level 7 inquisitor realized this would be a perfect time to cast searing light. Undead vulnerable to bright light, 7d8 damage, and the shadow loses 34 hit points!

...except the entry for shadows in the bestiary never mentions that they are vulnerable to bright light. So they take 7d6 damage for being normal undead. 28 damage.

...except the entry for searing light doesn't bother to say what type of damage it is, so being incorporeal, the shadow gets to subtract half that damage. 14 damage.

Good job, paizo. Shadows are not only not vulnerable to light, they are *resistant* to it.